Days as a Spiritual Mentor in American Comics
Chapter 5783 - 4806: Royal Casino (Part 1)
That’s right. The President Suit skill of Arkham Batman doesn’t lean towards combat but rather towards management. In any game with an economic system, management is extremely important. The snowball tactic is timeless. For a management expert, as long as there is the slightest economic advantage, the snowball can be rolled larger and larger until the opponent is powerless to resist.
There is no need to say much about the management level of Arkham Batman. Not to mention the business skills that most Batmen have. The fact that Arkham Batman is able to hold the president’s position proves that his economic management ability cannot possibly be poor. Because for a country, the vast majority of problems are economic problems. If economic development can be maintained at a high speed, almost all problems can be solved. Correspondingly, to have a stable political situation, a stable economic environment is necessary. That Arkham Batman can achieve the unification of the Federation is not entirely due to brilliant political tactics. Incorporating the Federation into a single economic entity and developing it better is also of paramount importance.
So, when he realized that this game designed an economic system through his own skill set, Arkham Batman understood that his early focus was no longer on combat, but on gaining an economic advantage against Greed.
It must be said that Doctor Manhattan indeed gave him the difficulty he wanted. Facing Frenzy in combat and Greed in management. If Arkham Batman can win this, he truly could be crowned emperor.
Although the opponent is Greed, Arkham Batman is not fazed. After all, at its core, this is still a cat-and-mouse game. An economic advantage does not necessarily guarantee a win, especially when he has a skill to manipulate odds.
Accompanying this odds manipulation skill is another probing skill. Simply put, it can highlight nearby gambling facilities in use. The gambling actions of the three people earlier were completely watched by Arkham Batman. Because of this, he threw out the odds manipulation skill at a critical moment, successfully taking three chips from the opponent, bringing his points to 30.
At this moment, Arkham Batman also discovered that the points accumulated in this professional suit cannot be used to unlock another suit. Just like the Frenzy Hunting God mode of Frenzy earlier, it seems to be the big move of his Frenzy professional suit, activated using the points of the current professional suit. As for the ghost-like teleportation form that followed, Arkham Batman also has no idea how it was initiated.
In fact, he does not even know how to activate the Batman Suit. He suspects this might require the opponent to operate it. Because when Frenzy was playing the ghost earlier, it was only after the exorcist side performed several seals that he could teleport.
This is quite balanced. The larger the advantage the Gambler side gains, the more the bonus given to the Banker side. When the Gambler’s advantage grows so large that they are nearly winning, another mode is unlocked for the Banker side, catching the opponent by surprise. This back-and-forth makes the game exciting enough.
Understanding roughly the game designer’s thought process, Arkham Batman knows how to play. He also understands why the Frenzy’s early aggression in the previous game wasn’t strong. Allowing a slight lenience to the multiple players’ side can help unlock another professional suit.
But, glancing at his President Suit’s ultimate skill, Arkham Batman decides to trouble the Gamblers. Although it requires a lot of points, he really wants to use this ultimate skill once because it seems too interesting.
Meanwhile, the agent who doesn’t believe in destiny found another slot machine. Slot machines are incredibly simple. Throw in the chip, pull the lever, and leave everything else to fate. The agent did exactly this. But miraculously, he hit the jackpot with just one chip.
Although it wasn’t the biggest prize, the multiplier was still decent. Confetti spewed from both sides of the slot machine, and a purple and a gold item were spat out from the item slot.
The agent picked up and examined them: the purple one was a medical pack, seemingly capable of healing injuries or restoring health. It’s a good item, so the agent kept it. The gold one was peculiar; it was a "cheating dice."
This item came with a simple description. In general, it is to find a gambling table that plays dice and, after tossing this item on it, can increase the odds by 30%. Once you win, not only can you retrieve the item, but the quality of the winning reward also increases.
The agent’s eyes immediately lit up: "This is truly a divine artifact."
All Shillers have a clear understanding of their luck. He was never a lucky person. And after coming here, whether it was because of the bad luck crystal left by Anatoli or simply his misfortune, his luck was never good.
Therefore, gambling is something from which Shiller is practically insulated. Even when Arrogant and Victor were playing cards before, they hardly bet money, usually betting help with lesson plans or substitute teaching. Even so, Shiller rarely won. 𝑓𝘳𝑒𝑒𝓌𝘦𝘣𝘯ℴ𝑣𝘦𝑙.𝘤𝑜𝑚
Seeing that this is a casino-themed game, the agent felt troubled but didn’t expect a twist of fate to grant him an item that could increase winning odds for a remarkable start. This gave the agent some interest in the game.
He immediately prepared to find a dice-playing table. Thanks to his understanding of the casino’s structure, he knows that such points-based games are usually positioned around the outer parts of the hall. As these games are easy to understand and participate in without barriers, they are second only to slot machines in terms of simplicity, especially attracting first-time casino visitors here to join the excitement. Casino owners love placing such tables at the entrance to hype up the casino’s atmosphere.
As the agent walked out, he didn’t get far before he heard footsteps from the side and behind, clearly not belonging to Arkham Batman. The unique sound of the footsteps immediately indicated it was Matt.
The footsteps of a blind person walking are entirely different from those of a sighted person. Even though Matt has enhanced senses and can form mental images, he rarely moves as briskly as a sighted person. Even under such urgent circumstances, his footsteps sounded stable and measured.
"How’s it going?" Matt was clearly there to exchange information. He asked, "Did you win? How many chips do you have now?"
The agent briefly explained his situation and then said, "What about you? How are you doing?"
"Don’t even mention it, I’ve already cashed out three times," Matt said with some annoyance, "but my skills are pretty powerful. Besides knocking out ghosts, I can also see your actions, and occasionally I can see the ghosts’ actions too. I’m planning to search the entire casino."
The agent’s eyes widened: Can see all teammates’ actions and also see the ghosts’ actions, are you kidding?
Matt noticed his shock and said, "I must touch the ghosts to see my teammates’ actions; I must touch my teammates to see the ghosts’ actions. Do you understand?"
The agent understood. Previously, Matt went to save Superman, and because he made contact with his teammate, he could perceive Arkham Batman’s movements, so he dared to go and give him a set of moves. And it’s precisely because he maneuvered around with Arkham Batman that he could see the locations of his teammates, which is why he can now find the agent.
Matt is clearly playing the skill rotation loop. The whole game is about finding ghosts then humans, finding humans then ghosts. But if he chooses to go for the loot, the loop breaks.
The agent wanted to persuade him, but Matt said, "I need to help Greed; without enough capital, he can’t operate. After all, this is a team game, isn’t it?"
The agent thought for a moment and then said, "I was initially planning to find the dice gambling table, but on second thought, this plan doesn’t match my skill style. Why don’t you take this to Greed?"
"It’s best for me to deliver it," Matt said, "If Batman comes looking for me, I can immediately pinpoint Greed’s location; and if I encounter other teammates, I can also know where the ghosts are and avoid them."
The agent nodded and then handed the dice to Matt. After Matt’s explanation, the current battle strategy had become clear. Those with operational skills would manage operations, those with exploration skills would scout, and those who could run fast or control would kite the ghosts.
Influenced by Matt, the agent abandoned his solo gambling action plan, deciding to leverage his skill advantages. But he couldn’t do it alone, so the agent asked, "Do you know where Lucifer is? His control skills are very useful, and I can team up with him to distract Batman."
Matt turned his head to look, pointed in a direction directly, and said, "He’s over there, in the innermost private room on the second floor... Oh no, Batman’s targeting him again!"
"You go deliver the items to Greed first, I’ll go save him," the agent said.
Matt, being straightforward as well, nodded immediately and continued to walk steadily away. Meanwhile, the agent swiftly rushed up to the second floor, lamenting how Arkham Batman had a knack for picking easy targets.
Previously he might have thought Superman was an easy target, but nearly got taken down by heat beams. Now he discovered that Lucifer was the real easy target, so he went to bully Lucifer.
However, the agent didn’t think Batman would succeed. Compared to Batman, Shiller had more interactions with Lucifer and knew him better. Lucifer seemed to be carefree, living like a carefree rich kid. But actually, his current state was somewhat reformed.
In the comics, Lucifer carried a certain naive cruelty. He couldn’t understand humans and thus imprisoned human souls in Hell for torment and experimentation. He would kill the dream god’s lover on a whim and abandon Constantine after his purpose was served. He ran a bar in the Human World because he liked the chaotic atmosphere.
Regardless, an existence like Lucifer finds it very hard to genuinely empathize with humans. His current harmlessness wasn’t a result of understanding but rather fear.
The issue is, Lucifer cares about Anatoli, not Batman. His gentleness towards Anatoli doesn’t mean he is afraid of Batman. Especially since most of Batman’s aura comes from the dark atmosphere they created around themselves, it instills fear in criminals toward the Dark Knight.
Not to mention whether Lucifer would be afraid, he might not even feel the atmosphere. Simply put, Lucifer is the type who would boldly walk into a haunted house in a horror movie, seeing all supernatural phenomena as ordinary coincidences.
In the private room on the second floor, Lucifer was a bit annoyed as he slapped the gambling table. His luck was really bad; he lost three chips so quickly. While cursing the casino for being underhanded, he was also pondering where to get more chips, and with these thoughts, Lucifer pushed the door open and walked out.
As soon as he stepped out, at the end of the dim hallway, an extremely tall figure nearly blocked all the light. The metal armor glimmered coldly, and when the red eyes lit up, the atmosphere reached its peak terror.
To which Lucifer cheerfully said, "Eh? Why is there music playing?"