Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1190 - 461: The Seven Paths Speed Contest_2

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1190 - 461: The Seven Paths Speed Contest_2

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Chapter 1190: Chapter 461: The Seven Paths Speed Contest_2

Attack 30, 100/100

[Double Stick Giant’s Secret Technique - Passive]: The Double Stick Giant’s attacks ignore [Defense]

[Beastly Rules - Passive]: When the Double Stick Giant is attacked by a target with greater attack power than itself, the damage is reduced by 10

[Exorcism Techniques - Passive]: Every even attack of the Double Stick Giant carries the effect of [Dispel]

[Troll Bloodline - Passive]: Every 2 attacks by the Double Stick Giant, the 3rd attack’s power is increased by 20

This card was upgraded from 20 points with an attack of 20 to 30 points with an attack of 30.

Then there’s [Dispel], which can counter [Invincible], but let’s not talk about that.

[Troll Bloodline] is its new entry.

It has significantly increased its DPS capability, conventionally speaking, that’s 110 points of DPS over 3 rounds.

And it doesn’t even consume energy.

All in all, the Next Line cards are quite mixed.

They have healing, buffs, and DPS.

The Last Row cards placed in order are:

[Medicine Walker][Soul Beginning Dragon][Stealth Master].

Naturally, [Stealth Master] is placed in the Last Row because it desperately needs a DPS environment.

This card, if it attacks in advance, is just a target.

[Soul Beginning Dragon] is a temporary fusion of [Soul Dragon] and [Beginning Stick].

Its skills haven’t changed, they are still the skills of [Soul Dragon].

But the card has become the [Adaptive] category, so it includes the Balance category and can be played this round.

[Soul Beginning Dragon]’s energy bar is at 100 points; when fully charged, it can deal 1000 points of damage.

This damage is seriously excessive in PVP, but in PVE, it is a very powerful DPS method.

And the conversion rate is extremely high.

points of [Healing] can be converted into 300 points of DPS.

Even when fighting high-blood monster cards, it slices through like cutting vegetables.

The [Medicine Walker] on the far left is an infinite sustain healing card.

[Medicine Walker]

Balance, 20 points, A

Attack 20, 100/100

[Barefoot - Passive]: The Medicine Walker’s displacement effects do not count as actions

[Medicine on the Go - Passive]: The Medicine Walker can release 30 points of [Healing] to 1 adjacent card every round

[Healing on the Move - Passive]: After the Medicine Walker releases [Healing] twice, it can perform 1 [Quick Move] next turn

[Compassion First - Passive]: When the Medicine Walker’s position conflicts with another card, it can directly take its place, ignoring the conflict

([Quick Move]: Move during the T0 stage)

This card wasn’t crafted for this match.

It’s just one of the few upper-limit healing cards that it could play.

Apart from infinite sustain, it also has another major feature.

That is mobility.

And it doesn’t fear position conflict with other cards, as long as there is hedging, no matter the result of [Collision], it will directly take its place.

And Summon class cards during the T0 stage cannot take a position on the cell that is the destination of [Medicine Walker].

Unless the other party has a description the same as or similar to [Compassion First], it will surely take the spot.

In a sense, it’s an infinite sustain healing card that can counter movement and summoning.

Of course, in this round, it probably won’t have the chance to display its mobility.

Ree Shil chose to play it for two simple reasons:

A Balanced card, infinite sustain healing.

The current position where [Medicine Walker] is placed won’t allow it to move.

[Male Thief] is in front, with no retreat in the back.

On the right side is the [Soul Beginning Dragon].

Basically, besides occasionally providing emergency healing for [Female Thief] and [Male Thief], its main function is to supply ammunition to [Soul Beginning Dragon].

The last King Card is also a healing card.

Its projection is that of a stationary hot water bottle that doesn’t move at all.

It appears so ordinary that it’s slightly excessive.

But looks don’t matter, as long as the card face is what Ree Shil wants.

[Drink More Hot Water Bottle]

Balance, 30 points, A

Attack 30, 200/200

[Water Bottle - Passive]: The Drink More Hot Water Bottle cannot Move

[Shell - Passive]: The Drink More Hot Water Bottle gains 10 points of [Shield] every round

[Water Storage - Passive]: At the end of the T4 phase this round, for every 30 points of Damage produced in the card game, Drink More Hot Water Bottle can release 5 points of [Healing]

[Drink More - Passive]: After the Drink More Hot Water Bottle heals 3 times, the healing amount of the 4th time is doubled

This card is also an infinite sustain card, in a sense.

And its milk volume, one could say, is limitless.

However, its healing is based on the occurrence of damage, so in a sense, it’s not exactly unlimited stamina.

After all, under this mechanism, the healing volume can never keep up with the damage output.

For example, if ally A deals 30 points of damage to B, and B attacks A causing 30 points of damage, that back and forth would result in 10 points of healing.

Overflow damage is also included, such as 30 points of damage to a 10/100 target, which can also trigger 5 points.

If there are 300 points of damage in a round, then it could release 50 points of [Treatment].

This isn’t difficult; 300 points of damage are simply split between the two sides, 150 each.

Just need both sides to have 5 Balanced Reveal Cards, and theoretically, it could be done.

The main thing is the healing and the quadrupling of the fourth time, which if utilized well, could max out the energy gauge of the Soul Dragon in one go.

If that happens, it would be incredibly satisfying. 𝒻𝑟ℯℯ𝑤𝑒𝑏𝑛𝘰𝓋𝑒𝓁.𝒸𝑜𝘮

Having set up his card deck, Ree Shil’s next step was to wait for tomorrow’s official competition to begin.

Early the next day, all the contestants appeared on time in the online square.

In the following days, they would all compete in The Path of Seven.

And at any time, they could watch the progress of other players through a dedicated projection screen.

The position Ree Shil drew was one corner of the square.

Accompanying him there was also the little eyelash person.

Little Eyelash Person: "This time, I will not lose to you."

Ree Shil: "?"

He did not expect that the declaration of war would come from his own teammate.

"I’ve changed over this period of time. I am now the Civil War God."

Little Eyelash Person stated his reasons: "So I can beat you."

Even in a speed race, he wanted to win against Ree Shil.

"But you’re still a weakling in foreign battles. If you beat me but lose to other teams, wouldn’t that be terrible for us?"

Understanding dawned on Ree Shil, who couldn’t help but laugh.

Little Eyelash Person: "Uh..."

Actually, that made sense.

"Alright then, winning or losing doesn’t matter, just do your best."

Ree Shil patted the other’s shoulder and walked straight to his position at the card table.

Soon, the card game officially began.

Hum...

Several rays of blue light drifted down to the Card Table, gradually forming projections of monsters.

The mechanism here was similar to The Path of Balance.

But it omitted the manual trekking, being just a pure card game.

The first game that unfolded in front of him featured 3x3=9 Zombie Beasts, their claws and fangs bared.

[Disrupt-Balance Zombie]

Balance, Attack 30, 150/150

[Disrupt-Balance - Passive]: When Disrupt-Balance Zombie attacks a Balanced Card, it inflicts 10 points of [Poisoning]

[Rotten Flesh Body - Passive]: When Disrupt-Balance Zombie’s Health Points drop to 0, it gains 1 Round of [Delay]

"I’ve heard that depending on the path you’re in, the monster cards you face will differ.

Even if you’re on the same path as your teammates, the monster cards you encounter will not be the same."

Ree Shil propped up his chin as he looked at these monster cards.

If everyone faced different monster cards, that would create an obvious imbalance in fairness.

But he kind of understood the organizer’s intentions.

Since each of the seven paths had different card characteristics, even if everyone faced the same monster cards, some decks could leverage advantages while others would be countered.

If complete fairness couldn’t be achieved, they might as well open it up to unfairness.

Let’s see who could be the standout with both strength and luck.

Clearly, Ree Shil’s luck wasn’t great this time.

Encountering a counter-Balance card on the Balance path? That’s just plain unlucky.

But the good thing about this competition is that you can see the monster cards first, and then choose your card deck.

"Faced with such monster cards, one has to play it safe.

After all, the weight of the scores is the number of levels passed over the number of rounds over time.

If you lose the card game too early and don’t clear many levels...

No matter how few rounds you use or how little time you spend, it’s pointless.

Passing the level successfully is more important than anything."

He wasn’t in a hurry and planned to proceed in an orderly manner.

After all, this was just the first level, and the strength of his card deck was higher than the opponent’s.

With proper operation, there shouldn’t be any problems.

...

...

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