Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1214 - 473: The Final Four Decided_2

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 1214 - 473: The Final Four Decided_2

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Chapter 1214: Chapter 473: The Final Four Decided_2

Originally, having the Sheep God carry the Dragon Card Label was for the sake of enjoying the permanent Encourage [Encourage] from "Yinglong," but it turned out to be influenced here.

However, Ree Shil didn’t think it was a big problem.

The most important thing was to start the Card Game and see how much Health the opponent had.

After all, he did not need to kill both "Devilheart" cards in one go, so Sealing [Seal] one target was enough.

So after about 30 minutes of intense battle, Ree Shil finally resolved the first game’s fight.

Through testing, it seemed that these "Devilheart" cards had about 300 Health Points.

During the process, he effectively used Sealing [Seal] to control the opposite side, and in the end, the "Devilheart" Exit Effects were only triggered thrice.

Then, his card deck lost 1 Headline District card.

"False Saint" was destroyed twice, but both times it was lucky to resurrect with full blood.

As for "Weapon Master," it was also well preserved.

Ree Shil chose to give the 10 points of Damage Reduction to "Dragon Flag Master" instead of protecting "Crystal Dragon Queen."

Because "Weapon Master" had limit Damage, it was key against huge attack cards, and worth preserving more.

Of course, the "Crystal Dragon Queen" didn’t really exit completely.

"Higan Fairy" Resurrected [Resurrected] it into a Zombie Beast Label Card with half the maximum energy limit, maximum Life Value only 40 points.

As a result, the "Crystal Dragon Queen" couldn’t release the "Crystal Roar" skill anymore.

Without being able to release "Crystal Roar," it couldn’t summon "Crystal Pieces."

This was equivalent to losing an item from its Active Skills and another from its Second-level Summoned Creatures, totaling a loss of 2 items.

"Crystal Skin-Talent": Crystal Dragon Queen is immune to any Damage not exceeding 10 points

"Crystal Regeneration-Passive": Crystal Dragon Queen gains 10 points Shield [Shield] every round

Only these two items remained active.

But all in all, it was better than nothing.

At least its energy limit wasn’t zero, and now it can peacefully serve as a battery for "Soul Dragon."

The second wave of monster cards was obviously more powerful than the first.

This time, what appeared was a semi-transparent flesh-colored flaming creature.

"Second Desire"

Wisdom, Attack 40, ???/???, 10/10

"Feast of Thoughts-Passive": For every card leaving the field, Second Desire recovers 1 Energy Point

"Feast of Bodies-1 Energy Point": Second Desire chooses 1 line of targets, dealing 10 points Fixed Damage

"Feast of Greed-3 Energy Points": Second Desire chooses 1 target, making its energy value zero

These 10 Cards also had question mark Health.

But for Ree Shil, their threat level was actually not much different from "Devilheart," if not less.

"Devilheart’s" key lay in the stackable enhancements, with a smooth value loss curve for the deck.

"Second Desire" was more of a counter to Summon class cards, with the exit of Second-level Summoned Cards quickly charging them.

Then, it’s no big deal, Ree Shil just wouldn’t use Second-level Summoned Cards.

Moreover, his deck didn’t fear the other two Active Skills of "Second Desire" that much.

points of Fixed Damage against a single row target.

That’s not even as good as a normal attack.

Of course, if the normal attack met Defense [Defense], that would turn into 20 points.

But 10x3=30 points of Fixed Damage didn’t have such a problem, making it a more stable form of output.

The key was that "Crystal Dragon Queen" just so happened to have an item above the weight of Fixed Damage.

It can be immune to damage not exceeding 10 points, including 10 points.

So this "Feast of Bodies" wasn’t much of a problem for him, at most causing a total of 20 points of Damage on "False Saint" and "Weapon Master," nothing to worry about.

Unless all 10 enemy cards started with a round of "Feast of Bodies," knocking both "False Saint" and "Weapon Master" to empty blood at the same time.

And "Feast of Greed," that was even less of a concern.

It seemed more terrifying than Quantum Entanglement, reducing your energy to zero at once.

But "False Saint" is a Balanced Card, which doesn’t use energy.

The energy of "Weapon Master" and "Crystal Dragon Queen" wasn’t of much use; if it wants to deduct it, then let it be so.

However, when the Card Game actually began, Ree Shil realized he had underestimated his opponent.

Those 10 monster cards actually hit him with a barrage of "Feast of Bodies."

This way, the "False Saint" directly turned into the "Stone Monkey," and the "Weapon Master" was instantly eliminated from play.

Just from the first round, the situation became very disadvantageous for him.

Fortunately, Ree Shil had made ample preparations in the previous game.

For example, ensuring the "Sheep Primordial God" was fully charged, the "Soul Dragon" was fully charged, that all the cards were fully charged.

Moreover, he utilized the repeated cover and reveal pattern of the "Fixed Damage" to keep the "Dragon Flag Master" busy inside and out.

Every time a card was revealed, it gave 10 points of damage reduction to a corresponding card.

This included the resurrected "Crystal Dragon Queen."

If it weren’t for the immense pressure at the start of the game preventing him from immediately applying the "Flag Technique Blessing" to all the first row cards, the "Crystal Dragon Queen" wouldn’t have been defeated.

Apart from the "Peach Blossom Jade Deer" and the "Higan Fairy," his entire deck could enjoy the "Flag Technique Blessing."

This was almost equivalent to the entire deck gaining 10 points of damage reduction, which was incredibly tough.

So even with an unfavorable start, Ree Shil still leveraged the full charge advantage of the whole deck to win the second game.

However, it came at a considerable cost.

The health of these "Second Desires" wasn’t much, just 350 points.

But that opening volley was just too damaging.

If it hadn’t been for the "Stone Monkey" taking the hits, his second row cards would probably have been wiped out by the combined attack as well.

All the frontline cards became resurrection cards, and the "Peach Blossom Jade Deer" also turned into a resurrection card.

It wasn’t too important for the second row healing cards to have their maximum health reduced, but setting all frontline cards to only 40 health points was damaging.

Therefore, in the third game against the "Third Body Puppet," Ree Shil couldn’t win.

Just like the previous "Heaven’s Trial," this card game couldn’t be challenged indefinitely.

If you fail, you must wait 10 days.

But Ree Shil felt it was acceptable. If it were truly 999 waves, just the waiting period alone would have been enough to wear anyone out.

Reaching Gate Three on his first attempt was already a decent achievement.

With further reflection, he could definitely perform better.

Following this, a new round of major district competition commenced.

In this round, the Wind Chasing Team unfortunately finished last again, teetering on the edge of elimination.

The Balance Team’s performance was also average, finishing second to last, which resulted in a considerable loss of players.

The format of this round wasn’t well-suited for Ree Shil to excel, or rather it minimized his influence.

During the rest period, he learned from his lessons and challenged Heaven’s Trial once more.

Still, he didn’t succeed, reaching the seventh wave this time, which essentially meant he got overwhelmed just by a glance at the opponent’s cards layout.

After another round of competition, the Wind Chasing Team was officially eliminated.

Now only the Balance, Berserk, Wisdom, and Listening to the Wind teams remained.

According to the progress of past events, when only four teams remained, the competition was also nearing its end.

Indeed, this was confirmed by the numbers.

The remaining players on the four teams were now less than 10 people each.

In this new rest period, Ree Shil finally conquered the Heaven’s Trial.

The S-rank card "Other Shore Fairy King" officially became part of his collection.

"OK, another S-rank card.

There’s not much time left in the competition now, probably not enough to add a new S-rank card."

After sorting out his card deck, Ree Shil sat on the sofa and let out a long sigh.

The organizers, moving into the competition’s latter stages, provided a slightly longer rest period this time, which also allowed the organizers to make more thorough preparations.

So there was still a considerable amount of time before the next round of competition started.

"Things on Blue Star should also be about settled, it’s time to take care of that."

He had not forgotten his promise with the flammable one.

The time ratio there was about 1:10, where 1 day in reality equated to 10 days on Blue Star.

Counting the days, it’s been around 7 or 8 years in Blue Star time since he entered the prison.

It was time to sort out the matters there.

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