Sorry, But I Never Rely On Luck When Playing Cards

Chapter 881 - 308: S Level Demigods Card_2

Sorry, But I Never Rely On Luck When Playing Cards

Chapter 881 - 308: S Level Demigods Card_2

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Chapter 881: Chapter 308: S Level Demigods Card_2

However, when the light faded, she saw that the other party was still standing there, looking completely unfazed.

"You...are not afraid of my cards?"

Even though they were opponents, Conflict Demigod still showed a hint of admiration.

He had scared many card players with this card.

"I’m not even afraid of you, why would I be scared of a single card?"

As soon as Ree Shil spoke, the other party’s admiration vanished instantly.

How could this guy talk so infuriatingly!

At this moment, a large ox made of starlight slowly rose from the card face.

Its figure was full of illusory charm, making anyone who looked at it for too long feel restless and disoriented.

It had a sense of being unbearable to look at directly.

[Conflict Ox]

War, 0 points, S

Attack 0, 100/100, 4/4

[Transcend-Talent]: Conflict Ox is not affected by external buffs/negative effects

[Semi-Precepts-Passive]: Conflict Ox must be placed in the first row card position

[War-oriented-Passive]: When revealing the Conflict Ox, it automatically gains 4 Energy points

[Demigod Physique-Passive]: For every 1 Energy point gained, Conflict Ox receives 20 [Healing]

[Conflict Seed-4 Energy points]: Conflict Ox selects 2 Revealed Card targets and grants them [Conflict] effect

([Conflict]: The following round forces the targets to use normal attacks against each other)

Outside the Blue Light Barrier, seeing this card made Creaky Bones feel tingling on his scalp.

It was indeed worthy of being an S-rank card, truly powerful!

Not being affected by negative effects meant that it was immune to control, breaking defense, extra damage, poisoning, and other effects.

Moreover, it possessed a very useful soft control skill, which seemed to be Conflict Ox’s exclusive effect.

This effect was somewhat similar to [Fear], the hard control that takes effect the following round. However, it was much more potent than [Fear].

If two cards were forced to attack each other, they could not [Defense] and their Health would be consumed, also their DPS output would not threaten the allied cards.

It was truly a godly skill that killed multiple birds with one stone!

Furthermore, War would accrue 1 Energy point after 2 accumulated attacks in the current round.

That is to say, combined with Passive [Demigod Physique], the [Conflict Ox] could theoretically recover up to 80 Health Points in a single round, almost catching up to its own maximum Health Value!

Considering that [Conflict Ox] must be on [Defense] throughout the game and its [Transcend] effect, no one could stop its actions.

Two 30-point balanced cards hitting [Defense] on it would deal 30 points of damage.

Among them, 20 points would be wiped out by [Healing]. Its survivability was incredibly high!

As expected of an S-rank card, its card face value was just 0 points...

At this moment, inside the Blue Light Barrier, Ree Shil didn’t think much of the card.

After all, he had already seen even more powerful cards.

"This S-rank card is your own prototype, right?"

"So, you are a minotaur?"

He felt that this guy even had his Destiny Card. Perhaps his distance from becoming a god was not far off.

In any case, there were 3 first-row cards on the opposite side, 1 S and 2 As, all with maxed strength.

And they were all tough and unyielding cards.

However, it didn’t end there.

Conflict Demigod didn’t answer Ree Shil’s question and just unveiled his Scene Card with a raised hand.

[Charge! Kill!]

For a moment, the card table echoed with the sounds of battle cries.

Projections of faceless soldiers were seen fighting each other chaotically.

Then, the lens rapidly pulled back to give an unobstructed view of the entire battlefield.

[Ancient Battlefield]

Scene

[Survivor]: Each round can grant 30 Health Points to the maximum Life Value of one allied revealed card; changing targets would cause the original effect to be nullified

"This was originally an S-rank card."

"Unfortunately, you won’t get to see it in action here."

"Kid, don’t you dare surrender."

In the first round, all cards were revealed, and Conflict Demigod.

The fewer turns it took to surrender, the less mental shock the other party would receive.

He didn’t want to win a game only to have the opponent’s mind remain intact, forcing him to continue finishing them off.

Ree Shil didn’t say anything but just gave the other party a thumbs-up.

Viciously, he used gestures to ridicule the other party.

Immediately after, he flicked his fingers.

Ding! Ding! Ding! Ding!

Scene Card, Martial Woods, resource [Emergency Aid].

First row cards.

First card.

[Martial Monkey]

Balance, 20 points, A

Attack 20, 100/100

[Fire Eyes-Talent]: Martial Monkey can choose a regular Covered Card during the Reveal Card stage to activate [See Through] and [Lock]

[Stone Monkey-Passive]: When Martial Monkey’s Health reaches 0, it turns into a continuously [Petrified] state as [Stone Monkey]

[Stone Monkey]

Balance, 0 points, A

Atack 0, 50/50

[Return-Passive]: If Stone Monkey does not exit within 2 rounds, it will return to being [Martial Monkey] at the settlement time

[True and False-Passive]: Stone Monkey can release [Disguise] to one outer card of its own side, limited to once per game

Second card.

[Sweeping Monk]

Determination, 20 points, A

Attack 20, 100/100, 1/2

[Qigong-Talent]: Sweeping Monk gains 1 Energy point when revealed; attack power +10 during the [Shield] rounds

[Temperament-Passive]: Sweeping Monk cannot [Defense] or [Attack]

[Counter-Attack Passive]: Sweeping Monk immediately attacks the target when attacked

[Qigong-100% Energy]: Sweeping Monk grants itself 1 round of [Shield], gaining a shield value of 10 for every 1 energy point consumed

Third card.

[Wicked Dragon Demon]

Wisdom, 30 points, A

Attack 30, 100/100, 4/4

[Evil Energy Conversion-Talent]: Wicked Dragon Demon automatically consumes energy to block damage; every 1 Energy point blocks 10 points of damage

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