Who Designed This Underworld Dungeon?

Chapter 1332 - 838: Draining Little Londo

Who Designed This Underworld Dungeon?

Chapter 1332 - 838: Draining Little Londo

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"This dark and gloomy place is really creepy."

The Starfire Knight stood at the entrance of the Little Londo Ruins, glanced around, and immediately felt the eeriness through his armor.

Being underground, filled with water, and with ghosts everywhere, the temperature here was close to the frozen regions in the north. If it weren't for the thick-skinned nature of everyone present, they probably wouldn't endure it.

"Should we try to burn this place to ashes?"

Another Starfire Knight had Sorcery Fire flaring up in her palm, the flames casting her face into a demon-like red.

"I think we can." The Starfire Knight gathered a Giant Thunder Spear in his hand, sure to hit the mark when used for blasting.

"Hey, hey, don't mess around. What if you break something and make the Monster stronger?" Tusi quickly stopped the more impulsive Starfire Knight. "We need to proceed steadily."

"Tsk." The Starfire Knight made a displeased noise, retracting the Thunder and flames.

"Our goal this time is simple, just to drain the water from the Little Londo Ruins; everything else is secondary."

Tusi stood in front of everyone and said:

"Thanks to the perseverance of many comrades these days, we're pretty much clear on the route and Monsters of the first water drainage area in the Little Londo Ruins. What we need to do now is find the second water gate. Everyone here is an Elite, and we can definitely complete the mission."

"Mission guaranteed!" Martin shouted first, a real atmosphere booster, and the others joined in as well.

The commotion attracted the Monsters of the Little Londo Ruins, and cold waters revealed a few transparent Ghosts, who rushed at them screaming.

Each took out a Temporary Curse, which appeared as a pair of clasped undead hands with an oppressive grayish-green color.

Without using these repulsive items, it's really impossible to defeat the Ghosts. After injecting Magic Power into this tool, the Temporary Curse transformed into a stream of light that merged into the user's body, instantly giving the Ghosts' transparent forms some outline in everyone's eyes.

The Starfire Knight, being the first, threw an almost instant-cast Thunder Spear at the Ghosts, followed by tossing the Giant Thunder Spear accumulated over a few seconds with his other hand.

Two formidable Miracles landed in the midst of the Ghosts, instantly causing explosive thunder sounds, and the peaceful lake surface exploded with exaggerated splashes that would score zero in a diving competition, as if a bomb had been tossed in.

Tusi had been observing the water for some time, confirming his previous guess that the water here conducted electricity, and even Thunder Spear, unlike ordinary Thunder Magic, could conduct it greatly!

The Ghosts' sharp wails were drowned by the ensuing Giant Thunder Spear, and when the water spray returned to the surface, no traces of the Monsters were left.

"Perfect!" π’»π˜³β„―β„―π‘€β„―π’·π˜―β„΄π“‹β„―π˜­.π‘β„΄π‘š

Indeed, in an environment filled with water like this, Thunder Spear has the advantage!

In dungeons, finding solutions is a great source of joy for adventurers, and realizing they had discovered a "strategy," the group began to cheer up and compliment the Starfire Knight.

"Sigh, this way fire doesn't come into play at all...." The Starfire Knight, who wanted to burn the Little Londo Ruins to ashes earlier, sighed with regret on her face.

"No worries, it's all water here. You can use Fireball to evaporate," Tusi patted her shoulder.

"If the Yanor Londo army had someone like you when they attacked the Little Londo Ruins back then, maybe there wouldn't be many Soul-sucking Ghosts left," Martin timely remarked.

He realized that to quickly integrate into a team, finding his role was crucial, and a newcomer taking on the role of a joker was the most fitting choice.

Indeed, his choice proved correct, as after his remark, the group atmosphere lightened, and everyone started smiling.

But how did he know that it was the Yanor Londo army attacking Little Londo back then?

This truth had to be acknowledged: the Painting World found in the Little Londo Ruins by Tusi and others had been thoroughly explored by adventurers during those days, with numerous discoveries made from the trial and error of many.

Firstly, it's confirmed that the Painting World centers around the Soul-sucking Ghost, and its rewards are linked to the Ghost. In this world, using the Blood-red Eye Orb allows one to invade other adventurers successfully, and the souls gained from victory could be doubled! Moreover, practicing skills related to the Soul-sucking Ghost improves learning efficiency, considering one imbibes the body of a Soul-sucking Ghost.

This Painting World is highly advantageous for those interested in invasions, but, unfortunately, no matter the outcome of the invasion, one will end up returning here; to leave, like other painting worlds, they must either clear it or exhaust spiritual power.

Thus, unless an adventurer is confident about clearing it, it's best not to consider it an ideal place for invasions.

Aside from the rewards, adventurers were most concerned about how to clear this world.

After numerous trials, pioneer explorers discovered some bad news.

"The condition to clear this Painting World seems a bit luck-based."

Those in the know confirmed that the sole condition to clear it is to defeat the final enemy, which is several levels above ordinary Soldiers.

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