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Almighty Video Game Designer - Chapter 1118
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!!“Of course, in the original World of Warcraft, the difficulty of the team dungeon in the 1960s was due to many factors. ”
“First of all, there were very few plug-ins at the time, and many players did their quests without any plug-ins. The official quests did not have any location or regional hints, and they had to search with their eyes. For many quests that were hidden too deeply, players simply gave up on them. ”
“There were 40 people in a team, and on ...
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