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Almighty Video Game Designer - Chapter 1155
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... s was because traditional horror games had a limited visual range. The smaller the visual range, the more terrifying the player would be. ”
!!“For example, a normal person’s range of vision in an open area was 300 to 500 meters. In caves and buildings, due to the limitations of the buildings, this range might be a few meters. In the dark, this range would be further reduced to one or two meters, or even darkness. ”
“Darkness represented the unknown and danger, so the smaller ...
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