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Chapter 113 - The Cycle of Karma, What Goes Around Comes Around (27)
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... a kind of common real-life adventure game, where participants needed to search for clues in one or more rooms to solve puzzles and escape.
To pass, the players would have to find all the clues and solve the puzzles one after another within a time limit.
Most escape rooms could be divided into two types: Mechanical escape rooms, and puzzle-solving escape rooms. The former mostly depended on physical operations to pass, while the latter mostly depende ...
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