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Game Market 1983 - Chapter 28: Sponsor Game
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... led, and then returned to their work.
"Okay, then. I'll leave you to it."
The staff member who had guided me in the lobby nodded and returned to their seat.
What's going on here? I observed the employees at work amidst the awkward atmosphere of the development room.
In 2015, some massive projects would involve up to a hundred people, but back in the 1980s, the game development scene only required a programmer who coded, a graphic designer who created pixel art, an ...
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