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... ng to the description from the design director, George.
Conna only remembered one sentence.
"Hard, but fun."
His brain felt somewhat dizzy, struggling to grasp the concept.
Hard, and fun.
These two words... in the gaming industry, they’re theoretically contradictory.
Because a high difficulty level means a higher player dropout rate.
In the end, it only filters out a small portion of hardcore players.
But this segment of players doe ...
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