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... on par with the Five Monarchs, there was no way that he was going to pass on this ideal opportunity to bolster his forces. Thus, when he saw the tree branches whipping them viciously, his first reaction had been to dash forward and save them before pummeling them himself.

Through injecting the Heaven’s Path zhenqi into their bodies, he was able to heal their injuries and remove whatever traumas were within their bodies. His actions had immediately won him the respect and gratitude of the b ...

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Front Page is “NAÍNDRA NUXINUS - CADET CUNN-69”.The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it.The “Imperishable”, Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives.With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person.The First Gift, is “Shards”, called “Cards” by some, this otorgue instant rewards when you exchange them in an “Imperishable Monolith”.The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask.The Third Gift, is the “Perennence”, with a 100 you won't Die if you are slain, you simply would “Respawn” in a “Memory Hall”, making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can “Revive” you by providing the missing resource.However, this comes with a drawback, you become a “Servant” of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%.The Fourth Gift, is “The Memory Hall”, unfortunately, they had an evil twin, “The Howling Wall”, which are created in places that had seen too many “Take Downs” in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched.Lastly, The Fifth Gift, is divided in three concepts, “Repercussion”, “Traits” and “Work”, being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for “The Imperishable”.But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called “Graveyards”, “Factories”, “Hives”, “Nests”, “Lairs”, “Crops” and “Farms” across the entire world of “Leathemnur”.NO CHEATSNO PLOT ARMORNO VANILLA EASY LIFEDON'T GET FOOLED BY THE STARTA FAIR SHARE OF:ACTIONBEAUTIESMYSTERIESA WHOLE LOT OF:SMUTBONDINGINDECENCYCOMMENT FOR:KINKSDOUBTSSUGGESTIONS

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Mu Chun, who woke up after a burst of dizziness, didn’t know whether he had entered another personality or another universe.

The eldest daughter of the lawyer family told Mu Chun that he was the most promising inheritor of the school of psychoanalysis and the most gifted therapist.

This era is also very strange. All kinds of physical and mental diseases can be seen everywhere, such as mania, insomnia, dysfunction, persecutory delusions, transvestism… emerge one after another, but the treatment methods stay in the era of psychoanalysis.

Mu Chun just wanted to keep her own law and order, earn money to support her family, and coax the eldest lady to go home to become a lawyer, while she was dawdling in the community hospital.

The eldest lady stalked him to become the greatest therapist.

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The Empire stands triumphant.

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A Practical Guide to Evil is a fantasy series about a young girl named Catherine Foundling making her way through the world – though, in a departure from the norm, not on the side of the heroes. Is there such a thing as doing bad things for good reasons, or is she just rationalizing her desire for control? Good and Evil are tricky concepts, and the more power you get the blurrier the lines between them become.

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