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... tion rate has reached 47%. Erm… we’re about to be taken off the shelves!”
“Is our game that bad? There are obviously more than 80% good reviews on other platforms!”
This was the chief planner of another local games company in Jingzhou. It was different from the previous game. This was a standalone leisure mobile game that charged a fixed-rate system.
Logically speaking, the reputation of standalone games should be better, but the problem was even more serious! ...
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