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PREVIEW
... ecommending and maliciously taking the game down. However, the bosses, producers, and chief planners in the group obviously did not buy it.
That was because no one had much expectations for this!
As game designers, most of them did not believe in gamers’ self-awareness.
It was not that he had any misunderstanding of human nature or stereotypes. This was mainly because of the experience accumulated in the operations of most games and the bloody lessons.
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