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... lives and became isolated from society. The general symptoms were similar to post-traumatic stress disorder and the patients had one point in common.
They were all Satisfy players. They had also witnessed a third party, the ‘NPC,’ suffer a terrible accident.
It was the harmful effect of excessive immersion. Patients tended to equate NPCs with real human beings. Experts pointed out that it was a serious problem. They warned to always be conscious of the fact that Satisfy wa ...
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