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... le an event, the more achievement points it would require.
Conversely, if it was highly probable it would require relatively few points.
The event of a training sword breaking after constant collisions, wasn’t that improbable. So, I was able to trigger this event using a very small amount of points.
It was definitely more probable than making someone highly trained in close combat suddenly fall over or surrender. In the end, I was able to land a blow using the methods available ...
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