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... nique: [player].
And in countless games, [players] possessed an ability as common as it was ubiquitous.
That was—resurrection.
Depending on the type of game, the resurrection mechanism for the main character varied.
For example, the hospital resurrection in the "GTA" series, the Dragon’s Heritage Curse resurrection in "Sekiro: Shadows Die Twice," the cart in the "Monster Hunter" series, the body swap resurrection in "Dead Cells," and the data backup resurrection i ...
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