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... ection point system.
Simply put,
he didn't want to use specific values, like affection +10 points or -20 points, to reflect the affection status of a character. Instead, he used a value-free curve fluctuation graph.
This thing wasn't originally intended to be used by players; it wasn't designed for them.
But due to the chaotic game logic, this affection curve somehow became available for player use...
That's not the point!
The point is that not onl ...
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