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PREVIEW
... ation game, this slowness is relative.
In real-life cultivation, a single meditation session might take several years, and learning a spell could take several months.
However, this pace is obviously not playable for gamers; if it took over a decade just to get started in a game, who knows how long it would be to actually enjoy it.
Therefore, Fang Cheng deliberately slowed down this process, but he didn’t expect that players would use resources from other worlds to feed ba ...
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