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Chapter 931: This is a Different Kind of Canned Game
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Chapter 933: Technical Barriers
PREVIEW
... es had always been designed to showcase the standardized, industrialized game development process.
The very first game involved collaboration between over a thousand developers from various companies, each with different responsibilities. It taught the industry how to maximize the efficiency of every role within a large-scale production system.
The time saved was originally meant to be reinvested into exploring how to create more fun in games.
But most commercial studios ...
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