21st Century Necromancer-Chapter 530 - 526: Deity (Please Subscribe, Request Monthly Tickets)

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Two days flew by, and after consolidating their newfound strengths, Yu Chen and Hiromi Jounouchi returned to their normal nine-to-five work life.

Perhaps some might wonder, is there anything interesting about a Legendary Dragon Blood Knight and a Demigod Necromancer spending their days in a hospital, playing at healing and saving lives in a typical nine-to-five job? But who's to say that the powerful can't be farmers tending to their fields?

When we compare a world to a game, ordinary humans and transcendent beings are like regular players and those who spend heavily on in-game purchases. The likes of Hiromi Jounouchi, a Legendary Warrior, are akin to big spenders who've gained power over average players. They still have to follow the game rules with no excessive privileges, but their wealth makes for an amazing gaming experience, allowing them almost unlimited freedom within game constraints.

And Demigods like Yu Chen... well, they're similar to the VIP players in some pay-to-win games, enjoying all kinds of privileges and an even better gaming experience. At times, the game even needs to be adjusted to accommodate these VIPs.

A game naturally offers a variety of ways to play: lifestyle gamers or scenery enthusiasts, fully exploring the intricate joys of the game, or background seekers delving into hidden storylines, or perhaps those who play as mundane people in PVE. Those addicted to PVP spend their days looking for opponents to fight—it's all accepted gameplay.

So, there's nothing inherently wrong with someone like Yu Chen returning to an ordinary life, working nine to five every day.

As for the more powerful deities, they're akin to the developers maintaining the game. Lesser Gods are the lowliest developers, tasked daily with server maintenance, bug fixing, responding to player complaints, and sometimes even getting sacrificed to appease the wrath of upset players—essentially that's their lot.

But since they contribute to the game's operation, the operating company—or the world consciousness—still pays them a salary and bonus, allowing Lesser Gods to enjoy benefits and perks, and sometimes they can enter the game with a developer account for some fun.

The more powerful Intermediate Gods and Powerful Gods are somewhat like project managers and department heads. Even though they receive better salaries and benefits, they also have more responsibilities.

Overall, any god that relies on faith is working for the world's consciousness, maintaining the basic rules that underpin the world, ensuring the game makes more money, and fostering growth and strength, enabling better development.

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Supreme deities, stronger than Powerful Gods, are more like game company shareholders, reaping various benefits from the game's operations, without intervening or participating in its management, and players seldom even know they exist.

They provide the stable funding for the game company, essentially controlling the most fundamental and foundational rules of a world, ensuring its stability and allowing a world to persist over time.

Thus, a world with more supreme deities tends to be more stable and capable of sustained development, becoming stronger. Of course, if a shareholder decides to stir up trouble, it could easily lead to a company's bankruptcy or demise, which in this metaphor, means a world's collapse or destruction.

When a world falls apart, those most affected are not the lowly developers or the high-ranking shareholders, but the middle managers.

Low-level developers may struggle with their livelihoods due to job loss, but like the disposable nature of corporate drones in modern society, lesser gods are generally welcomed in any world within the Multiverse. As long as they don't have invasive intentions, many worlds will accept these lesser gods as part of their divine fold because their impact on a world is limited, yet they can contribute to the stability of its operations.

However, Intermediate Gods and Powerful Gods aren't so fortunate; their greater power comes with greater demands for higher positions. Each world has a finite capacity for gods, and if you take up resources, others have less, which can provoke conflicts and even godly wars.

Therefore, most worlds do not welcome gods stronger than Lesser Gods to merge with their own.

Thus, Intermediate Gods and Powerful Gods who have lost their worlds often become the Fallen, unwelcome wanderers and invaders in the Multiverse's majority of worlds.

As for supreme deities, a failed world investment just means they move on to another world, or if necessary, they can start their own company. Although a loss, it won't cripple them.

On the other hand, the lowest-level players—ordinary people—don't have the luxury to simply switch games like we switch game companies. True, ordinary mortals can indeed move from one world to another, but first, they would have to either master magic or advance technologically to enable such transitions.

For beings like Chen Yu, the Demigod, or Hiromi Jounouchi, the Legendary entity, they actually have several options when their world comes to an end. The last resort would be to stay and perish with the world. Any with a modicum of ability could choose to leave the collapsing world at this juncture and survive in another world.

Naturally, Demigods have slightly more options than the Legendary, such as seizing the opportunity to slay a god amidst world collapse, upgrading from a Demigod to a True God, completing the transformation from player to administrator.

However, becoming divine involves confronting two challenges: belief and divine duty. Gods of Faith who lose most of their followers during a world's collapse are easily caught in a faith shortage, slipping into dormancy, or even oblivion.

While divinity is immortal and gods do not die, once a god falls into oblivion, revival and awakening depend on the slim hope that someone digs out their divine name from the annals of history and offers faith once again.

Thus, for Demigods, God of Faith is just an option when the world is thriving. A better choice is to become an Ancient God.

Deities have existed since the birth of the world's consciousness. Most of the first gods were inherently strong individual species. The nascent world's consciousness granted them authority, and thus they became deified.

Ancient Gods do not rely on faith because they are a part of the world's rules, possessing immense power. For a Demigod, becoming such a god who doesn't depend on followers' faith is an excellent choice.

As for the notion that Ancient Gods are part of the world's rules, separating from a world is a topic long researched by Necromancers. Seizing a world's rules to use them as a foundation for Becoming Divine is not so difficult.