©Novel Buddy
A Farmer's Journey To Immortality
"Battling young masters for some treasures in mysterious caves? No, thank you.What's so special about a ring containing an old sage's trapped soul? I'll just toss it away.Becoming a direct disciple of some big expert with many enemies? Count me out.I'll flip the bird to the pointless struggle in prestigious sects that only attract calamity.What I have here, this opportunity I've seized, is plenty for me.I'll choose safe and steady methods of progress, even if they're slow. After all, I'm just a simple farmer seeking peace through cultivation. I'll rely on myself to pave the way."- Aksai Everwood (Chapter 7)============Meet Aksai Everwood, a guy who thought he was done with life, but life had other plans.Aksai wasn't always Aksai. He used to be Arman Arlott, a terminally ill dude who decided to take one last wild ride before checking out. Little did he know, a crazy experiment would flip his world upside down. Arman's mind got tangled up with artificial intelligence, and things got seriously weird.Instead of peacefully bowing out, Arman ended up sacrificing himself for some mind-blowing breakthrough. But instead of eternal rest, he got a second chance as Aksai Everwood, a spirit farmer in a new world. Talk about a cosmic curveball!You'd think being a farmer in a serene, pastoral paradise would be easy, right? Nope. Aksai's new world is anything but peaceful. Farming is far from sunshine and rainbows here.Aksai dreams of a chill life cultivating his crops, but in the wild world of immortal cultivation, peace is a rare commodity.Luckily, Aksai's got some serious advantages. He's got a neural link fabric that makes him a whiz at alchemy and array formations, giving him a leg up on other Spirit cultivators. Plus, he has the Enchanted Everwood Farm, a magical place where he can grow all sorts of mysterious cultivation resources with awesome bonuses. This farm comes with perks that make Aksai a one-of-a-kind Spirit farmer.And here's the kicker: the farm is suspended in a spatial junction of all existing realities. That means Aksai can hop between different worlds as he levels up in his Spirit cultivation.With these unique advantages, Aksai ditches the traditional path of joining a sect or a renowned clan. Instead, he explores various worlds, using their unique resources and methods to forge his own path as a Spirit cultivator.What do myriad worlds unlock? A druid bloodline, body cultivation, martial arts, and lots more. Who'd join sects when given such perks?The stage is set for our Spirit farmer. Now Aksai, his companions, and you, his readers, are in for a journey of rebirth, redemption, and a whole lot of dirt under your fingernails.============Additional Tags: #druid #bloodlines #Martialarts #worldhopping #artificialintelligence #coldmc #battlenovel #calculatingmc #villain #farming #spiritcultivation #mindcultivation #bodycultivation #worldhopping #rpgelements #low-keymc #sliceoflife #nonarrogantmc
- C.767: Using Astral Eye to Identify Hidden Enemies P1NEW
- C.766: Emerald Cove Guild’s GrowthNEW
- C.765: Jina and Naisha’s Breakthroughs P3NEW
- C.764: Jina and Naisha’s Breakthroughs P2
- C.763: Jina and Naisha’s Breakthroughs P1
- C.762: Newly Ascended Lords of Dadangar Subcontinent
- C.761: Martial Alliance
- C.760: Cooperation
- C.759: Meeting Purple River Lord Once Again
- C.758: Offering Complete Protection to Iron Mountain Sect
- C.757: Negotiations
- C.756: Iron Mountain Sect’s Last Stand
- C.755: Ten Years After Entering Heavenly Poison Sect
- C.754: Second Heart
- C.753: Branding Loyalty Mark Onto a Pseudo Earth Immortal
- C.752 - 2nd Aether Beast?
- C.751: Actions & Consequences of Using the Fortune-Telling Arts
- C.750: End of Purple Poison Marshand & Purple Poison Sect?
- C.749: Naming the Little Green Snake Girl & Owning the Heavenly Poison Pyramid
- C.748: The Little Snake Girl’s Mother
- C.747: Mad Immortal Connection
- C.746: Meeting the Fallen Dao Beast
- C.745: Heavenly Poison Pyramid
- C.744: Poison Wraiths and Poison Lich
- C.743: Expanding the Druidic Path Using the Opposing Concepts
- C.742: Druid’s Poison Heart
- C.741: Zyn
- C.740: Using Newest Drudic Blessing: Beast Taming
- C.739: Poison Wyvern
- C.738: Heavenly Poison Sect’s Separate Dimention
- C.737: Stacking Upgraded Druid Blessings
- C.736: Effective Use of the Epic-grade Druidic Blessing
- C.735 - 3rd Order Red Horn Boars
- C.734: Heavenly Poison Sect
- C.733: Taking Heilam as a Subbordinate
- C.732: Heilaim’s Intervention P2
- C.731: Heilaim’s Intervention P1
- C.730: Next Gen Variant of Sentient Fiends: Woodland Fiends
- C.729: Poison Undeads
- C.728: Grisham’s Betryal?
- C.727: Iron Mountain Sect’s Mysterious Benefactor
- C.726: A Fallen Dao Beast’s Cave
- C.725: A Treasure Hidden in the Purple Poison Marshland
- C.724: Imminent Rise of the Third Faction?
- C.723: Mroot Yaksha Sect’s Unknown Status
- C.722: Who is the Culprit?
- C.721: Demerits of Establishing the Emerald Cove Guild
- C.720: Dangers of Forbidden Spirit Spells
- C.719: Assassination?
- C.718: Nuri
- C.717: A New Drudic Blessing Unlocked
- C.716: Precursor to 22 Years Timeskip
- C.715: Dao Name: Turtle Lord
- C.714: Emerald Cove Guild
- C.713: Gifts P3
- C.712: Gifts P2
- C.711: Gifts P1
- C.710: Grand Celebration P4
- C.709: Grand Celebration P3
- C.708: Grand Celebration P2
- C.707: Grand Celebration P1
- C.706: Two New Pseudo Lords P2
- C.705: Two New Pseudo Lords P1
- C.704: Obtaining Kalingoot Treasury P4
- C.703: Obtaining Kalingoot Treasury P3
- C.702: Obtaining Kalingoot Treasury P2
- C.701: Obtaining Kalingoot Treasury P1
- C.700: Aksai vs Kalingoot Conclusion P3
- C.699: Aksai vs Kalingoot Conclusion P2
- C.698: Aksai vs Kalingoot Conclusion P1
- C.697: Looting First Supreme P5
- C.696: Looting First Supreme P4
- C.695: Looting First Supreme P3
- C.694: Looting First Supreme P2
- C.693: Looting First Supreme P1
- C.692: First Supreme P7
- C.691: First Supreme P6
- C.690: First Supreme P5
- C.689: First Supreme P4
- C.688: First Supreme P3
- C.687: First Supreme P2
- C.686: First Supreme P1
- C.685: Kalingoot’s Base P4
- C.684: Kalingoot’s Base P3
- C.683: Kalingoot’s Base P2
- C.682: Kalingoot’s Base P1
- C.681: Third World P3
- C.680: Third World P2
- C.12: Spirit Root Aptitude & The Horrors of Cultivation Difficulties In Later Stages
- C.11: Ever-Changing Equations
- C.10: Approaching Lakir City
- C.9: Dispute Between Two Clans
- C.8: A Plant-based Jackpot
- C.7: Immortal Path of the Druids
- C.6: A Mysterious Farmland Under the Starless Night Sky
- C.5: Everwood Family Heirloom
- C.4: Spirit Refining Realm & Spirit Sense
- C.3: Achieving an Intra-realm Breakthrough In Sleep
- C.2: Neural Link Fabric & Automated Cultivation
- C.1: "Nobody Pays for Your Funeral When You Die Poor"

























