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Becoming Rich with Daily Scavenging APP-Chapter 679: Sugar Bean Man’s Grand Adventure
"Alright, I can agree to that condition as well. Let's sign the contract directly, so both parties are protected."
Chen Yiyang happily agreed to the terms with Wu Changxun.
Then Wu Changxun asked again, "What's the progress of the shooting game you're developing? Can you tell me?"
"Of course." Chen Yiyang picked up a cup of tea, sipping it as he said, "The current progress is: there's no team, no project has been started, and I haven't even had the time to create a folder yet."
"You're messing with me." Wu Changxun looked at Chen Yiyang with disbelief.
So Chen Yiyang immediately explained to Wu Changxun the reason he posted that status last night.
Damn!
Wu Changxun had never expected that.
The whole Tengxu Game Department was on edge for an entire day.
It turned out to be because one of their game planners had randomly changed a game setting, which annoyed Chen Yiyang while playing, prompting him to post about wanting to create a new game.
He even called Chen Yiyang overnight and flew to Lin'an first thing in the morning.
"If that's the case, if the setting is truly unreasonable, I'll go back and have them change it back. We'll also compensate all the players."
Wu Changxun confirmed that it was indeed this trivial matter that led to Chen Yiyang's social media post.
Unable to sit still any longer, he immediately got up to return to Tengxu's headquarters.
"Don't forget about the contract." Chen Yiyang said to Wu Changxun, "I'll have my assistant at your place tomorrow to sign the contract."
Upon hearing that Chen Yiyang wasn't actually planning to enter the shooting game industry.
Wu Changxun regretted the terms he had discussed with Chen Yiyang a bit.
However, when he remembered that the contract included a game in a niche genre Chen Yiyang mentioned.
He felt it wasn't a big deal and decided it was just a favor to Chen Yiyang.
So he didn't go back on his word.
But Wu Changxun couldn't have known that this thought of his would eventually cost Tengxu billions.
After seeing off Wu Changxun, Chen Yiyang thought for a moment and decided to take a ride to Shanghai to chat with a few people from Yingkumi.
With the games under their banner becoming hugely popular, the folks at Yingkumi were quite busy.
However, upon hearing that Chen Yiyang was visiting, Huang Feng, Cai Wei, and Li Lun all came to the company to meet him.
In the conference room, Chen Yiyang took out the Sugar Bean Man mobile game that his invested team had created.
"I've been wanting to make this kind of family-friendly obstacle course game myself."
After seeing the almost completed game, Cai Wei showed great interest.
"The reason we didn't make it before was that this type of game can only earn money through skin sales. I didn't think it could guarantee profits."
"Your perspective really needs to change." Chen Yiyang told Cai Wei, "As long as the player base grows, even relying solely on skins can bring considerable income."
The current players are different from those of the past.
Back then, most players were reluctant to spend a penny on games. So game companies focused on heavy-spending players, hoping to squeeze enough money from them.
But now, as long as the pricing is reasonable, regular players are willing to spend dozens or a hundred yuan on a game each month.
Although the amount isn't high, with a large enough player base, it's enough to earn substantial profits.
Now, every industry is chasing cost-effectiveness; the game industry should also keep up with the times."
Listening to Chen Yiyang, Cai Wei was somewhat tempted but soon cooled down again.
The games he made were high-investment; he didn't think relying solely on cosmetic payments could meet profit demands."
Actually, the three founders of Yingkumi present, because the early games they played were all card-drawing games.
So they always believed that only card-drawing payments could make money.
Even when optimizing payments, they only focused on the gap between low and heavy spenders, never considering cosmetic payments.
But indeed, apart from two-dimensional games, older PC games depending on cosmetic payments couldn't earn much money.
Most notably is LOL. Although a national game after it exploded, earning broadcasters big money,
LOL's revenue on the PC side never outpaced DNF or CF, which had smaller player bases.
So back then, Ma Huateng even criticized the LOL operations team at an annual meeting.
After that incident, LOL's domestic operations team started running lottery draws, making normal skins limited-time sales, with players unable to get new skins from boxes.
Although these moves drew criticism, they genuinely earned Tengxu a substantial fortune.
That's why today's domestic game producers lack confidence in cosmetic payments.
Reflecting on this, Chen Yiyang spoke.
"I used to enjoy martial arts games. Do you think I could create a big-budget martial arts game like the original wave?
success, solely by relying on cosmetic payments?"
"We think it's highly unlikely." Cai Wei and the others shook their heads.
"How about we make a bet?" Chen Yiyang proposed, "I'll form a team to create an online martial arts game with standalone mode and recover costs through cosmetic payments.
If successful, Yingkumi will try this direction in the future. If not, let's just forget I said anything."
When Chen Yiyang mentioned a "bet," he was offering to spend his money to experiment with a new path for Yingkumi.
The three founders of Yingkumi naturally saw no issue, so they all agreed.
After discussing these extra matters,
Chen Yiyang shifted back to the topic of the Sugar Bean Man adventure.
"I'm personally quite optimistic about this game. I believe it can become a family-friendly social game.
So, from the game's inception, I incorporated many features. In this game, not only can you play obstacle courses, but you can also play cards, Werewolf, build your home, even watch Bilibili videos.
But because of this, the game has become a bit bloated. A family-friendly game has grown to over ten gigs. Do you have a solution?"
"Prime Tide had this issue before." Cai Wei had a lot to say about this.
After all, Prime Tide updated every month and a half, adding a lot of new content.
Eventually, it caused the mobile version of Prime Tide to bloat as well. But Prime Tide's solution was to let players delete some resources they had already used to reduce the overall size.
"Following this method, Sugar Bean Man can first create a base game that's just a few gigs, then, once players download it, guide them to download other features like home building or Werewolf while playing the base game."
"I thought about operating this way, but it brought another problem.
If a player downloads the game at home, then goes out to play with friends, only to find they need to use data to download several gigs of additional resources.
That player would definitely give the game a bad review."







