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BIOLOGICAL SUPERCOMPUTER SYSTEM-Chapter 1316: This is not like brewing cofee (The Vermillion Lake (6))
Chapter 1316: This is not like brewing cofee (The Vermillion Lake (6))
Erik pointed at a series of brain crystals. <What’s do you think?>
The system paused, calculating the interaction between the powers.
[This is more challenging. We should get the intended result, but…]
[The cost in terms of DNA points will be very high,] the system said. [While the power will grant mind control abilities, its base form will only let the wielder influence other creatures. This means the mind control will be more subtle and take longer to establish, unless the clones use more mana.]
Erik winced.
[Then we should use more DNA points to modify the power and make sure it will have the intended effect.]
[Are you sure? We are not talking about 2 or 3 DNA points but billions.]
Erik gave the system a firm nod.
<It’s not like I will use them all up or waste them. Besides, I will need to use the points sooner or later, no? I need an army. The Chimaeric Demons take too much time to hatch and mature, but are strong. Now I need something weaker that can be used whenever I want.>
[Yeah. Demons, but the Chimaeric Demons we have no way to properly search the continent. We might end up searching for months somewhere, only to find out after months that the blackguards were in the opposite direction.]
Erik nodded. <Exactly, it’s a risk I don’t want to take.> He paused.
[Very well. We should begin with the base modification to Worm Slaves, then integrate each additional power. The mind control aspect should come last, as it’s the most complex and will need to interact with all other components.]
Erik began arranging the selected samples in the order they would be processed. Then Erik swallowed the brain crystals and blood vials. As usual, he got the notifications, saying he got the DNA and the brain crystal from the creature. One by one, the powers got listed on his status interface.
<Now, let’s get started on the modifications.>
They proceeded. The parts of Worm Slave that needed to be gone were gotten rid of. Those that had to stay remained, and those that weren’t present, were created on-the-spot thanks to the modifications.
When everything was done, Worm Slave only allowed Erik to create creatures with half his attributes, but they would hatch and mature five minutes after having been created. Then the system modified Shadow Rend so that instead of getting a mana tail, the clones would get a mana brain crystal, like in the Chimaeric’s Demons case.
Just doing that consumed 80% of the DNA points they needed to use.
<Ok, now the other powers.>
First, Erik merged Beastwalker, Hive Mind, and Eclipse Field with the new clones. The remaining part was for them to merge a series of powers after careful modification so that they would get the mind-controlling ability.
The system then explained what it had in mind.
[Yes. As for Thaids, we don’t even need to do much since they do not have a deep level of mental complexity.]
Erik considered this for a moment.
[Yes, that’s unavoidable. I think this can be avoided by the clones using a progressive approach to mental control. Initially, the clones influence subtle actions that don’t contradict the target’s natural behavior. As the connection strengthens over time, control can extend to more significant actions. This approach is less likely to trigger resistance since it involves lower quantities of mana, unless they can flood them with large amounts that the targets can’t resist against.]
[With the energy we got from that brain crystal power, they should theoretically be able to keep the link indefinitely as long as the clone does not splurge mana.]
Erik nodded. Then they modified and merged the powers. In the end, they got what they wanted. More or less, at least.
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[Host’s Powers]
Chimaeric Demon: Xα3X-RANKED (Creates perfect copies of the user. These clones have the same abilities and stats as the user at the time of creation. Each clone has multiple brain crystals, which grow more powerful as they learn to use their powers. They start at rank E and can grow infinitely, but the neural link formation is 100 times slower than humans. Creating clones requires mana. The clones develop inside eggs that take 2 weeks to hatch and then need 1.5 months to fully mature. When created, the clones have all the user’s memories up to that point.)
Instability: Xθ3B-RANKED (Allows to mess with the emotions of the surrounding target and to read their minds.)
Phantom Veil: Xε3A-RANKED (Enables invisibility with projected illusions, creates up to 20 realistic environmental illusions, adapts camouflage dynamically with misleading cues, and allows ripple-free movement for perfect environmental blending.)
Telekinesis: Xο2A-RANKED (The user can lift objects into the air, using them for both attack and defense purposes. The mana consumption increases with the object’s weight and the speed at which it’s moved.)
Will of the Hydra: Xο2X-RANKED (Splits consciousness into multiple independent minds that function in parallel. Each division increases mental capabilities and perception, but too many splits risk losing unified identity. Mental power scales with the number of minds.)
Verdant Architect: Xο2X-RANKED (Verdant Architect enhances Plant Master’s control over flora, allowing plant manipulation and growth with reinforced properties like metal-like strength or flexibility. Plants can be transformed into other elements like fire or water, and their molecular structure can be altered based on the user’s will. Creates durable plant-based defenses and weapons with versatile applications. User-dependent limits.)
Rejuvenating Touch: Xο2A-RANKED (Improved Version of Healing Touch, powered up to reach the same abilities of Self-Healing. It doesn’t depend on blood, but its mana consumption is less than Self-Healing. It allows limbs to regrow and can heal most wounds. The target can also be healed passively using fixed amounts of mana, but the healing done depends on the mana used. Direct healing is suggested.)
Elemental Lord: Xο2X-RANKED (Elemental Mastery: The user can control fire, wind, earth, water, and lightning elements, either separately or in combination, and generate them. Constructs: The user can create solid constructs and weapons from a blend of the elements (i.e., wind blades, ice lances, fire swords.). Temperature Control: The user can manipulate the temperature to create areas of intense heat or cold, making it possible to create ice or lava.)
Absolute Wall: Xο2A-RANKED (The user is able to create barriers. These are durable depending on the amount of mana used, but mana is amplified, making it so the power is significantly stronger than any other defensive power out there. The barriers are highly durable, but not indestructible, and a mana-powered attack can destroy them. The user can create barriers of various sizes. The size depends on the mana used. This power is mana-hungry.)
Absolute Castle: Xμ3X-RANKED (Enhanced version of Absolute Wall through double merging. Creates adaptive body armor that changes form and material to counter threats. Uses Force energy for both offense and defense. Defensive capabilities exceed Tower Bastion and Aegis Morph combined at equal mana cost. Features: Integrated Force Armor providing physical and force field protection, Shockwave Armor for repelling attacks, Dynamic Shielding that adapts to threats (stronger than Barrier Master), and Enhanced Strength and Agility.)
Strength Enhancer: Xν1B-RANKED (Increases physical power, allowing for greater feats of strength. The increases are based on the amount of mana used. The power has been edited to be more efficient. Grants a minimum increase of 40% of the base strength. The amount can increase, but the mana expenditures increase exponentially.)
Dark Shapes: Xσ1A-RANKED (The Dark Shapes are a variant of the Worm slaves. They hatch in less than a minute and are fully mature in five. The clones are permanent. However, they permanently get 50% of the original’s attributes. They are given the same mana brain crystal the Chimaeric Demons got and are able to get stronger and have brain crystal powers. Available Powers: Hive Mind, Beastwalker, Eclipse Field, Mind Control.)
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