©Novel Buddy
Corpo Age
Money is Power' - that was Rollo's motto to live by before it came to a sudden end.Those words couldn't be truer when Rollo finds himself in a corporate-ruled dystopian world where corporations run rampant to line their own pockets. Find out how he navigates through the technologically advanced world with the help of a system and how he makes use of his advantages to survive in a cutthroat world where lives come cheap, all to come out on top.One thing was clear in this new world: the poor were exploited while the wealthy thrived. The path to riches may be a vicious cycle, where you must keep spending more to protect yourself and the wealth you have attained until you reach the apex. What kind of impact will Rollo have on the world around him along the way?Corpo Age is a Sci-Fi progression LitRPG that takes place in a cyberpunk world about how the MC will live in the new world he found himself in. You can expect:- Stealth Focused MC- Cybernetic Enhancements- System upgrades/Level-ups- Building up a Business- Progression in both Personal Power and Wealth
- C.238: Investigating Aurora Pt.4NEW
- C.237: Investigating Aurora Pt.3NEW
- C.236: Investigating Aurora Pt.2NEW
- C.235: Investigating AuroraNEW
- C.234: Corporate TourNEW
- C.233: Partners and AdversariesNEW
- C.232: Clandestine MeetingNEW
- C.231: PerpetratorNEW
- C.230: Suspicious IndividualsNEW
- C.229: Conflict by ChoiceNEW
- C.228: Aurora CorporationNEW
- C.227: Mission Search and Rescue Pt.2NEW
- C.226: Mission Search and RescueNEW
- C.225: InspectionNEW
- C.224: TouringNEW
- C.223: Accelerating ExpansionNEW
- C.222: Putting on a ShowNEW
- C.221: DockworkersNEW
- C.220: Importance of AlliesNEW
- C.219: Eyes on the FutureNEW
- C.218: Show of ForceNEW
- C.217: Deterrence PlanNEW
- C.216: The Easy PartNEW
- C.215: Light JudgementNEW
- C.214: Business as UsualNEW
- C.213: Rookie OperativeNEW
- C.212: Eccentric TrainingNEW
- C.211: Cause and ResponsibilityNEW
- C.210: D-MotherNEW
- C.209: Starting From ZeroNEW
- C.208: Meetings after MeetingsNEW
- C.207: New FrontierNEW
- C.206: Night MarketNEW
- C.205: Connections & ConnectionsNEW
- C.204: Afternoon TeaNEW
- C.203: PromotionNEW
- C.202: Eventful DayNEW
- C.201: Adjusting to the NewNEW
- C.200: Big UpgradesNEW
- C.199: Weighing Benefits to RisksNEW
- C.198: DecisionNEW
- C.197: Legend of the Mythic WarNEW
- C.196: DawnNEW
- C.195: Software ProductsNEW
- C.194: Facility InspectionNEW
- C.193: In-Demand TalentsNEW
- C.192: Investigative WorkNEW
- C.191: The Next ProjectNEW
- C.190: Reinforcing FoundationNEW
- C.189: New Place, Same WorkNEW
- C.188: DecoyNEW
- C.187: Hidden BasesNEW
- C.186: ReturnNEW
- C.185: A ChatNEW
- C.184: UneasyNEW
- C.183: All AboardNEW
- C.182: Snatch and GoNEW
- C.181: Finding WeaknessNEW
- C.180: Communication is KeyNEW
- C.179: Adapting to CircumstancesNEW
- C.178: CavalryNEW
- C.177: Subject EscapeNEW
- C.176: Escape PlansNEW
- C.175: ContactNEW
- C.174: Setting the StageNEW
- C.173: Scouting the FacilityNEW
- C.172: OrchestratingNEW
- C.171: Bio-CoprocessorNEW
- C.170: BrainstormNEW
- C.169: Trip to Ganymede StationNEW
- C.168: Smuggling AboardNEW
- C.167: ProactivityNEW
- C.166: Ceres StationNEW
- C.165: Day OffNEW
- C.164: The New NormalNEW
- C.163: Life in a RockNEW
- C.162: The CaptiveNEW
- C.161: Turning InNEW
- C.160: Least Worst OptionNEW
- C.159: Last Minute GambleNEW
- C.158: WarningNEW
- C.157: Unexpected Expected MeetingNEW
- C.156: Corpo FatcatsNEW
- C.155: Hop! Step! Jump!NEW
- C.154: HermesNEW
- C.153: Neurological PathwaysNEW
- C.152: Playing the CassettesNEW
- C.151: Research & SubjectsNEW
- C.11: RaidersNEW
- C.10: Sneaky Beaky Like Pt.2NEW
- C.9: Sneaky Beaky LikeNEW
- C.8: Back to the GrindNEW
- C.7: Night OwlNEW
- C.6: Shopping TimeNEW
- C.5: Tag AlongNEW
- C.4: MercenariesNEW
- C.3: QuestingNEW
- C.2: Breaking the Status QuoNEW
- C.1: The First StepNEW
- PrologueNEW