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Darius Supreme-Chapter 547
[True Supreme System initializing… scanning host… assessing capabilities, potential, and history… done.]
[Welcome to the True Supreme System! Handcrafted by Goddess Vena, it encapsulates all the latest features a system can have! Please enjoy its utility as you grow your power endlessly!]
[True Supreme System: The favorite tool of a future Supreme!
1. Character - Inventory, Attributes, Skills, Affiliates, Titles.
2. Activities - Quests, Events, Collectibles, Accolades, Achievements.
3. World - Map, History, Communication, Fast Travel, Dimensions, Worlds.
4. System - Settings, Save/Load, Pause, Music, Video, Pictures, Shop, Statistics.]
Darius immediately noticed that it was a lot fancier, with golden highlights, and a background of himself seated on a throne while Gunner and Xela sat by his side behind the buttons. It was aesthetically pleasing, much more than the previous version.
Darius also noticed that this system was sentient and responsive, so he made a prudent request. "Please give me a tutorial on the various functions of the system."
[Greetings, Master Darius, Future Supreme of Faust! I'm the AI of the True Supreme System, my name designation can be freely chosen by you at any time!]
[Before that, to accede to your request, allow me to run through the various functions one by one. Firstly, there's the Character main menu. It deals with everything relating to you personally and your power.]
[The first submenu has your spatial Inventory. You can use it to store an unlimited amount of anything in an organized way, anything of any size. Withdrawal simply requires a thought and you can share the same Inventory space with your Banded Servants under the fourth sub-menu 'Affiliates'.]
[For the Attribute sub menu, it deals with the upper part of your former Character sheet. The number of attributes have changed, especially with how they relate to battle. Attributes can now be increased organically, bought from the store, or achieved through completing the various Activities listed under the second main menu.]
[Here is the new Character menu:]
[Name: Darius Stone || Race: Ancestor Dragon (Fledgling) || Stage: Adept || Jobs: Itemancer, Magus.
HP: 10,000/10,000 (15,000 HP Surplus) || MP: 28,700/28,700 (100,450 MP Surplus) || STA: 4,100/4,100
Level: 41 || Experience: 0%
Power: 100 || Speed: 200 || Constitution: 100
Magic: 700 || Will: 350 || Luck: 100
AP: 3,000 || SP: 1,200.]
[Classes have been condensed to Jobs, and you can have one for every stage you climb. The experience system has been overhauled from an inefficient numerical system to a percentage system. Now, all matters of activities will be translated to experience, not just killing. This depends on the jobs you have at the moment.]
[Stats have changed. Strength is now Power and acts in generally the same capacity and more, Agility is now Speed and acts in the same capacity and more, Endurance is now Constitution and acts in the same capacity and more.]
[Intellect is now Magic and acts in the same capacity and more, Willpower is replaced by Will, and acts in the same capacity, but now also handles MP regeneration. The rate is the total amount per second.]
[Finally, Luck remains the same and does all the same things and more. It permeates everything, including your selections and prices in the shop, your chances of generating good quests, finding collectibles, and more depend on this.]
[You have received a deposit of 3,000 Attribute Points and 1,200 Skill Points. These stem from all the organic growth you should have experienced when acquiring your Dragon bloodline along with the climbing of the stages, your training in your mental world, and your constant consumption of high-quality elixirs such as the Lunar Dew.]
[Next is the Skills sub-menu. Your skills have remained the same, however the overarching system has changed. Passive skills no longer have a level cap and can grow endlessly as long as you train them.]
[Active skills still have their cap and can be upgraded, though your casting ability is no longer limited to your stage. You can cast any spell of any grade but your success rate will depend on your own power.]
[This is the current Skills menu;]
[Active: Elemental Breath - Lv.60, Analyze Lv.60, Combine - Lv.60, Swap - Lv.60, Zap Cannon - Lv.60, Mass Teleportation - Lv.60, Spawn - Lv.20, Time Skip - Lv.20, Death's Call - Lv.20, Spatial Mark - Lv.20, Soul Sense - Lv.20, Spatial Dislocation - Lv.20, etc
Passive: Magical Mastery - Lv.50, Elemental Control - Lv.50, Draconic Regeneration - Lv.50, Spell Enhancement - Lv.100, Spell Mastery - Lv.100, Mageward Barrier - Lv.100, Spirit Barrier - Lv.100, Channeling - Lv.70, Basic Lancer Arts - Lv. 20, etc
Abilities: Transmutation (Advanced), Dragon Transformation (Intermediate), Limit Release (Intermediate), Ultra Instinct (Advanced), Man of Steel (Intermediate), Advanced Psychomancy (Master), Metamorph (Intermediate), Divine Favor (Intermediate).]
[The Affiliates sub-menu deals with your properties, allies, and slaves. They can be bound to the system freely, but will not be able to access its benefits. Rather, you can manage and monitor them always. It functions absolutely, not even the sleekest Soul Paper can hold a candle against the True Supreme System's binding power.]
[Your System Brand hasn't changed and still functions using the same rules. The same goes for your Transmutation and all other abilities you have been granted.]
[Titles are new parameters set by the Goddess that you can acquire through various means. They are permanent and grant different boons depending on their content.]
[The Activities main menu deals with all interesting actions you can take within Faust. Each of them will reward you with system currency, experience, attribute and skill points, Faustian cash and more depending on the content of the Activity itself.]
[The Quests system has been overhauled. It's no longer limited to herculean tasks you need to complete to reach the next stage. Rather, it has now tasks that the True Supreme System can set for you to achieve, or for the Goddess to give you.]
[They will all be mostly long terms tasks that will take a while to complete and require a bit of effort and are split into Local, Continental, World, and Divine Quests.]
[The Events system has also been cleaned up. It largely remains the same, but it is now purely self-generated. Set the criteria of any action or task and the True Supreme System will analyze it and append reward should you complete it.]
[Your previous Events still remain the same and the reward will not be altered, nor the tasks for consistency.]