Fate Reignites: My Rampage in a World Where Time Stops-Chapter 392 - 308: Evolution! The Ice Cream Has Hair Now! (Four-in-One) (Additional Release for 11100 Monthly Tickets in May)_4

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[Sun·Broken Frost Slash: Active Skill, swing a long blade to emit a powerful chill, instantly freezing the target with 250% attack and slashing through, dealing double damage to opponents in [Frost Freeze] state.]

[Sun·Seeking Frost Trace: Active Skill, disperse into countless snowflakes, during which you are in an [Unselectable] state, able to appear at any snowflake position within 10 seconds, storing power while in snowflake state, each second of charging enhances the next attack by 20%.]

[Unselectable: Any attack cannot hit, with the same priority as [Sure Hit]]

[Sun·Snow Shadow: Active Skill, construct a clone from frost snow identical to oneself, the clone possesses 50% of the original's strength, and has a separate skill cooldown, capable of exchanging positions with the original, clone shattering increases next attack by 100%, cooldown 10 seconds.]

[Sun·Gray Snow Gauze: Active Skill, body covered with a gauze of extreme cold, the gauze shatters upon contact, causing all nearby enemy targets to enter [Frost Freeze] state, next attack after gauze shatters increases by 100%.]

[Frost Freeze: Target cannot move, lasting 2 seconds.]

[Sun·Residual Frost Domain: Active Skill, create a domain centered on oneself, adding [Frost Freeze] to every enemy target within the domain every 2.5 seconds, each frost-frozen target increases attack by 10%, capped at 200%, lasts 20 seconds, cooldown 30 seconds.]

[Sun·Flying Frost Instantaneous Dance: Active Skill, instantly perform 12 successive slashes on a designated target with 10% attack, each slash has a 20% chance to deal additional damage of 2% of the opponent's current life value, cooldown 60 seconds.]

[Sun·Cold Light Falling Snow Slash: Active Skill, accumulate 480 tiny snowflake blades, control the blades to slash at targets within range, each strike dealing 15% of attack damage, a single target can endure up to 24 strikes, cooldown 60 seconds.]

[Sun·Ice Frost Sky Glass Slash: Active Skill, slash deals three-stage damage, the first identical to Broken Frost Slash, the second deals damage of 20% of the target's maximum life value, the third executes a judgement, when the target's life value falls below 20% of its maximum, it is reduced to zero, cooldown 120 seconds.]

To be sure, it was the last evolution from the moon to the sun, the enhancement effects were quite impressive.

Firstly, the Passive Frost Cold.

This passive skill increased the slow effect during the moon phase, and in the sun phase, the slow effect increased from 60% to 90%, while also incorporating a 30% defense-reduction effect.

The ultra-low temperature caused the energy operation to slow down and weaken the defense, which was quite logical.

For a "Snow Cone" with a super high attack enhancement, each reduction in the opponent's defense was crucial.

After Frost Cold was the Snow Cone's first consistent active skill, Broken Frost Slash.

In the moon phase, it struck with 150% attack, which increased to 250% in the sun phase.

It might not seem high, but skill attack coefficients and attack enhancements are different; they can be multiplied directly, and Snow Cone inherently has a very high attack enhancement.

Next was the Seeking Frost Trace.

The attack enhancement from each second of charging in Seeking Frost Trace increased from 10% to 20%, and moreover, it gained an additional new effect.

Unselectable.

Previously, although Snow Cone's Seeking Frost Trace could easily dodge many skills, it was not invincible. It couldn't avoid being hit by large-scale AoE skills that covered all the snowflakes instantly or attacks with a [Sure Hit] effect. freewёbnoνel.com

With [Unselectable], Snow Cone could ignore AoE skills during Seeking Frost Trace.

As for [Sure Hit], with equal priority, it depended on which was activated first, the one initiated first takes effect.

Next was Snow Shadow.

This skill, in this enhancement, added a limitation of a 10-second cooldown, but combining its other enhanced effects, it was still a significant increase.

Previously, Snow Shadow could only use one skill and then shatter.

But now, Snow Shadow truly became a clone, possessing half of the original's strength and independent skill cooldowns; it could even exchange positions with the original at any time, an enhancement that was historic in both practical applications and flexibility.

The attack boost after the clone shattered had also increased from 20% to 100%.

Gray Snow Gauze's effects also changed; it previously only caused touching opponents to enter [Frost Freeze] state, but now, when it shattered, it put all enemy targets in the vicinity into [Frost Freeze] state simultaneously, while the attack enhancement increased to 100%.

At the same time, Residual Frost Domain was also enhanced; although the cooldown increased to 30 seconds, the duration increased from the previous 12 seconds to 20 seconds, and most importantly, the frequency of [Frost Freeze] attachment changed from every 3 seconds to every 2.5 seconds.

Don't underestimate this slight change; the effects it brought were astonishing.

The duration of [Frost Freeze] was 2 seconds, adding once every 3 seconds, the interval between two [Frost Freezes] was 1 second, now with the reduced attachment time, the interval shortened to 0.5 seconds, directly doubling the control effects, while during the skill duration, frost freezes increased from 4 times to 8 times.

Gray Snow Gauze and Residual Frost Domain were the only two skills of Snow Cone capable of adding [Frost Freeze].

And [Frost Freeze] was the key to doubling the damage from Broken Frost Slash.

The synchronized enhancement of the two skills formed the complete control chain, sufficient to let [Frost Freeze] seamlessly connect in a one-versus-many battle.

Next, were the enhancements to Flying Frost Instantaneous Dance and Cold Light Falling Snow Slash.

For the former, each slash's coefficient causing damage based on the current life value increased from 1% to 2%, doubled, for the latter, each strike's damage dealt increased from 5% of attack to 15%, doubled, while the snowflake blades increased from 240 pieces to 480 pieces.