©Novel Buddy
Free Life Fantasy Online-Chapter 92: Official Bulletin Board 11
[All in] General Progression Thread 108 [Netgamer!]
-1. Passing Vanguard
This is the general progression thread.
Let’s write about various strategies.
Previous thread: http: //******
>>940 Next thread, please!
-183. Passing Vanguard
The wiki is getting better and better.
-184. Passing Vanguard
Really. It helps a lot.
-185. Passing Vanguard
And they're happy to put all that information together…perverts…
-186. Passing Vanguard
They're definitely perverts.
-187. Passing Vanguard
But only the best of them.
-188. Passing Vanguard
That's right!
-189. Passing Vanguard
It's been a while since the update. How are the macros and original equip enhancements?
-190. Passing Vanguard
The crafters and RPers are happy.
-191. Passing Vanguard
The macros are helpful for mass-producing consumables.
-192. Passing Vanguard
How's the macro in combat? I tried it a little, but it didn't leave a good impression.
-193. Passing Vanguard
Hm…..how to use it depends heavily on the situation….?
-194. Passing Vanguard
The macros change things from manual combat to automatic combat, so you can attack with arts even from relatively unreasonable positions.
-195. Passing Vanguard
So it comes in handy if you want to move automatically without playing about with the options….?
-196. Passing Vanguard
Yeah. As long as its possible to activate an art in the air, the system will do it for you.
-197. Passing Vanguard
It's just ‘attacking with arts' though, so its up to you to take appropriate action afterwards.
-198. Passing Vanguard
I was able to launch an attack in the air with a macro, but landing was a failure.
-199. Passing Vanguard
It's possible to cancel some motions with macros. Though whether it works well or not is a fine line.
-200. Passing Vanguard
You can perform some particular actions, but… if you're against a player, won't they hit you right after the macro?
-201. Passing Vanguard
You can have them perform arts in a particular way, but since it's automatic there is a lot less flexibility than doing it manually.
-202. Passing Vanguard
Right. It's annoying.
-203. Passing Vanguard
It's fun to think about while doing some trial and error.
-204. Passing Vanguard
Got it.
-205. Passing Vanguard
It's fun to play with bones.
-206. Passing Vanguard
Incidentally, the crafting requests are convenient.
-207. Passing Vanguard
It's easier to make a request because there are fewer steps.
-208. Passing Vanguard
Is the movement replay for fun?
-209. Passing Vanguard
Well, is it for fun?
-210. Passing Vanguard
Maybe. It just plays back what was recorded in advance.
-211. Passing Vanguard
Hey guys…I might have discovered something simple but amazing.
-212. Passing Vanguard
Oh, what is it?
-213. Passing Vanguard
If it's not good, buy me a drink.
-214. Passing Vanguard
So you can record the use of arts in manual combat, right? If you then put that into a macro….
-215. Passing Vanguard
Eh, you can do that?
-216. Passing Vanguard
It looks like you can….
-217. Passing Vanguard
Let's give it a try.
-218. Passing Vanguard
Right.
-342. Passing Vanguard
So manually operated arts being put into macros seems to work?
-343. Passing Vanguard
Looks like it….?
-344. Passing Vanguard
It will be strong if you can master it, but it's gonna be quite difficult to make use of.
-345. Passing Vanguard
Record the actions in advance and register it as a macro. Then activate the appropriate one during battle.
-346. Passing Vanguard
I'm not going to do it, because it's too easy to get into a pattern!
-347. Passing Vanguard
I have a feeling about that.
-348. Passing Vanguard
You just need to prepare a few that seem versatile though?
-349. Passing Vanguard
By the way, what happens if you use it during the cooldown of an art?
-350. Passing Vanguard
>>349. It makes a cool pose for light magic.
-351. Passing Vanguard
>>350. That's great because it stops both friend and foe!
-352. Passing Vanguard
The movement is recreated, but there is no art effect.
-353. Passing Vanguard
So it's just a normal attack.
-354. Passing Vanguard
It would be a bug if the effect of the art also appeared.
-355. Passing Vanguard
I guess so.
-356. Passing Vanguard
Bro.
-357. Passing Vanguard
I'm not going there.
-358. Passing Vanguard
Hey, come on!
-359. Passing Vanguard
Shut up!
-360. Passing Vanguard
Hm?
-361. Passing Vanguard
Hmhm?
-362. Passing Vanguard
What's new?
-363. Passing Vanguard
I don't know, because there are multiple ‘New' marks.
-364. Passing Vanguard
I see. You hadn't seen all of them.
-365. Passing Vanguard
That's right! So I don't know what was updated this time.
-366. Passing Vanguard
Oh, status abnormalities have been updated.
-367. Passing Vanguard
Status abnormalities, is it?
-368. Passing Vanguard
Seriously, what's new?
-369. Passing Vanguard
Rust, Corrosion, Atrophy/Shrinkage, Unrecoverable.
-370. Passing Vanguard
Sounds kinda nasty, huh?
-371. Passing Vanguard
Maybe: Princess.
-372. Passing Vanguard
I'm sorry, I thought so too.
-373. Passing Vanguard
Understood. Atrophy is there already…
-374. Passing Vanguard
Right.
-375. Passing Vanguard
On touch, sores, corrosion and atrophy.
-376. Passing Vanguard
Cthulhu approved.
-377. Passing Vanguard
Oh, Shirabesuki caught Princess.
-378. Passing Vanguard
That was fast.
-379. Passing Vanguard
Well, You can usually find out where Princess is by looking at her personal board……
-380. Passing Vanguard
What if they don't know?
-381. Passing Vanguard
Probably in her house in the Nether, an area where there are not many people, or not logged in.
-382. Passing Vanguard
I see.
-383. Passing Vanguard
In other words….if we wait, information will come?
-384. Passing Vanguard
It's coming.
-659. Passing Vanguard
Princess who took off her clothes without hesitation, for the verification.
-660. Passing Vanguard
That first batch.
-661. Shirabesuki
I'll put it together on the wiki!
-662. Passing Vanguard
Appreciated!
-831. Cecil
I've brought some interesting information.
-832. Passing Vanguard
Oh, what's that?
-833. Passing Vanguard
What is it?
-834. Cecil
Recently I've been working on the story for the Empire… Doing a Chronicle. The Chronicle quest has now become a Chronicle Guild Quest.
-835. Passing Vanguard
Hm…..?
-836. Passing Vanguard
Mm? The Chronicle that is originally for a single party became guild scale?
-837. Cecil
Yes, yes. All available guild members are on duty.
-838. Passing Vanguard
It's hard to open portals in the Empire. You have to do the quest where you help the ship, right?
-839. Passing Vanguard
Since a group broke through, didn't it become much easier?
-840. Passing Vanguard
Seriously….?
-841. Passing Vanguard
Seriously.
-842. Cecil
It's a lot easier.
-843. Passing Vanguard
I guess I need to go and have my revenge! Is the guild-scale quest an aristocratic escort?
-844. Cecil
It's more like a territorial protection than a family protection. That's why it's so large scale.
-845. Passing Vanguard
A territory. There are territories?
-846. Cecil
There seem to be, in the Empire. Unlike the northern continent, there are many villages.
-847. Passing Vanguard
I didn't know because I haven't been there yet!
-848. Anastasia
The Empire is big, isn't it? Looking at the portal destinations, it seems like there are portals in towns and villages between the main cities.
-849. Passing Vanguard
It's Princess. Is the Empire a proper country?
-850. Passing Vanguard
The north is almost a straight line through each of the four countries.
-851. Passing Vanguard
So go south, if you want to do aristocratic chronicles?
-852. Cecil
The Empire seems best. There are many nobles because it is divided into territories.
Princess. Good timing. I might call for you next time, so thanks!
-853. Passing Vanguard
I'll go to the Empire.
-854. Passing Vanguard
It's more fantasy!
-855. Anastasia
Oh, what is it? There is no problem if I am not doing anything else.
-856. Cecil
Before that, I'd like to confirm, so can you tell me the story setting for Princess?
-857. Anastasia
Leaving aside the story description… you want to know how the race is treated globally?
-858. Cecil
As you say, Princess, it's not so much the RP side.
Depending on the situation, it seems that some things will go more smoothly by calling over Princess, right?
-859. Anastasia
So you want to call me for quests. Well, there are several….so I'll summarise somewhat.
-860.Cecil
Please!
-861. Passing Vanguard
In some cases, we might call too.
-862. Passing Vanguard
Yeah. It seems useful to know.
-863.Anastasia
The Church
Outer One. Nemeseia. Stellura-sama's Miko: Second rank.
Outer Ones
Outer One. Condemner of violators of ‘contracts sworn to Stellura-sama' .
Nemeseia.
Ruler of the Afterworld. In charge of dealing with ‘people who tamper with souls'.
Highest Judge.
The so-called Enma-sama. Nemeseia is the name of the royal family, and this is my profession.
This is the most likely one. See below
Miko
Beloved child of God. In other words, someone with gods blessing. An oracle.
The ranks are something that people decided on their own: Blessing: 3rd. Protection: 2nd. Affection: 1st.
To be honest, both ‘Outer One' and ‘Nemeseia' have too great an effect on the Residents.
Since the Outer Ones work according to the instructions of the gods, when they are seen in public it is seen as ‘coming to punish'.
Nemeseia is the royal family of the afterlife, so if you displease them, you can expect a bad time after death.
Basically, if I'm to be called, it will probably be as a Miko or an arbiter.
-864. Passing Vanguard
There's a lot….
-865. Passing Vanguard
There's not a lot I can say, when I think that God's punishment and Enma-sama are walking around town.
-866. Passing Vanguard
Ignorance is bliss. Sometimes it's better not to know!
-867. Anastasia
>>863.
As for the arbiters, they are sometimes summoned in this world.
The main job of the arbiter is to look at the souls and assign them to the Nether or the Abyss. Therefore, there are several arbiters, with the royal arbiter being the highest one.
Residents seem to call arbiters as witnesses for important human trials.
-868. Cecil
Witnesses… A third party who sees to it that no injustice is done, right?
-869. Anastasia
Yes, right.
However, the act of 『calling an arbiter from the afterlife as a witness』 in a trial is quite effective in this world where the gods actually interfere.
Basically, the court wizards perform the summons according to instructions from the state or the department in charge of justice.
If the criminal is dishonest…in this case, if they lie, they are cut down by the arbiters unique skill «Sword of Judgement». It does not harm the body, but directly attacks the soul. It hurts more than the body being cut.
The problem is when the summoning ‘country' is forging or concealing. In the worst case, the Immortals may attack under orders from Stellura-sama. That is what the Nether army is for.
For these reasons, 『calling an arbiter from the afterlife as a witness』 means 『to judge both sides fairly without injustice』.
-870. Passing Vanguard
It's a false charge! In that case the criminal….or defendant at this stage? They should call the arbiter.
-871. Anastasia
I agree. As long as they are a member of the Stellura faith, they will judge fairly. From the arbiter's point of view, it doesn't matter what happens to a country on the surface.
-872. Passing Vanguard
If you have nothing to be blamed for, you'll win if you call them?
-873. Passing Vanguard
On the other hand, it's possible to have an amazing self-destruction
-874. Cecil
If something seems like it's going to be troublesome, I should call Princess, right?
-875. Anastasia
It would be fun to call me, a priestess of Stellura-sama and the highest arbiter, as a witness. Hahahaha, fun, fun.
-876. Passing Vanguard
The hidden card was too strong.
-877. Passing Vanguard
The ultimate weapon, Princess.
-878. Passing Vanguard
As long as you're alive, you've got some idea of what's going on, right? Impossible…..
-879. Anastasia
Basically, if we're called 『it's just for that』, and the rest is your problem. Anything before death is your problem.
The jurisdiction of the Immortals is the soul… that is, after death. Summoning is… providing a little help. A change of pace for the arbiters?
The soul is basically grey… both good and bad.
-880. Passing Vanguard
Is it okay to consider the colour of the soul as the karma value in other games?
-881. Anastasia
Probably. I think so.
-882. Passing Vanguard
It's a hidden parameter similar to likeability. But unlike likeability, it's hard to grasp?
-883. Anastasia
Only Immortals from the afterworld can see the soul, so it's not something you can tell?
I have a skill that increases or decreases damage depending on karma, so like a special effect against red players, but it's basically not something you should worry about.
-884. Passing Vanguard
To put it another way, if you don't worry about it until you need it, it's already too late?
-885. Passing Vanguard
I guess so…
-886. Anastasia
By the way, there are «Disguise», «Concealment», «Conceal Presence», «Conceal Magic» and so on, but if the soul is black when you come into view, we'll be on maximum alert.
-887. Passing Vanguard
So, you are judged by your hidden parameters.
-888. Passing Vanguard
If you're dealing with an Immortal, it's more about karma than reputation….
-889. Anastasia
Immortals see the soul, the essence of the person, so a definite way of gauging a person. Even if a person has a good reputation, you don't know what they are doing behind the scenes. Even if you have a good reputation, if your soul is black, you are out.
-890. Cecil.
I've got the gist! Let me rely on you if I need to.
[Second] Starting Town World Quest [Goblin Army!]
-1. Management
This is the thread for the current world quest in the Starting Town.
Please use this as a general discussion thread for the event.
-562. Defending Adventurer
It's here!
-563. Defending Adventurer
This is the event I saw in the commercial!
-564. Defending Adventurer
Is this number of people okay?
-565. Defending Adventurer
Right. Shouldn't they be split up?
-566. Defending Adventurer
There are less people even from the second batch, not to mention the first.
-567. Defending Adventurer
It could be divided by level and start time.
-568. Defending Adventurer
I want you to experience that excitement we had the first time we saw it.
-569. Defending Adventurer
Yeah.
-570. Management
We're planning a division, so please form a union. A GM will come to you later.
-571. Defending Adventurer
Oh, we're splitting up. Understood.
-572. Defending Adventurer
Aye.
-573. Defending Adventurer
Yeah, what about the board?
-574. Management
After the split, the BBS will also be divided. After the event, the log of each BBS will be published so you can see them.
-575. Defending Adventurer
Done.
[Second] First server [Goblin Army!]
-1. Management
This is the thread for those who were sent to the first server.
Please use this as a general discussion thread for the event.
-134. Defending Adventurer
So, what's it like?
-135. Defending Adventurer
Is it just a group of fighters from the first and second batches? I don't know.
-136. Defending Adventurer
It's impossible to know everyone, and there's no need to. That's about it.
-137. Defending Adventurer
Well, it's true that many of them look familiar.
-138. Defending Adventurer
At any rate, the captains from the first batch are on the front line
-139. Defending Adventurer
It's basically once for each person.
-140. Defending Adventurer
Well, they'll want to fight.
-141. Defending Adventurer
To be honest, doing it once is enough.
-142. Defending Adventurer
I feel the same.
-143. Defending Adventurer
I was thinking, if we cooperate with the Residents, would the guild master be the commander?
-144. Defending Adventurer
Oh, probably. But then the Elite Thieves and Ride Bugs would head for them.
-145. Defending Adventurer
Oh, so they'll go to the Adventurers. So there's a possibility of some damage.
-146. Defending Adventurer
If you're aiming for S-clear, it's best not to let them join. At least for this quest.
-147. Defending Adventurer
Depending on the quest though, there seem to be help characters.
-148. Defending Adventurer
It would be easier to cooperate with the adventurers.
-149. Defending Adventurer
Yeah, yeah.
-150. Defending Adventurer
We'll have to look for other world quests.
-1037. Defending Adventurer
There seem to be a lot more gobs than last time.
-1038. Defending Adventurer
It's been a while, I don't remember.
-1039. Defending Adventurer
We have completely outleveled them now, so there's no problem.
-1040. Defending Adventurer
I guess so.
-1041. Defending Adventurer
No problem, but….aren't there a lot of hobgobs?
-1042. Defending Adventurer
Now you mention it, feels that way. Looks like the ratio is leaning more towards hobgobs than gobs.
-1043. Defending Adventurer
Well, still only a hobgoblin.
-1044. Defending Adventurer
Suppose so.
-1045. Defending Adventurer
Princess summoned something indescribable.
-1046. Defending Adventurer
The hell is that? It's huge….
-1047. Defending Adventurer
Something's coming…
-1048. Defending Adventurer
It's Princess, so it's probably «Necromantic Secrets»…maybe a special summon.
-1049. Defending Adventurer
A cute child came out!
-1050. Defending Adventurer
There was something like a spell chant. A special art?
-1051. Defending Adventurer
That was [Coffin of Dreams]
-1052. Defending Adventurer
What is it?
-1053. Defending Adventurer.
It's a special magic in «Necromantic Secrets». It's currently unknown whether «Necromancy» also has it.
It's expected to be a mainstay of «Necromantic Secrets», a spell that allows you to summon a body that is put in the coffin.
-1054. Defending Adventurer
A lot like «Necromancy»!
-1055. Defending Adventurer
She isn't showing any expressions.
-1056. Defending Adventurer
Violet, left sidetail. Ruby red eyes. Baby face. Straight eyebrows. Pinched eyes. Teardrop mole. Small mouth. A normal loli body with a big axe! Wonderful!
-1057. Defending Adventurer
Management >>1056 This is the culprit.
-1058. Defending Adventurer
Wait a minute! I haven't done anything yet!
-1059. Defending Adventurer
Not yet.
-1060. Management
It's still safe.
-1061. Defending adventurer
It was allowed.
-1062. Defending adventurer
I'll forgive you….but I wonder if they will!
-1063. Defending Adventurer
It's unfair, that trend is too lol.
-1064. Defending Adventurer
Rather than information on the girl, I'm more interested in the axe.
-1065. Defending Adventurer
That axe is cool. I'm curious too.
-1066. Defending Adventurer
I'm interested in the battles of the celebrities. I wonder if anything has changed since the last event.
-1067. Defending Adventurer
The inhuman group is evolving, so I wonder.
-1068. Defending Adventurer
Oh, it's about to start.
-4502. Defending Adventurer
This is terrible.
-4503. Defending Adventurer
It's rather easy.
-4504. Defending Adventurer
There's a lot of leeway?
-4505 Defending Adventurer
Like this…doing what you did before, you can tell you're stronger when it feels easy.
-4506. Defending Adventurer
Right.
-4507. Defending Adventurer
Takashi…. You've grown up….
-4508. Defending Adventurer
Mom… I, I'm working hard….
-4509. Defending Adventurer
I don't think I've seen you in a long time, Takashi.
-4510. Defending Adventurer
I think it's funny we see him as often as we do?
-4511. Defending Adventurer
No doubt.
-4512. Defending Adventurer
So that's the tentacle that was spotted during the abnormal condition tests…
-4513. defending adventurer
Truly inhuman.
-4514. Defending Adventurer
Seriously, a mythical creature.
-4515. Defending Adventurer
Princess doesn't even avoid the goblin attacks and just slashes back. Definitely not a common princess.
-4516. Defending Adventurer
She pulls out tentacles, has a weird thing and even a little girl with her.
-4517. Defending Adventurer
Her attributes are too maniacal.
-4518. Defending Adventurer
But you don't hate it, do you?
-4519. Defending Adventurer
Sure.
-4519. Defending Adventurer
Man's deeds are profound.
-4520. Defending Adventurer
[Sad news] Mohican and Mizuki have joined forces [Hard to look at]
-4521. Defending Adventurer
A demonic combination?
-4522. Defending Adventurer
People who shouldn't meet have met….
-4523. Defending Adventurer
Seemed like they already knew each other….
-4524. Defending Adventurer
Why can't we have some proper RPers? Too many intense characters.
-4525. Defending Adventurer
Like Bennett.
-4526. Defending Adventurer
The Ojou-sama group is decent.
-4527. defending adventurer
It can't be helped that the strong characters make the biggest impression.
-4528. Defending Adventurer
The Ojou-sama characters are certainly decent, but… there's something different. Know what I mean?
-4529. Defending Adventurer
Ah, yeah. I get it. Like they have an aura… or a strange scent…
-4530. Defending Adventurer
That! The air about them is different!
-4531. Defending Adventurer
And that maid is scary. The smile without it reaching her eyes is super scary. It'll make the kids cry…
-4532. Defending Adventurer
Don't worry. It's not aimed at children. Just at big kids like you.
-4533. Defending Adventurer
Sad.
-8531. Defending Adventurer
What's with this… The general who gave us such a hard time seems like a lie.
-8532. Defending Adventurer
Well, it's quite different just with the tanks being able to tank it properly.
-8533. Defending Adventurer
Sometimes, tentacles come out and hit the general to give him abnormalities.
-8534. Defending Adventurer
The work of Princess.
-8535. Defending Adventurer
It's completely treated as a skill earner. Thank you very much.
-8536. Defending Adventurer
It's low rank, but it's still great experience when there are this many.
-8537. defending adventurer
Really.
-8538. Defending Adventurer
But it's gonna be too little when we come next time. We should look elsewhere.
-8539. Defending Adventurer
I hope people will scatter around a bit more.
-8540. Defending Adventurer
It's hard to find the conditions.
-8541. Defending Adventurer
Honestly, it's hard to aim for.
-8542. Defending Adventurer
We're just waiting for the third batch to spread out.
-8543. Defending Adventurer
Ah….
-8544. Defending Adventurer
Farewell General… He was a good guy….
-8545. Defending Adventurer
I'll forget about you…. Until the next defence…
-8546. Defending Adventurer
Heartless!
-8547. Defending Adventurer
Shut up! You won't remember either!
-8548. Defending Adventurer
Isn't it natural? Not being in the field is no good.
-8549. Defending Adventurer
Well, I haven't seen him in the field yet.
-8550. Defending Adventurer
No, general is a ruling class isn't it? You won't normally come across them?
-8551. Defending Adventurer
….There was such a thing.
-8551. Defending Adventurer
Because it's a shogun…
-8552. Defending Adventurer
Shogun (lol)
-8553. Defending Adventurer
Please stop.
-8554. Defending Adventurer
He was struggling to survive!
-8555. Defending Adventurer
To be hunted by us.
-8556. Defending Adventurer
Truth.
-8557. Defending Adventurer
It's sad, but…this is a game…
-8558. Defending Adventurer
Enemies are born to be defeated by players, Takashi.
-8559. Defending Adventurer
Then we'll have to beat him repeatedly!
-8560. Defending Adventurer
Stop it, Takashi!
-8561. Defending Adventurer
Fatal educational mistake.
-8562. Defending Adventurer
Fatal lethal wound.
-8563. Defending Adventurer
You make my head hurt.
-8564. Defending Adventurer
Strength is power.
-8565. Defending Adventurer
Forbidden taboo.
-8566. Defending Adventurer
Real reality.
-8567. Defending Adventurer
IT technology.
-8568. Defending Adventurer
Why the double doubles.
-8569. Defending Adventurer
You too.
-8570. Defending Adventurer
I didn't understand IT technology for a second….
-8571. Defending Adventurer
Internet technology technology.
-8572. Defending Adventurer
Don't answer if you aren't sure it's right.
-8573. Defending Adventurer
Yeah, IT is information technology.
-8574. Defending Adventurer
Language is difficult.
-8575. Defending Adventurer
Yeah. I don't know if he used it on purpose.
-8576. Defending Adventurer
Don't use words that just make you sound cooler.
-8577. Defending Adventurer
Purupuru zenzenman!
-8578. Defending Adventurer
Stop it, that makes me laugh!
-8579. Defending Adventurer
The crimson grim reaper, I see.
-8580. Defending Adventurer
My recommendation is nasenschleim!
-8581. Defending Adventurer
That's cool.
-8582. Defending Adventurer
But tell us the meaning.
-8583. Defending Adventurer
Snot!
-8584. Defending Adventurer
And that's why we use German!
-8585. Defending Adventurer
lol.
-8586. Defending Adventurer
Oh, it's over.
-8587. Defending Adventurer
This is a terrible log.
-8588. Defending Adventurer
You can tell from the log that we've got plenty of leeway.
[Next Event] General Discussion Thread 112 [What is it?].
-1. Adventurer on a break
This is the general discussion thread.
Feel free to post whatever you like.
However, do follow the basic rules or the management will fly over.
No, seriously. At worst the entire thread will disappear, so behave.
Previous Thread: http://******
>>940 Next thread, please.
-653. Adventurer on a break
Princess calling ia ia!
-654. Adventurer on a break
What?
-655. Adventurer on a break
Ia! Ia!
-656. Adventurer on a break
You've been doing that for a while?
-657. Adventurer on a break
No, rather, uwaa….Byakhee.
-658. Adventurer on a break
A creepy thing caaaame!
-659. Adventurer on a break
Byakhee!?
-660. Adventurer on a break
The ia ia was chanting.
-661. Adventurer on a break
So it's summonable.
-662. Adventurer on a break
Looks like it.
-663. Adventurer on a break
It's almost bedtime, so we'll get information either before she goes to bed, or after waking up.
-664. Adventurer on a break
Information is on the progression board.
-665. Adventurer on a break
Because Princess is mostly doing progression or crafting.
-666. Adventurer on a break
Is it a vehicle? Looks better than buying a horse?
-667. Adventurer on a break
Except for its appearance.
-668. Adventurer on a break
Impossible for those with a fear of heights.
-669. Adventurer on a break
Oh, there's old man Ertz on the crafting board….
-670. Adventurer on a break
An item is needed. An alloy of silver and meteorite… hey. Where's the meteorite.
-671. Adventurer on a break
I haven't seen it yet.
-672. Adventurer on a break
Speaking of meteorite, it's probably the shooting star kind. I heard that there is a place in the Empire called Starfall Hill Lake.
-673. Adventurer on a break
Starfall (physical)?
-674. Adventurer on a break
I was recommended to avoid it, because it's dangerous.
-675. Adventurer on a break
Is it really physical?
-676. Adventurer on a break
Starfall Hill Lake. Sounds fantasy…
-677. Adventurer on a break
Do meteorites fall on the lake?
-678. Adventurer on a break
If it was a meteorite, it would be a crater, not a hill, right?
-679. Adventurer on a break
Certainly.
-680. Adventurer on a break
Starfall Hill Lake….I'll look into it.
-681. Adventurer on a break
I've been to the floating continent!
-682. Adventurer on a break
Seriously? Tell us about it.
-683. Adventurer on a break
It was heaven!
-684. Adventurer on a break
What do you mean….
-685. Adventurer on a break
Screenshots.
-686. Adventurer on a break
This is what I meant!
http://******
-687. Adventurer on a break
Heavens (messenger's) country, lol.
-688. Adventurer on a break
Ah…well, yeah. That's how it is in this world.
-689. Adventurer on a break
It's a different world, so isn't it natural that it has a different meaning?
-690. Adventurer on a break
The other world here would be the Afterworld or something.
-691. Adventurer on a break
There was also a demon world!
-692. Adventurer on a break
The devils had their own country too.
-693. Adventurer on a break
It seems that flying races have built a country on the floating continent.
The royal capital of Heaven is Gladheim, and the palace is Valhalla.
In the devil kingdom, the capital is Helheim and the palace is Pandemonium.
I think…those are harpies?
-694. Adventurer on a break
Gladheim, Helheim, Valhalla and Pandemonium.
-695. Adventurer on a break
Well…. Norse is about giants, not devils, so it doesn't fit?
-696. Adventurer on a break
In Paradise Lost, it's the city of hell, and about the greek demons…was it?
-697. Adventurer on a break
It's the palace though, not the capital? The home of the demons.
-698. Adventurer on a break
A palace where the demons hide.
-699. Adventurer on a break
Maybe.
-700. Adventurer on a break
The land of the fairies is Tir na Nog, so Celtic mythology.
Angels and devils are Norse mythology and pandemonium.
The starting point of the aquatic races is the underwater city of Atlantis.
The Medium is the Cthulhu mythos.
-701. Adventurer on a break
It's chaos.
-702. Adventurer on a break
That's how a game is.
-703. Adventurer on a break
According to a book, the divine dragon is called Da'at.
-704. Adventurer on a break
Da'at….?
-705. Adventurer on a break
The ancient dragons are Gevurah (red), Chesed (blue), Netzach (green), Tiferet (yellow), Keter (white), and Binah (black), apparently six of them, for the six attributes.
-706. Adventurer on a break
The Tree of Life. I know this one!
-707. Adventurer on a break
Let's see…what's missing?
-708. Adventurer on a break
Chokmah is grey, Yesod is purple…. What's after that?
-709. Adventurer on a break
Hod was orange?
-710. Adventurer on a break
The Tree of Life, Ein, Ein Sof and Ohr Ein Sof.
-711. Adventurer on a break
So the ones who don't have a matching attribute are missing.
-712. Adventurer on a break
Grey has Stellura-sama.
-713. Adventurer on a break
Orange and purple are impossible, and the Ein line is nothing, infinity and infinite light.
-714. Adventurer on a break
The divine dragon and ancient dragons are using the same name system….
-715. Adventurer on a break
Maybe. It's possible he's not dead….
-716. Adventurer on a break
It will come back, like a phoenix.
-717. Adventurer on a break
Don't stop dreaming!
-718. Adventurer on a break
By the way, the golems in this world can fire beams.
-719. Adventurer on a break
What? Golems can shoot beams?
-720. Adventurer on a break
Don't your golems shoot beams?
-721. Adventurer on a break
Don't your golems shoot beams….?
-722. Adventurer on a break
Golem beam! It's dangerous if it hits.
-723. Adventurer on a break
One scene, I see.
-724. Adventurer on a break
What spirit of fate is that?
-725. Adventurer on a break
There is Cthulhu here, so it coming from that is not so strange.
-726. Adventurer on a break
How does it work in this game?
-727. Adventurer on a break
It's rather strong, but it takes all your MP and you can't move for a while.
-728. Adventurer on a break
It's like firing a pillar until all your MP is gone. While firing, it even deflects attacks, so it's seriously romantic.
-729. Adventurer on a break
Seriously, golem….
-730. Adventurer on a break
Apparently the beam was unlocked as a race skill at 40.
-731. Adventurer on a break
In other words, the enemies will also use it from 40.
-732. Adventurer on a break
What happens if it's an enemy? Is it safe for a magical creature to use up all their magic?
-733. Adventurer on a break
It's okay, no problem.
-734. Adventurer on a break
It's not okay, it's a big problem.
-735. Adventurer on a break
Which is it?
-736. Adventurer on a break
I don't know!
-737. Adventurer on a break
They don't shoot at you in the upper levels of the north-east cave dungeon, at least.
-738. Adventurer on a break
But it's possible they do in the lower levels.
-739. Adventurer on a break
In the cave dungeon, they'll start blasting at you from level 45.
-740. Adventurer on a break
Seriously.
-741. Adventurer on a break
They're all golem types and they're all firing beams, so it was hell because it's a cave.
-742. Adventurer on a break
That's lol.
-743. Adventurer on a break
The saving grace is that there are fewer spawning than in the upper floors.
-744. Adventurer on a break
From what floor?
-745. Adventurer on a break
Rarely on the fourth. Often from the fifth.
-746. adventurer on a break
I see, thank you.
-747. Adventurer on a break
Sure
[Today too] General Crafting Thread 110 [Making Things].
-1. Anonymous Craftsman
This is the general production chat thread.
This is the place for crafting related conversations.
You can also check out the individual boards for each production skill.
Previous thread: http: //*****
Smithing: http: //*****
Woodcraft: http: //*****
Sewing: http: // *****
… etc
>>940 Next thread, please!
-417. Anonymous Craftsman
Umu… can't do gimmicks…
-418. Anonymous Craftsman
Can't do them. There's definitely something missing….
-419. Anonymous Craftsman
I can't even make a magic gun. I don't know how to make it in the first place.
-420. Anonymous Craftsman
I don't know if it's a lack of skills, equipment or items.
-421. Anonymous Craftsman
I wonder if there's a blueprint….?
-422. Anonymous Craftsman
I can't even make a bellows sword. I don't know how the mechanism works.
-423. Anonymous Craftsman
I'm pretty sure I don't have enough skills or blueprints.
-424. Anonymous Craftsman
Maybe try a different approach? That thing Princess uses is magic-based in the first place, isn't it?
-425. Anonymous Craftsman
Athame. She said it was a magic catalyst.
-426. Anonymous Craftsman
Can't you use a wand to extend your magic power like a whip?
-427. Anonymous Craftsman
I feel like it's possible, but…
-428. Anonymous Craftsman
You can extend your magic, but it's not practical.
-429. Anonymous Craftsman
Something is needed after all…..
-430. Anastasia
Hello. It's not a method for making them, but I've heard a bit about magic guns. I could tell Shirabesuki-san directly, but it's fine to put it here.
-431. Anonymous Craftsman
Oh, what is it?
-432. Anonymous Craftsman
Shirabesuki, so this is something worth putting on the wiki.
-433. Anastasia
>>430 What a magic gun is.
A long-range weapon developed by the technical races such as Mi-go and Yith as a defence for the magically impaired.
By storing energy in a cartridge when you can afford it, you can use it in battle.
By striking the cartridge with a hammer, it is explosively activated and flies forward.
The cartridge is the embodiment of magic power. The used cartridge will already begin to disperse as soon as they are ejected and disappear by the time they hit the ground.
A problem was discovered after development. If it is completely dependent on the cartridge, it will run out of power against stronger enemies. It's no good for something meant to be a defence system to become useless during a battle.
Therefore, the system was improved to allow the use of magic directly as ammunition, and for the cartridges to provide a power enhancement to the users body.
The defence system that came from that…. which the armoured types use, can use both energy and cartridges as ammunition.
-434. Anonymous Craftsman
Eh….. I don't think I could make that.
-435. Anonymous Craftsman
Isn't this currently impossible?
-436. Anonymous Craftsman
Using cartridges filled with magic power for a temporary enhancement… Lyrical…..
-437. Anonymous Craftsman
>>436. Don't say any more!
-438. Anonymous Craftsman
Ancient Bel….
-439. Anonymous Craftsman
>>438. I thought about it, but I stopped!
-440. Anonymous Craftsman
That system is certainly good.
-441. Anonymous Craftsman
However, if the user is no good, then it's just a self-destruct system.
-442. Anonymous Craftsman
Well, the magic power is temporarily amplified. If you can't control it, it'll explode.
-443. Anastasia
I don't know if it would cause an outburst in this game. They're craftsmen. They didn't tell me how to make them.
-444. Anonymous Craftsman
From the description of the magic gun, it seems impossible to make one…
-445. Anonymous Craftsman
By the way, what is the embodiment of magic?
-446. Anonymous Craftsman
Weeell, it is embodying magic power.
-447. Anonymous Craftsman
Oh, stop talking like a dictionary.
-448. Anonymous Craftsman
I laughed at that dictionary like reply.
-449. Anonymous Craftsman
Sometimes there's a completely useless explanation.
-450. Anonymous Craftsman
I know what you mean.
-451. Anastasia
The [Ephemeral Doll] of «Necromantic Secrets» says that summoning a corpse is 『embodiment summoning』. In other words, it seems to be a technique to reproduce a physical object using magic power.
-452. Anonymous Craftsman
Wow! I guess that's a pretty advanced technique.
-453. Anonymous Craftsman
Rather than filling a cartridge, it's more like the cartridge is a mass of magic power itself.
The magic power is hardened into a cartridge and then struck with a hammer to produce additional energy. Because it's magic, the rest of the energy dissipates after use.
-454. Anastasia.
That sounds right.
-455. Shirabesuki
I'll put it all together!
-466. Anonymous Craftsman
The real pervert.
-457. Shirabesuki
A real pervert.
-458. Anonymous Craftsman
That's right, perverts.
-459. Anonymous Craftsman
A bunch of perverts.
Anyway, if it is using magic, do you think it would be «Magic Ability» or «Alchemy»?
-460. Anonymous Craftsman
I guess…if there is such a thing…magical alchemy?
-461. Anonymous Craftsman
It could be derived from «Blacksmith» and «Alchemy».
-462. Anonymous Craftsman
I can't say it's impossible…
-463. Anonymous Craftsman
«Super-Class Magic Ability» might be needed too.
-464. Anonymous Craftsman
That's probably the main source of magic manipulation.
-465. Anonymous Craftsman
I wonder what would happen if we made a real variable mechanism with springs and stuff?
-466. Anonymous Craftsman
Don't you know? It would be huge.
-467. Anonymous Craftsman
If you're using it to hit monsters, making it smaller means it is more durable…..
-468. Anonymous Craftsman
Ah, my ballistic knife was done, you know?
-469. Anonymous Craftsman
Seriously? Spetsnaz is here.
-470. Anonymous Craftsman
It can be used with «Dagger» and «Throwing». It's romantic, but frankly useless.
-471. Anonymous Craftsman
Sad.
-472. Anonymous Craftsman
You have to go pick up the blade. It's better to just use a throwing knife from the beginning.
-473. Anonymous Craftsman
Rather than PvE, it's for PvP.
-474. Anonymous Craftsman
It's definitely a dark weapon. What about a spare blade like a magazine?
-475. Anonymous Craftsman
I can think of a few things, but why take it a step further? It's a pain regardless.
-476. Anonymous Craftsman
Well… yeah. I'd rather use a throwing knife.
-477. Anonymous Craftsman
Romanticism and practicality are two different things…
-478. Anonymous Craftsman
Why not carry a bunch of ballistic knives? It would be an advantage to launch them without the throwing motion.
-479. Anonymous Craftsman
It is possible, but the problem is that it is much more expensive than a throwing knife.
-480. Anonymous Craftsman
I'm sure there are people out there who would love it, so there should be some demand?
-481. Anonymous Craftsman
I want one!
-482. Anonymous Craftsman
You see.
-483. Anonymous Craftsman
What are the specs?
-484. Anonymous Craftsman
A cylindrical hilt and a cylindrical scabbard for loading. A launchable blade. The blade is based on a throwing knife and is made of lytium. The rest is haltium.
-485. Anonymous Craftsman
Lyttium. It's light. The other parts are more durable.
-486. Anonymous Craftsman
The cost is about 10,000?
-487. Anonymous Craftsman
The material itself is good, but it's a derivative of a dagger.
I'd say 6-8 for the set, 2-3 for the blade alone.
-488. Anonymous Craftsman
Isn't the blade too much?
-489. Anonymous Craftsman
That's why I said it's just romantic. It's just a dagger that can be thrown.
-490. Anonymous Craftsman
A dagger when held….ah.
-491. Anonymous Craftsman
So it uses the materials of a dagger, not a throwing knife….
-492. Anonymous Craftsman
That's what I'm saying. If I could devise a way to treat the blade as a throwing knife…maybe.
-493. Ertz
Are you forging the blades one at a time?
-494. Anonymous Craftsman
Currently, yeah. I'm thinking of trying casting, but will it make a difference?
-495. Ertz
It will change. If it's meant for throwing, you should. Well, you'll need to decide on a formula for the casting.
-496. Anonymous Craftsman
I'll start by casting the ballistic knife.
-497. Ertz
Oh, good luck with that.
-498. Anonymous Craftsman
I'll do it!