Getting a Technology System in Modern Day-Chapter 745 The Top Ten of the Conclave II

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Chapter 745 The Top Ten of the Conclave II

The Symmetra were a race entirely opposite to the Xor'Vak, born with frail bodies but possessing exceptionally intelligent minds. This intellectual prowess enabled them to become unrivaled blacksmiths and weapon artisans, capable of forging weapons imbued with the essence of the void. These unique weapons exhibited adaptive, semi-sentient properties, allowing them to evolve based on their wielder's needs.

However, their weak physical forms initially limited the level of craftsmanship they could achieve. This limitation was a significant blow to a race that took immense pride in their weapon-making abilities. In response to their physical shortcomings, they made the drastic decision to remove most of their weak body parts and replace them with advanced technology. They retained only the critical parts necessary for survival, which led to an immediate enhancement in both their strength and the caliber of weapons they could produce.

This transformation, however, had dire consequences. The drastic alteration of their bodies resulted in a significant reduction in their birth rate, prompting the leadership to impose strict regulations on body modifications. Individuals were now required to have a certain number of children and attain a specific mastery level by forging at least one weapon of a particular caliber before they could undergo further enhancements. This policy helped to stave off extinction, but the Symmetra's population remained relatively small compared to other civilizations in the Conclave.

Despite their reduced numbers, the Symmetra retained their position among the top ten civilizations due to the unmatched power and capabilities of the weapons they created. Their craftsmanship continued to be sought after, making them a formidable presence in the Conclave and ensuring their survival in a competitive universe.

In stark contrast to the Symmetra, who focused on crafting powerful metallic weapons from metals and their race-specific void energy, the Erythians dedicated themselves entirely to the creation and perfection of bioengineering. They became masters of developing organic war machines and enhancing their bodies with potent biological augmentations. This expertise allowed them to genetically modify their troops to adapt to nearly any environment or enemy, rendering them incredibly versatile in combat.

The Erythians’ technology revolved around biological warfare, deploying living organisms that served both offensive and defensive purposes. Their ability to produce low-quality living weapons in abundance meant they could overwhelm their enemies with sheer numbers, swarming opponents with countless organic combatants. While they struggled against technologically advanced or mechanical systems, their strength lay in their ability to send wave after wave of these living weapons to exhaust and overwhelm the enemy.

In addition to their swarm tactics, the Erythians were capable of creating powerful living weapons that could pose a threat even to a Xor'Vak royal. However, these formidable creations required significant resources, which limited their production and availability. Despite this constraint, the Erythians' unique approach to warfare and their adaptability allowed them to secure and maintain their position among the top ten civilizations in the Conclave, proving that biological innovation could be just as effective as traditional weaponry in the right hands.

Then there are the Zelvora, also known as the Masters of Psychic Warfare. This psionically gifted race excels in psychic combat and manipulation, leveraging their unmatched mental abilities to wield formidable power. They can influence minds, create vivid illusions, disrupt communications, and generate psionic fields that either enhance or hinder those around them. Additionally, their mastery of telekinesis allows them to manipulate objects with sheer will.

A Zelvora of significant strength possesses the capability to annihilate all life on a planet within mere months, provided there are no defenses against them. However, their powers come with vulnerabilities. They face backlash when confronting individuals who can resist their mental incursions, which can lead to severe repercussions for them. Moreover, their physical bodies are comparatively frail, often relying on psionic shields to protect themselves as they navigate the world.

To further bolster their strengths, the Zelvora have developed and maintain a hive mind system that connects their entire race, enabling rapid responses to any events within their civilization. When they find themselves in areas beyond the range of their hive mind, the strongest among them creates a mini hive mind, allowing others to join under their command. This temporary network functions until they can reconnect to the main hive mind, at which point control is returned to their leader. The intricate interplay of their mental prowess and hive mind coordination makes the Zelvora a formidable force, both individually and collectively.

The Yrral Coalition stands out as the only member of the top ten civilizations formed by multiple races that united before their discovery by the Conclave. They serve as the industrial powerhouse of the empire, with their strength primarily rooted in their ability to produce goods rapidly and at scale. This coalition operates the largest number of fleets and is the most advanced in the Conclave, boasting remarkable military prowess through their mastery of logistics and fleet management.

Their strategy embodies the principle that logistics wins wars; when faced with the loss of a million ships, they can counterattack with a staggering fifty million to secure victory. This overwhelming capacity for production ensures that they can maintain a continuous supply of military assets, often outmaneuvering opponents in large-scale engagements.

Another key component of the Yrral Coalition's power is their wealth. They possess abundant resources due to their role as a production base for many civilizations that lack the capability for cost-effective, large-scale manufacturing. This financial advantage allows them to acquire a wide array of technologies, further enhancing their technological tree and overall capabilities.

As for the Trinarians, they have mastered the art of spatial manipulation, granting them the ability to temporarily fold space, create portals, and shift positions rapidly across the battlefield. Their effectiveness in this regard depends largely on their mana reserves, which determine the scale and range of their spatial abilities.

The Trinarians are also the creators of the wormhole technology utilized by all who have arrived in this area, showcasing their advanced understanding of such mechanisms. This technology, while a few centuries old, indicates that they likely possess even more sophisticated versions that they have yet to release for sale, waiting to extract the maximum potential from it.

However, the Trinarians do have weaknesses. Their abilities typically require calm and focused preparations to execute effectively, as the manipulation of space demands extensive calculations. Consequently, if opponents can disrupt their concentration or create chaos during engagements, they can significantly hinder the Trinarians' ability to utilize their spatial manipulation techniques, leading to vulnerability in battle.

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