Girl Hero: Revenge on Goblins!-Chapter 3: Hero_2

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Chapter 3: Hero_2

That might have been the day when she looked around and could no longer see any living goblins; or perhaps it was the day she was dragged into the goblin den just like her close friend, engulfed in despair.

...By then, would anyone be as concerned for her as she was for herself?

Hero opened her eyes and looked up, staring at the excessively dazzling sun, suddenly zoning out for a moment, unable to find an answer to this question.

→☆→☆→☆→✧←★←★←★←

[Based on Agility, Charm, and Constitution, the current combat profession of the Hero is determined]

1. Dance Maiden

2. Thief

3. Ranger

4. Fencer

5. Beast Tamer

6. Superpower Mage

7. Anchor

8. Anchor

9. Elf Swordsman

10. Critical Success/Extreme Failure♛

D10=d10(10)=10

D2=d2(2)=2

[The current combat profession of the Hero~EXTREME~FAILURE~]

1. Unemployed

2. Impoverished Swordsman

3. Unemployed

4. Beast Spirit Mage♛

5. Unemployed

6. Dance Maiden

7. Art is an Explosion!

8. Judoist

9. Succubus Half-blood

10. Critical Success/Extreme Failure

D10=d10(4)=4

→☆→☆→☆→✧←★←★←★←

The Hero, who vowed to kill all goblins, naturally was not overestimating her abilities.

The Hero is an Innate Sorcerer, gifted by lineage and destiny, which allowed her to awaken her extraordinary ability typical of a Professional at a very young age.

She can hunt and absorb the souls of animals, transforming into the form of the corresponding beast.

However, she does not possess the talent (Intelligence) of a Mage and often struggles to remain conscious after transforming.

Moreover, most importantly, only the souls of creatures she has personally slain can aid a Beast Spirit Mage, thus she is now caught in a deadlock.

To transform into a formidable form, she must hunt formidable magic creatures.

To hunt formidable magic creatures, she must first transform into a formidable form.

The traits of her innate profession have put the Hero in an unsolvable cycle.

[The Hero's current form is—]

1. Cat

2. Dog

3. Chicken

4. Lizard

5. Snake♛

6. Wolf

7. Pig

8. Some ordinary animal (Anchor)

9. Some low-level monster (Anchor)

10. Critical Success/Extreme Failure

D10=d10(5)=5

The Hero currently possesses only one transformation, a snake.

During a return visit to the countryside to reunite with her grandparents, she boldly killed a snake with a shovel, awakening her talent and qualifying her for becoming stronger.

[Is the snake poisonous?]

1. Yes (Perception+5, Agility+5, ROLL Poisonous)

2. No (Perception+5, Constitution+5, Agility+5)♛

D2=d2(2)=2

The non-poisonous snake, leisurely slithering in the sun, which startled the Hero when she was young, was killed by a falling shovel, and its soul granted her enhanced Constitution and Agility after transformation.

Although it also makes her fear realgar and become immobilized when it's too cold around.

After all, it was just an innocent snake.

Nevertheless, the Hero, now possessing the keen senses of a snake after transformation, can easily defeat a grown man and has enough qualifications to become an Adventurer.

[How old is the Hero?]

D8+12=d8(2)+12=14

But now, a fourteen-year-old girl who grew up in a bustling city, has never experienced brutal combat, nor has she ever eagerly pursued power to consciously train herself.

Her enemy, the goblin, although weak and easily defeated by her now, is better at overwhelming with numbers and spreads like cancer across the world, proving difficult to eradicate completely.

[The Hero's Goblin Knowledge (close friend's tragic encounter +10)]

D100+10=d100(1)+10=11

[The Hero's Goblin Knowledge GREAT FAILURE!!!]

Filled with regret, the Hero tries to recall any specific traits and weaknesses of the goblins she aims to defeat,

but after pondering for a while, she realizes she knows almost nothing about goblins, except that they once hurt her close friend.

This is what life is like for girls living in the city...

→☆→☆→☆→✧←★←★←★←

[Hero's next actions—]

1. Head to the Goblin nest now!

2. Still need to study hard

3. Use my charm to allure them

4. Practice is the best teacher

5. First, go to the library to understand more♛

6. Just grab my longsword and go

7. Utilize your mischievous knowledge

8. "Goblins, come out and meet your doom!"

9. Anyway, just kill them, right?

10. Critical Success/Extreme Failure

D10=d10(5)=5

However, although the Hero is full of thoughts of revenge, they also have some self-awareness, knowing that sharpening the axe will not delay the chopping of firewood.

Since they know nothing about Goblins, it's time to learn.

They can't guarantee winning every battle, but striving to know oneself and the enemy should never be wrong.

→☆→☆→☆→✧←★←★←★←

[Goblin disaster history (the higher the level, the stronger the upper limit of Goblins, low attention -15)]

D85=d85(59)=59

[Detailed level of books about Goblins in the City Library (Library +20)]

D100+20=d100(9)+20=29

[How much did the Hero learn? (× Detailed level/100)]

D100=d100(39)=39

[The Hero's knowledge about Goblins increased by 11, now at 22]

→☆→☆→☆→✧←★←★←★←

Unfortunately, although tragedies caused by Goblins occur every year, every month, and even every day,

people still don't pay much attention to these weak Magic Creatures, since the world contains far greater threats.

The number of people killed by Goblins in the city each year might even be less than those killed in traffic accidents.

The history of Goblin disasters is indeed too extensive to be recorded; in every nation-wide Arcane Surge that threatens the world, Goblins are always present, usually serving as the most numerous cannon fodder under the protection and command of stronger Magic Creatures.

Nonetheless, there have been very few Goblin-led Arcane Surges in history, and those few are either described vaguely or ended up quelled before causing any significant upheaval.

Thus, even if Goblins cause numerous casualties, the main culprits are always the strongest Magic Creatures in the Arcane Surge, namely the Demon King.

And, possibly only existing in legends, the Great Demons capable of ravaging the world itself.

Only by defeating the leaders of the Magic Creatures can one truly solve the disaster of an Arcane Surge; focusing on the endlessly spawning Goblins is simply a waste of effort.

Closing the heavy historical book, the Hero sighed softly.

She was not one for loving studies.

Although she forced herself to absorb some information, until her head swam, her understanding of Goblins didn't surpass that of an average Adventurer by much.

But so far, her studies haven't contradicted her superficial knowledge of Goblins.

Individually weak with strong reproductive abilities, like leeks that cannot be fully harvested but must be cut nonetheless.

But after all, Goblins are just Goblins, not Chimeras, not Evil Dragons, not Flame Demons, or any other powerful Magic Creatures.

Although very disgusting, in terms of threats at the Kingdom level, Goblins are just a minor nuisance.

In the ecosystem of Magic Creatures, they are only slightly stronger than Slimes, low-level Demons.

Even the survival rate when encountering Goblins might be higher than that with Slimes, as Slimes digest humans regardless of gender, whereas Goblins at least spare the lives of females—though they might prefer to just die.

Although some scholars have pointed out that due to the vast number of Goblins, they cause significant casualties each year,

but again, the number of people killed by Bird Carriages in the city each year might still exceed those killed by Goblins.

For the victims, no matter how tragic their experiences, when viewed macroscopically, they are merely numbers.

Goblins, although disgusting, are too difficult and unworthy of extermination efforts for the Kingdom at this time, due to their resilience similar to cockroaches.

The Kingdom's military resources are limited; more attention and strength should be given to fighting Magic Creatures capable of breaching the city walls, slaughtering the city's inhabitants—Demon King Level—or other high-tier Magic Creatures that can directly destroy villages.

Regarding occasional casualties caused by low-level Monsters, these should be handled by Adventurers and Militia Groups, with possibly just the City Defense Army maintaining regular Patrols and clearance.

Though this doesn't guarantee absolute safety around the city's outskirts, there will always be some Magic Creatures that stray from the wilderness, causing those unfortunate incidents commonly heard of daily.

But the Hero knows that having lived peacefully in the city for fourteen years, she has no place to criticize the Kingdom.

From the Hero's position, it's difficult to judge whether the Kingdom's actions are correct or not; perhaps this is the way to bring safety to more people.

But for her personally, things are much simpler.

"...If no one else will do it, then I will."

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The Hero closed the book, stood up.

[Hero's next actions—]

1. Continue studying

2. Find a teacher

3. Hunt wild beasts

4. Hunt solitary Goblins

5. Purchase Equipment

6. Earn money

7. Search for Beast Spirits

8. Hunt solitary Goblins

9. Find Goblin nests

10. Critical Success/Extreme Failure♛

D10=d10(10)=10

D2=d2(2)=2