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Girl Hero: Revenge on Goblins!-Chapter 7: D3. Latent Heat_2
Chapter 7: D3. Latent Heat_2
Despite the awkward situation, the Goblin Shaman still dodged the first attack of Big Snake.
Her strangle filled with killing intent and passion failed to touch that filthy body, and the ear-piercing scream from the Goblin Shaman instead attracted over ten (16) goblins near the entrance of the mine.
However, with only primitive wildness left in his mind, the Hero clearly would not retreat just because of one ineffective attempt.
[Hero's Assault (Agility+23)]
D100+23=d100(85)+23=108
[Goblin Shaman's Action]
1. Chanting♛
2. Run
3. Command
D3=d3(1)=1
[Goblin Shaman's Chanting (Chanting speed determined by Agility, Dodge distance +80-74=6)]
D100+4+6=d100(57)+4+6=67
[Goblin Shaman's Chanting 67 < Assault 108, Failure, Goblin Shaman's chanting is Interrupted]
The cold snake body, with a weirdly moist and smooth feeling, gently wraps itself around the Goblin Shaman.
The touch of the cold-blooded creature's cold skin on the Goblin Shaman's skin interrupts his spell chanting.
He only feels his skin, burning with excitement and panic, cooled down... rather comfortably?
Snakes... might not be so bad after all?
But in the next moment, the snake body suddenly tightens.
[Hero activates skill: Sacrifice]
D10+d32=d10(1)+d32(27)=28
[Goblin Shaman's Strength is 4, default failure in escaping. Constitution is 9, Armor less than 1, default failure in resisting.]
[Goblin Shaman suffers from instant-kill damage]
The air in his lungs is squeezed out, and his chanting voice turns into a short, tragic scream.
Then without even a chance to tremble his vocal cords, the Goblin Shaman is crushed into a mess by the powerful constricting force.
The foul green blood and crushed bones are squeezed out, rubbing against the tough snake body, making the Hero blissfully hiss out and lick the air filled with the scent of death.
Ah—what a fascinating creature.
Of course, referring to the moment they die.
Her snake eyes twist, watching the goblins rushing toward the entrance.
[Goblin's Panic (Leader's death +30)(60 + flee)]
D100+30=d100(64)+30=94
Let me reiterate, goblins are weak, low-level, despicable magic creatures.
They lack loyalty, intelligence, and certainly, courage.
Faced with the gruesome sight of their powerful, ferocious, and magic-wielding leader dying before them, even with numerical superiority, the goblins' actions remain unchanged.
That is, they run away.
Panic spreads, and the goblins instinctively turn around and run, each trying to outrun their comrades.
→☆→☆→☆→✧←★←★←★←
[Hero's Hunt]
D100+23=d100(36)+23=59
Goblins fall into panic and are hunted down effortlessly by the Hero.
[Goblins exterminated: 10 killed, 6 fled]
[Number of goblins left in the mine 91-22-1-10=58]
[Remaining Goblins (58) Action]
1-6. Flee ♛
7-9. Power in numbers
10. Critical Success/Extreme Failure
D10=d10(4)=4
[Hero kills Goblin Shaman LV9, Experience +270 (Low-level Demon R3=30*LV). Hero kills 10 Goblins LV1, Experience +50]
[Hero's Experience 320/200]
[Hero Levels Up]
[Hero upgraded to LV7 130/400]
[Hero gains 5 Attribute Points]
[Hero's Constitution +5]
[Hero Beast Spirit Mage LV7]
Strength:10
Agility:18
Constitution:32 (Armor 3)
Intelligence:11
Perception:12
Charm:18
→☆→☆→☆→✧←★←★←★←
Deep within the darkness of the mine, on this lightless curtain of a stage, a wonderful ballet unfolds.
With the goblins' high-pitched screams as the soprano, the sound of flesh being crushed as bass, the impact of goblins being flung against the wall as percussion, and their shattered bodies flying and scattering as dance accompaniment.
The Hero indulges in crafting this performance, absorbed in the relentless command.
Her snake form senses the residual warmth of the goblins with its cheek pits, chases vibrations left by their bodies with her form, and locks onto their drifting scent with her forked tongue.
Catch up, then kill, either by whipping or by wrapping and casually flinging them away.
No matter up, down, left or right, it was a sturdy mining cave, collisions between flesh and rocks often ended in the latter's victory.
She favored strangulation, but too many prey sometimes led to an overwhelming happiness trouble.
The mine, which should have been Goblin territory, had become her hunting ground, where darkness could not hinder her performance even without any spotlights.
[Hero killed [] Goblin (fleeing Goblin D2, Perception 17)]
2d17=d17(17)+d17(4)=21
[Are there other exits in the mine? (1-5 none, the higher the number the more exits)]
D10=d10(8)=8
Goblins, apart from their reproductive ability, are creatures not superior to humankind in any aspect.
Even living in caves, their night vision was just slightly better compared to humans who had not yet adapted. Once plunged into complete darkness, they too would become like blind flies.
Relying not on vision, Big Snake moved like a dragon into the sea, perpetuating merciless slaughter in the darkness.
[Number of Goblins who resisted before dying]
D21=d21(9)=9
[Eliminated 21 Goblins, suffered attacks from 9 Goblins, Hero's Magic Power -30]
Easily killing more than a dozen Goblins, the Hero remained spirited.
Is this because she is now strong?
Perhaps so, but not entirely.
So-called battles, are all about compatibility.
The Hero had no weapons, no armor, not even claws or fangs after transformation, and couldn't be considered a Demon Beast.
Yet, she could withstand Goblin traps and easily penetrate the darkness of the cave.
Even as Goblins tried to desperately struggle, clutching at her relatively thick snake body, they would only end up being thrown against the wall, getting coiled and strangled.
But what if a warrior wielding a Claymore came here?
Leaving aside whether he could dodge the meditative insanity-inducing Magic Potion traps,
Once inside the cave, he would find his vision obstructed by darkness, the narrow passages preventing him from swinging his sword, and the stony ground making walking difficult.
If he lit a torch, he would be hit by rocks thrown by Goblins hidden in the darkness or even directly taken down by Goblin Shaman's magic.
In close combat, if his hands were restrained by Goblins, he couldn't swing his sword, if he lost his balance, he would fall,
Then even the sturdiest armor couldn't protect his whole body, he would either be killed by the little devils using pickaxes and shovels, or become a delicious meal on the Shaman's earth spike barbecue.
However, what would happen if this Claymore-wielding warrior, destined to die a frustrated death in the mine, encountered Big Snake currently wantonly hunting Goblins in the wilderness?
The Hero's constitution was not yet able to resist a Sharp Sword, and her Iron Armor would not be as fragile as a Goblin's.
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That is to say, she could likely be directly bisected by the Claymore, easily defeated.
But even if this analysis were told to the rational Hero, she would just calmly shake her head.
"It doesn't matter if I can't defeat a warrior, as long as I can kill Goblins, that's enough."
Fervently and obsessively chasing the stench in the air, Big Snake left a grim green trail on the floor of the mine, continuing deeper into the darkness...
[How many Goblins escaped? (Remaining 37, 3 corridors)]
3d12=d12(8)+d12(12)+d12(4)=24
→☆→☆→☆→✧←★←★←★←
However, even Big Snake immersed in the joy of slaughter couldn't manage to split into three to intercept those escaping Goblins.
After killing another thirteen Goblins, her perception could no longer find those charming green skins.
Big Snake, lonely, flicked her tongue, her tail crushingly flattened a Goblin's head, bursting out a vomit-inducing pulp like an expired rotten watermelon.
Presumably these lower beings, considering it a Demon Beast invasion of their nest, would no longer dare to return to that dark cave filled with Goblin deaths.
Perhaps only time, when the bloodstains dry and scents dissipate, will new green skins dare to enter this region.
[Abandoned Mine LV9 cleared]
→☆→☆→☆→✧←★←★←★←
[Battle Settlement]
[Hero killed Goblin LV1*34, Experience +170]
Although attacked by several Goblins who desperately bit and clawed, their life-threatening struggles were more feeble than a best friend's tickling to the tenacious Big Snake.
[Hero cleared the map: Abandoned Mine LV9, Reward Experience +900]
[Hero's Experience 1200/400]
[Hero's Level increased]
[Hero upgraded to LV8 800/700]
[Hero's Level increased]
[Hero upgraded to LV9 100/1100]
[Hero gained 10 Attribute points]
[Hero's Constitution +6, Intelligence +4]
[Hero LV9]
Strength: 10
Agility: 18
Constitution: 38
Intelligence: 15
Perception: 12
Charm: 18
Beast Spirit Magic Power: 190
Note: Hero's experience requirement formula is to add +100 on the increment of the previous level per level up
→☆→☆→☆→✧←★←★←★←
"Wake up, child, killing Goblins alone won't make you a High-level Professional."
A seasoned Adventurer looked at a fledgling newcomer with care.