Goblin King: My Innate Skill Is OP-Chapter 307: Authority

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I couldn't help but grin on reading the notifications.

I had stepped into the clearing of behemoths knowing exactly what I wanted out of it—Evolving—and sure enough, the detour had paid off in full.

I pulled up my status window immediately to view the changes.

[Status Window]

Name: Eli Cross

Race: Goblin

Title (v): Drugar's Chosen

Class: Dimensional Sovereign

Level: 55

HP: 2135 / 2135

MP: 1335 / 1335

Kill Count: 21

[Stats]

Strength: 97+15

Stamina: 117+15

Agility: 99+15

Intelligence: 85+15

Perception: 80+15

(Available Points: 65)

[Skills]

Innate Skill: [Phase Walker (SSS)]

Class Skills: [Rift Annihilation (Active) – SSS] [Event Collapse (Active) – SSS] [Fractured Existence (Passive) – SSS] [Paradox Step (Passive) – SSS] [Sovereign's Domain (Active) – SSS] [Dimensional Gate (Active) – SSS] [Essence Reforging (Passive) - SSS] [Absolute Lock (Active) - SSS] Absolute Phase (Active) – SSS] [Void Severance (Passive) – SSS] [World Partition (Active) – SSS]

Four new class skills had been added, and judging by the pattern my class had followed so far, they would be just as monstrous as the rest.

The excitement threatened to run ahead of my reasoning, but I forced myself to rein it in and opened the description of the first new skill.

[Absolute Lock (Active) – SSS]

Forcibly anchors targets to fixed spatial coordinates, preventing all forms of movement, teleportation, or positional shifts. 𝕗𝐫𝚎𝗲𝘄𝐞𝕓𝐧𝕠𝘃𝕖𝐥.𝐜𝚘𝚖

Base Duration: 3 seconds

Maximum Duration: Up to 10 seconds (significantly weaker targets)

Reduced Duration: Against stronger opponents

Can affect multiple targets; effectiveness decreases as target strength increases.

Cost: 600 MP

Cooldown: 2 minutes

I felt a slow grin spread across my face.

Absolute Lock anchors enemies in space, fixing them to a single coordinate as if reality itself had decided they were no longer allowed to move.

Three full seconds of absolute immobility.

I paused there, letting the implications unfold properly.

Three seconds in a high-level fight was not a short window. It was an eternity.

Even if the duration was shortened against powerful opponents, even if it only held for a single second in a high-level confrontation, that single second could decide everything. In fights where reaction time measured in fractions determined survival, freezing someone in place for even a heartbeat was equivalent to placing a blade at their throat.

And the fact that it could affect multiple targets made it even more ridiculous.

No doubt, it was a useful skill.

But that cost...

Six hundred MP wasn't trivial.

That was nearly half of my current mana pool. Not something I could throw out casually without thinking two or three steps ahead. If I burned that much mana recklessly and failed to secure a decisive advantage, I'd be the one left exposed.

So it wasn't a spam ability.

It was a pivot.

A turning point.

Something I would use when a fight reached a stalemate and I needed just a slight edge to break it open. Or in situations where I wanted to end things decisively, freezing a target in place while something like Rift Annihilation or a precise Aether Compression tore through them before they even understood what had happened.

And yes… I could already imagine using it to flex against weaker opponents. Locking their bodies in space as they struggled helplessly, only for a spatial slash to rend them apart in the next instant.

Cruel? Maybe.

Effective? Absolutely.

Still, the cost wouldn't remain as intimidating forever. My MP pool was constantly expanding with each level gained, and evolution had just pushed it even further. Six hundred MP now felt steep, but a few more growth spikes down the line and it would become manageable, maybe even trivial.

I grinned at that thought.

Then I moved on to the remaining three class skills

If the first ability was already that absurd, I genuinely wondered what the others would look like. So I opened the description of the second.

[Absolute Phase (Active) – SSS]

Description: The user can temporarily shift his existence out of the physical plane, phasing beyond conventional space for a duration of 3 seconds.

During this state:

– User becomes completely untargetable.

– All incoming physical, magical, and energy-based attacks pass harmlessly through his prior location.

– Area-of-effect abilities, environmental hazards, and tracking skills lose lock.

The user cannot attack, cast abilities, or interact with the environment while phased.

Upon re-entering the physical plane:

– All active debuffs affecting Eli are cleansed.

– Harmful status effects such as poison, burn, stun, slow, curse, and suppression are removed.

This skill may be activated even while under skill-use restriction, silence, suppression, binding, or sealing effects, unless the restriction originates from a being of overwhelmingly superior dimensional authority.

Cost: 600 MP

Cooldown: 2 minutes

"Oh…"

That was the only sound that left me at first, and even that felt insufficient for what I was reading.

I let the description settle in my mind before drawing the obvious conclusion.

[Absolute Phase] was essentially an emergency escape button.

Three full seconds where I simply wouldn't exist in any way that mattered to my enemies. No target to lock onto. No body to strike. No presence to trace.

For that brief window, not even area-of-effect attacks or environmental hazards would be able to touch me.

And what truly elevated it beyond a simple escape tool was the clause that followed: it could be activated even under silence, suppression, or binding, which made it far more dangerous than it initially appeared.

This wasn't just a defensive skill.

It was insurance.

The kind you only realized you needed when it was almost too late.

And the cleanse upon re-entry? That alone was ridiculous.

Poison, burn, stun, slow, curse, suppression—all wiped clean the moment I returned to the physical plane.

That meant even if someone managed to land something crippling, I could simply step out of reality and come back refreshed.

It would have been an absolutely deadly offensive tool if I could attack while in phase mode. But that wasn't what the skill was designed for.

Against someone overwhelmingly powerful, it would allow me to disengage cleanly, reset my position, and purge any crippling effects they had layered onto me.

Thinking about it, if I had possessed this when facing Ariel's mother—the fox matriarch—things might have unfolded differently. I could have phased out of her debuff the moment it took hold, stepped outside her perception entirely, and fled.

Then I wouldn't have to carry a burden named Ariel on my neck.

But this was just a what if scenario.

Overall, it was another ridiculously powerful skill.

I moved on.

Next was Void Severance.

[Void Severance (Passive) – SSS]

Every fifth successful offensive strike destabilizes the target's internal spatial structure, generating a micro-dimensional rupture within their body.

Effects:

• Inflicts Internal Void Damage that bypasses external armor, physical defenses, and surface-level resistances.• Disrupts regenerative processes at the rupture site, preventing enhanced healing or accelerated tissue restoration from fully stabilizing the damage.• Reduces all healing received by the affected target by 40% for a short duration following activation.

Void Severance triggers automatically and cannot be manually activated. The effect requires sustained combat engagement to initiate.

Note: Entities possessing overwhelmingly superior spatial authority may partially resist or mitigate rupture formation.