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I Can Get 1,000,000x Returns from Selling Anything!-Chapter 57 --Promotion to Legendary Rank
[Ding! You are editing an A-rank task: Merit Points Exchange!]
[Task Details: 1 Gold Coin = 1 Merit Point (covered by Doom Guild)]
[Task Start: 1 hour from now, Duration: 24 hours]
[Task Description:]
Each player limited to exchanging 10,000 Merit Points (to prevent abuse)
Exchanged Merit Points can be freely used (equipment, skill books, military rank upgrades, etc.)
After double-checking, Daniel clicked Publish!
The next second, World Channel exploded!
"What... what is this?!"
"Am I seeing this right? 1 Gold Coin = 1 Merit Point?!"
"God Faustus has lost it? Imperial Merit Points are extremely valuable. He’s offering 1 Merit Point per Gold Coin?!"
"This can’t be real... isn’t this giving it away for free?!"
"Are you idiots? It’s officially issued as a task. Even if it were fake, it becomes real!"
"Hahaha... amazing! I saved 300 Gold Coins; now I can get 300 Merit Points!"
"I only have 100 Gold Coins... if I’d known, I wouldn’t have bought that crappy sword!"
"Hurry! Only one hour to go!"
"Why is God Faustus doing this? Isn’t he losing money?"
"Who cares why! We can get Merit Points, that’s enough!"
"Exactly! God Faustus must have his reasons; we just enjoy the benefits!"
"Last time during the goblin hunt, I exchanged Merit Points for a full iron-grade equipment set—leveled up instantly!"
"Jealous! I didn’t participate, regret it so much!"
"This time, we’re going all out!"
...
[Eternal Eagle Guild]
"What do you guys think?"
"Can’t figure it out."
"1 Gold Coin for 1 Merit Point... the value of Imperial Merit Points is unquestionable. Doing this, isn’t he losing a fortune?"
"He doesn’t seem to be lacking Gold Coins. Unless... he doesn’t care about Merit Points at all?"
"..."
"Also, he’s God Faustus."
"So... what do we do? Exchange or not?"
"Exchange! Why not? Each person can get 10,000 Merit Points; exchange as much as you can!"
"Notify all members to prepare Gold Coins immediately!"
...
Daniel watched the World Channel frenzy, a faint smile forming on his lips.
Losing money? How could he lose money?
He had Millionfold Boost.
500 billion Gold Coins exchanged for 1 billion Merit Points—this was the first layer.
Then he offered players 1 Gold Coin = 1 Merit Point.
Players received Merit Points, used them to grow stronger.
Stronger players level up faster.
What players didn’t know:
Every time a player exchanged 1 Gold Coin for 1 Merit Point, he triggered Millionfold Boost, receiving 1 million Gold Coins back!
All he paid were the system’s Merit Points.
Merit Points could be obtained with Gold Coins from the Empire:
500 Gold Coins → 1 Merit Point
1 Merit Point → Player gains 1 Gold Coin
Player’s 1 Gold Coin triggers Boost → returns 1 million Gold Coins to him
1 million Gold Coins → exchange for 2,000 Merit Points
And repeat.
This was a highly profitable, multi-win operation.
One hour passed quickly.
[Ding! Your task "Merit Points Exchange" is now live]
[Current participants: 11,043,957]
[Merit Points spent: 147,326,000]
[Gold Coins gained: 147,326,000]
[Millionfold Boost triggered: Gold Coins +14,732,600,000,000]
Daniel looked at the long string of numbers on the system panel, expression unchanged.
Merit Points spent were less than one-fifth.
He currently had 1 billion Merit Points, just used 180 million, leaving over 800 million.
Half an hour later:
[Current participants: 95,387,948]
[Merit Points spent: 742,817,000]
The number of participants and exchange speed slowed noticeably.
This indicated that most players were running out of Gold Coins.
After all, the server had only opened a few days, and ordinary players saving even a few hundred Gold Coins was already impressive.
Those able to spend 10,000 Gold Coins on Merit Points were already minor tycoons.
Nearly 700 million Merit Points had been exchanged—enough for the players to use for a while.
Next, it was time for business.
Daniel opened the task panel and spent Gold Coins to stack Merit Points to 3 billion.
He nodded at the long list of numbers in the Merit Points panel.
However, his military rank was still Apprentice—the medal Adrian had given him back in Starter Village.
[Apprentice Merit Medal]
Effect: +20 to all core attributes, unlocks basic military exchange permissions.
It was time for an upgrade.
He opened the Military Rank Exchange interface.
[Imperial Honor Military Rank System (Nine Levels)]
Apprentice: 1,000 Merit Points
Cadet: 10,000 Merit Points
Official: 100,000 Merit Points
Special Ops Level 3: 500,000 Merit Points
Special Ops Level 2: 1,000,000 Merit Points
Special Ops Level 1: 5,000,000 Merit Points
Honor: 100,000,000 Merit Points
Hero: 500,000,000 Merit Points
Legendary: 1,000,000,000 Merit Points
Daniel’s gaze landed at the top.
He was currently Apprentice level and could ascend all the way.
From Apprentice to Legendary, a total of 1,606,611,000 Merit Points were required.
He had 3 billion Merit Points, more than enough.
[Ding! You spent 10,000 Merit Points and promoted to "Cadet"!]
[Ding! You spent 100,000 Merit Points and promoted to "Official"!]
[Ding! You spent 10 million Merit Points...]
...
System notifications sounded continuously.
Daniel’s military rank soared.
[Ding! You spent 1 billion Merit Points and your rank has been upgraded to "Legendary"!]
Golden light shimmered. A brand-new medal appeared on his chest.
[Legendary Merit Points Medal]
Effect:
Four Core Attributes +2,000
All portals and transport within the Empire are free
50% discount at official imperial shops
During national wars, commanded troops gain +10% Attack and Defense
Unlock exclusive treasury at the military supply depot to exchange rare resources
Can mobilize portions of the imperial army (requires military position coordination)
Description: Supreme-grade honor for humans; in the history of the Empire, fewer than ten people have ever earned this medal!
Daniel looked at these effects, a faint smile on his lips.
Four Core Attributes +2,000—100 times higher than Apprentice level!
Free transport and 50% shop discounts were expected.
The most critical was the fourth effect:
During national wars, commanded troops gain 10% Attack and Defense bonus.
10% equates to one extra combatant per ten soldiers.
For a million-strong army, that’s an extra 100,000 effective troops!
And in battle, the effect cannot be summarized by simple math.
This 10% bonus was extremely powerful.







