MTL - Almighty Game Designer (Almighty Video Game Designer)-Chapter 1101 Alterac Valley (three more)

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The original version of the Alterac Valley was not supported.

In that version, it is usually not tactics, but the number of people who decide the outcome. Because there is no concept of reinforcement, the entire Okuyama battlefield is likely to hit the night from day to night, and at that time there is no concept of cross-service battlefield. For those camps, In the case of a balanced server, the number of people who hit the middle of the night is not enough, so the winners and losers are separated.

Later versions of the Alterac Valley carried out a series of reforms, mainly in two ways:

The first is that the various complex mechanisms inside have been completely weakened, including the removal of most neutral npcs, the weakening of the guard's attributes, and the fact that many powerful callable npcs no longer appear.

The second is to join the concept of reinforcements, so that the duration of the Olympic Games in each round is controlled.

On the whole, this change tends to speed up the pace of the battlefield. After all, a battlefield can't make a result from the daytime to the night. It's hard to say how good the game experience is.

Moreover, the honor awards of the battlefield mainly come from the key nodes that occupy the strongholds and win the victory. The alliance and the tribes are infinitely stalemate on the plains of the battle. Both sides can't get too many honor points, which is a serious waste for time.

In the original design, Okuyama's design idea is a large interactive pve game, in which the pvp content only takes up a part, the player has to complete various tasks, and has a key impact on the battlefield through many key npcs.

For example, after the player rescues the Air Force Commander, he will turn over all kinds of items. After paying enough, he will hear the Air Force roar and fly to the other side to open the bombing.

Or the player can capture his own animals and kill enemy animals (the alliance is a sheep, the tribe is a wolf), and then you can summon your own cavalry units to charge.

In addition, you can summon special forces support, upgrade military defense, and even summon the ultimate unit to control the battlefield.

After paying enough Alliance soldiers' blood or storm crystals, the druids will come to the plains of the battle, and the players will assist them in the summoning ceremony, summoning the king of the forest, Ivers, or the king of ice and snow, Lockhola.

That is to say, that version of the Okuyama battlefield is not a simple battle between the Alliance and the Horde players, but relies on numerous means to enhance the combat power for the friendly forces in order to win the normal war.

Of course, it sounds good, but in fact, as the version changes, there are some problems.

Because it takes a lot of time to complete these tasks, in terms of the mechanism of summoning cavalry, players need to spread out to catch the wolf and kill the sheep. After collecting various items, they have to run back and pay, so there is a contradiction:

If the strength of the npc is weak, the opposite player will directly assemble your tower, and then you will collect things in a sly manner, and then you will be smashed by a wave; if the strength of the npc is strong, both sides will collect resources. The battlefield has become a battle between npcs, and the time of this battlefield has been multiplied exponentially, which runs counter to the goal of speeding up the battlefield rhythm.

So later, these complicated mechanisms have basically become untouched. Alliances and tribes tend to be fast-paced offensive and defensive. Every player is especially important. Collecting people to collect these things is tantamount to slowing down the rhythm. It is.

Therefore, this version of the Alterac Valley produced by Chen Mo also retains the npc mechanism, but joined the concept of reinforcements. After all, if it is a battle for one night, it makes no sense. Like the league is obviously at a disadvantage, and then slamming the bridge, as a result, no one can win, it sounds very passionate, but it is not the case.

When Chen Mo saw it, there were about 100 left in the league's reinforcements, and there were more than 400 left in the tribe. This is too bad.

It is not that the alliance is weak, and the predecessors in the battlefield dominated the battlefield for a variety of reasons. Because of the value of the tribe, most of the players who started to choose the tribe are pure men who like to kill people. What kind of party and scenery party generally do not choose the tribe. So the tribe's cohesiveness is higher at first.

Of course, the later version of the alliance is dominant, so that the island of conquest has become the island of alliance, which is another afterword.

Apparently this battle belongs to the battle of disparity between the two sides. The Alliance lost a lot of towers at the beginning and was so ignorant that it can only retreat to the bridge. The commander obviously didn't know about this battlefield. Fortunately, he was more diligent, and he always wanted to hurry and return to the bridge defense.

The bridge is very well guarded, because the terrain of the alliance is tight inside the outer pine. The defense line of one tower and two towers can be said to be riddled with holes, but the bridge is absolutely easy to defend. Anyway, all kinds of blizzards, fire rain and long-range skills are thrown crazy on the bridge, not to mention the tribe, and even flies are difficult to fly over.

The two sides were so deadlocked, but although the Alliance held the bridge, because of the existence of the reinforcement mechanism, the tribe used three heads to change the head of the league.

Chen Mo sent a message on the battlefield channel: "Give me the battlefield leader."

He was afraid that the current battlefield leader did not see it and brushed it twice.

As a result, the title of the next second was changed to his head. Obviously, the former battlefield leader also wished to hurry out of the individual.

Chen Mo quickly divided the current team. The thieves and the druids were all thrown into the 7 and 8 squads. The front squad also basically focused on professional collocation, ensuring that each squad has a remote occupation and a healing profession.

"Everyone listened to me, the 1234 team continued to guard the bridge, the 56 teams rushed to the bridge with me, and covered the 78 squad. The 78 squad sneaked me to touch the tribal defense line. Don't hit people, always give me Sneak to the middle of the battle plain, keep stealth and wait for my next order."

"Still outside, if you are a sneak career, go directly to the plains, if not, die back. Hurry up, move."

Chen Mo said, while playing the tactical arrangement in the battle channel.

I have to say that the title of the battlefield leader is still useful. Most of the leagues are already in the stage of losing, because they feel that they can't win in this way, and they can't retreat (returning the debuff that will have deserters). Now I see that such a tough command has appeared. I started to move spontaneously.

Although many people are still lazy and do not know what they are doing, but at least the Alliance players who are on the edge of the bridge, all gathered in accordance with Chen Mo's request.

Now the tribe has occupied the Thunder Spear cemetery across the bridge. The resurrection point of the two sides is very close, and there is a bridge. Therefore, Chen Mo can not venture into the nest, in case the first wave did not rush down, was the wave of the tribe, then Chen Mo will play again and return to the sky.

Most of the 78 squad's sneak occupations are at home, and a few of them sneak out and are scattered around. Others are waiting for Chen Mo’s order behind the bridge, waiting for the 56 squad to rush forward, and they sneak past the gap in the tribal line of defense.

Although I don't know if it is useless now, but since it is already done, try it.

First set a small goal, such as 1 second to remember: mobile version of the reading URL:

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