MTL - Almighty Game Designer (Almighty Video Game Designer)-Chapter 1145 The future at your fingertips (two more)

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In addition, the unfair competition mode is also very enthusiastic in the player community.

The so-called unfair competition mode is actually like "Dawn Killing Machine". The game itself is pvpppp. It is single-to-many, but single player has obvious advantages in combat power or game mechanics.

Chen Mo has already put "Dawn Killer" on the alternative project of research and development, but it has not yet started.

In general, this unfair competition mode can be applied to many games, and for players, this game mode has a very unique appeal.

For example, in the competitive games of "League of Legends" and "Watching Pioneer", the unfair competitive mode can be opened. One player controls the sledgehammer, and the damage of blood volume, attack power and e-skills are greatly increased, while other players play Ordinary heroes, trying to escape from the sledgehammer's hands and working hard to activate the map mechanism.

Of course, this mode must have a matching game map and gameplay mechanism, in order to ensure the balance of this model as much as possible, otherwise it is easy to cause "butcher player-1" situation.

The free exploration mode is to hide the specific winning conditions of this game, and the player will explore it spontaneously.

For example, the same escape game of "Escape", the player's winning goal is no longer in accordance with the previous established route, but to find key clues in the huge Jushan mental hospital.

If the player still plays the game according to the original route, he may find that there is a wandering fat man on his own path, or the story that should have been triggered is not triggered at all, and even the mental hospital's architectural layout has changed...

In a limited time, the player is not only going to survive, but also enters the unknown room in a deadly manner, and suffers a lot of horror to open the door, just to get a small note from the drawer or the shelf, to explain the next step. The clue.

Only the player can purposely explore the next area based on this clue, in order to finally find the exit from here.

Of course, there are also free-exploration modes that are not so scary. For example, there are also exploration modes in Assassin's Creed. Players don't need to be scared, but they have higher requirements for stealth and assassination skills. They must be in a large number of Templar enemies. Stealing key props, but also assassination by the way, in the multiplayer mode, we must separately complete different mission objectives.

The free exploration mode is the mode with the highest degree of freedom. Although it may not be as obvious as other modes, it is enough to fill in enough content.

In the last mode, the entertainment mode is even more open. In addition to arranging the players to play undercover mode, there are many game modes that will make players feel "your neuropathy".

For example, the biggest difference between the multi-person and the single-player mode is that the player can hook the other players with a sledgehammer, and the two players who connect with the sledgehammer will use the unique game. The physics engine performs calculations, producing a series of uncontrollable consequences.

For example, if the first player hooks the cliff and the second player hooks the first player, then the result of the first player slapping the hammer may be to take the second player out, or possibly the second. Players dragged down...

As a result, "Digging for Land" instantly changed from a suffering game to an entertainment game. Players can cooperate with each other to easily pass customs, and they can drag each other very shamelessly...

There is also the true God of War experience based on "God of War 4", which can be attached to the son to experience how the bloodless mode is metamorphosis.

Of course, what the players most talk about is the "unsynchronized mode" of Assassin's Creed.

According to the setting of Assassin's Creed, when the protagonist's synchronization rate with the ancestors is insufficient, there will be a series of strange phenomena, such as heaven, earth, flying, ghosts, taxiing, flat ground, crocodile walking upright, aerial Swimming, spiral flying, etc...

When the player experiences the asynchronous mode of Assassin's Creed, no one knows what will happen to this strange world...

Some players have a slap in the face, isn't this a game bug??

But soon there are enthusiastic players to explain: "No, this is certainly not a bug! This is a game mode that Serent deliberately made. In the plot, there is corresponding setting support! It can be seen that these bugs are deliberately produced. You can see the imagination of Serent!"

Many players have experienced the "God to the World Jackals" and said that when did you give out a fun sea battle game? It is best to ship the sky!

Learn about the flying Dutchman?

Chen Molu said happily: "Let's say that Pirates of the Caribbean has been added to the R&D plan..."

......

Players quickly immersed themselves in the new oasis world, and they are full of praise for the game modes that are open to these brains.

In fact, this updated Oasis 1.0 version is not only an integration of these super ips, but also an exploration of the multi-game world.

For the players, they have never had this kind of gaming experience, so they feel very novel.

These big ips can be said to be a huge world with a very high degree of completion. It is a waste to just use them to present a story.

The classic characters and classic settings in the game can be used for repeated interpretation and interpretation. When the classic ip and the new gameplay collide together, it will often spark a beautiful spark.

Integrate countless huge game worlds, let players play the adventurers of time and space, turn the world of the earth into the main universe, and other game worlds become parallel universes around the earth, let the real world It is highly integrated with the game world.

Even one day, all the players can forget that those are games, let them think that they are all real things, and the boundaries between the real world and the game world are constantly blurred...

At that time, the game was considered to be the ultimate, and that is what Chen Mo has been pursuing, the future direction of the game.

From the current point of view, "Oasis 1.0" is just a platform to integrate various games, but in the near future, it will become a highly unified game world.

Players can travel through the oasis in a small world, gain special abilities in these small worlds, and create themselves into a unique role with unique combat capabilities.

Different players can work together to complete a script through the matching system, and even hold a match, decide the strongest player, and set foot on the peak of the game world.

For Chen Mo, these are not empty illusions, but a future at your fingertips.

Maybe by that time, the oasis should be renamed the world of the Lord God? To find this site, please search for "6 hairs" or enter the URL: