MTL - Almighty Game Designer (Almighty Video Game Designer)-Chapter 21 Art and music

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After the adventure mode is set, Chen Mo continues to focus on other games such as mini-games, puzzle mode, and survival mode.

With the accumulation of adventure modes, these other modes are relatively easy, and they are completely physical. Chen Mo is not as desperate as before. While playing and playing, it takes less than a week to do other modes.

Features such as Zen Garden, illustrations, achievements, and stores are simpler and complete in three days.

Chen Mo finally spent another three days testing it, and passed the adventure mode all over again. He looked at other patterns and found no unknown bugs. He modified several details.

At this point, Chen Mo basically did not work day and night, spent more than a month, finally to the main part of the "Plants vs. Zombies" was made.

In previous lives, Plants vs. Zombies was made by a designer, an artist, a musician, and a programmer for three years. However, most of the time is constantly changing. Designing a solution and optimizing the user experience, constantly polishing, to make such a boutique game.

For Chen Mo, he doesn't need to write code, nor does he need to do too much numerical tuning, and he doesn't need to find inspiration, change design, completely copy it, and it takes a month to explain that game development is not ordinary. It’s as simple as thinking.

However, this is not complete.

In the current game, the gameplay is basically complete, but the art resources are all free alternative resources on the editor. The style is not uniform, and many models and original paintings are not suitable in size. It looks like a garbage mountain. It’s no exaggeration to describe it with horror.

Moreover, the whole game does not have any music or sound effects, and there is no tension in playing at all. The combat feeling in combat is almost zero.

Chen Mo’s next time is to upgrade the quality of art and the quality of music to the standards of previous life.

Fortunately, the image of those plants and zombies has been recorded, and there are sketches on the computer. The next job is to complete the work. However, this process is rather painful. Chen Mo must paint all the way, but also adjust his own movements.

More than forty plants, more than twenty zombies, and each plant and zombie has its own movements, this amount is not small.

Fortunately, the original paintings of these plants and zombies are relatively simple, especially the appearance of many zombies can be reused, so not too much.

Chen Mo’s original paintings are not high, but after all, the style of the game is relatively cartoon, and the lines and color schemes are not too complicated, so Chen Mo can still cope with it.

Of course, Chen Mo can also spend money to find someone to do, but Chen Mo has to explain his needs in detail with other painters, not to mention the fact that Chen Mo is not necessarily satisfied, so he thought about it, or a bite. I have done it myself.

On average, Chen Mo can complete a plant and a zombie in a day, plus the interface, loading map and other resources, Chen Mo spent a total of nearly a month and a half, only to get all the art resources.

Then there is music and sound effects.

After Chen Mo ate the skill book, the music sound skill is now 10 points. It is definitely impossible to say that it is impossible to make it out of thin air, but it is not difficult to restore the classic bgm.

The bgm of "Plants vs. Zombies" also belongs to the classic bgm. Many melodies have been remembered until now, although they can't be 100% restored, but at least they can do it.

However, some of the more unpopular gameplay and system bgm, Chen Mo is not quite clear.

Novice guidance, preparation interface, classic scene, night scene, boss battle scene, Zen Garden... These classic bgm, Chen Mo can basically recall, according to the previous melody, a few bgm are simply synthesized. Basically able to do it.

As for the less important bgm, Chen Mo had to find some free resources for casual games in the editor. He is looking for some styles that are relatively close, so it is not too bad.

As for the sound effects, Chen Mo can only find it in the editor, but fortunately, there are a lot of sound effects in the editor. As long as it can withstand the pain, I can always find the same.

The music plus sound effect took another two weeks of Chen Mo, and finally it was basically satisfied.

Chen Mo tested it for more than a week, played it over and over again, and fine-tuned some places that he felt uncomfortable. In the end, the game was officially researched and completed, and it took more than three months.

Chen Mo packs the games that have been tested. The final installation package size is 127m, which is slightly larger than the previous ones, but it doesn't matter. This resource is very small for the parallel world game industry.

Chen Mo has prepared two platform installation packages for this game. The pc platform and mobile phone can be downloaded and installed, the account data can also be interoperable, and there is a simple ranking function.

The last step is about what account the player is using to log in.

Chen Mo basically did not think about it, and directly chose to use his company's official account, which is the "Thunder game pass."

In fact, Chen Mo has other options, he can let users associate social platform accounts, or use the account of the emperor game platform.

Dijia Intercom Entertainment is the largest channel provider and developer in China, and most of the players have the account of the emperor game platform.

Moreover, the emperor's mutual entertainment also allows other games to log in with their own platform accounts. Many designers are too troublesome to use the account of the emperor's game platform.

If you log in with this account, it is very convenient for the player, Chen Mo's game can get more users.

Many players are too lazy to re-register for passes, verify mobile phones and ID cards, and even this step may cause players to lose.

However, Chen Mo decided to use the "Thunder Game Pass", even if he sacrificed some users.

The reason is very simple, whether it is associated with the social platform account, or use the emperor game platform account, Chen Mo is subject to people, even if the emperor to the game platform does not earn a penny, it is also a loss for Chen Mo.

These player data is an invaluable asset. In the future, Chen Mo will develop a lot of games. He will fight with these monopoly channels sooner or later. Instead of half-breaking his face, it’s better not to have too many relationships at the beginning. .

The game is done, and you can't hang it in the app store for the time being.

Because Chen Mo is not sure about the players in the parallel world, whether the taste is the same as the previous life, if there is a difference, then the game still needs to make some adjustments.

Chen Mo installed "Plants vs. Zombies" on the computer and mobile phone of the experience store, ready to look at the players' reactions, and then decide the promotion strategy of the game.

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