MTL - Fatal Shot-Chapter 12 Double armor

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There are many types of damage effects in Wars, and the "severe injury" and "weakness" states are the most common players encounter.

[Serious] - When the health is below 5%, the character will be seriously injured. The life indexes have dropped to a very low level, and the action has become extremely difficult. Don't talk about fighting. There may be no effort to touch the blood and add blood.

In addition, when the health is below 15%, there will be a weak state, which is a negative state similar to a serious injury but to a lesser extent.

The wind fell this gun and directly harvested more than 95% of the life of the heavy machine gunner. He hit him into a "severe injury" state. Because of the impact of the bullet, the body of the machine gunner fell directly backwards. Go on.

And, very coincidentally, because he was still clasping his hands on the "Fire Snake" heavy machine gun when he fell to the ground, the direction of the barrel was turned a small angle.

Then, very unfortunately, there were several bullets hitting the front of the gray warrior who was hiding behind a mound and preparing to take blood supplements on his body.

"-245!"

"-214!"

"-199!"

"-203!"

"-235!"

A series of damages emerged from the top of the gray warrior's head. The impact of a bullet was to drop the blood in his hands and drop it to the ground.

"I am! What do you do with the old fire?"

The gray armor warrior was beaten by the attack behind him. He responded with a bullet from the machine gunner and shouted.

It must be mentioned here that after the team was not formed in the "War of War", the setting of the attack of the same team members was ignored, and there was no such setting as "Peace Mode" or "PK Mode".

In fact, in any case in the War, you can attack each other. After the team is formed, the attack between the members of the team is considered "injury" and the damage will be reduced to only one third.

The position of the Gray Warrior is no more than two hundred meters from the machine gunner. In this range, the damage of the machine gun is not attenuated by any distance.

Therefore, even if only one-third of the damage is very high, all of the HPs are almost a thousand points.

This kind of "missing" setting undoubtedly enhances the game's authenticity and greatly increases the difficulty of the game.

Because of this, in the "War of War", it is impossible to use the sea tactics to push down the advanced BOSS as easily as in the general online games.

Because if there are too many people playing BOSS, it is likely to appear. When the warrior pulls the blame in front, he is not killed by the BOSS, but he is killed by the range of attackers and gunmen.

After feeling "injury", the gray warrior turned back dissatisfied, and then saw the situation and let him stop.

The machine gunman, known as the "old fire", fell to the ground in panic, and the heavy armor was hurriedly holding his shield to his front.

However, one armor-piercing projectile has already taken a step ahead, and it is extremely accurate to wipe the edge of the shield and hit the machine gunner's head!

"boom!"

-145!

Although it is just a white normal damage, it is enough to take away the last bit of life of the machine gunner!

Seeing that the companion was turned into white light by the second, the face of the heavy armored soldier was also stunned.

The machine gunner needs a lot of field of vision and space, so it is obviously impossible for him to stop in front of the machine gunner, but to carry the shield on the side of the companion.

Because he knew that there was only one person in the other party and was suppressed by the heavy firepower of the machine gun, he did not worry about any problems in his mind.

However, he did not expect that the sniper would dare to counterattack in this case, and even broke the companion's head defense with only one shot, and made his companion a "severe injury."

It’s too late when he reacts and wants to hold the shield and protect it.

"And what kind of gun does he use, and the destructive power is so strong? Only one shot will break the old-fashioned safety mask!"

The heavy armor warrior is puzzled by this problem, but the wind is very satisfied with the effect of the new bullet in the M110 magazine.

[Double armor-piercing projectile (D-class ammunition)]

"Improve the attack power by 5%, and the attack has two damage effects. The first attack has a strong damage effect for the defense below the D level."

This kind of bullet is actually a structure similar to a large bomb with a small bomb. When the big bomb hits, it will produce a very destructive explosion effect, while the small bomb can cause secondary damage.

Because the first explosion destroyed the defense of the bullet part, the first damage value will have a higher vulnerability damage. The principle is similar to the effect of two bullets hitting the same part before the wind falls.

This is also why, before the machine gunner's head, there will be two white and yellow damage values.

This kind of bullet is also made by the wind, and it costs up to 80 credits.

The price is expensive, but the effect is also very good, because this double armor-piercing project has a great chance to destroy the "defense coefficient" directly below the D-class equipment.

Defense factor, attack coefficient, material coefficient...

These are the special indexes set in the "War of War", which have a great impact on the player's attack and defense.

The higher the attack coefficient, the easier it is to destroy the opponent's defense. If the difference between the two is large, you can even directly defy the defense. You can also shoot a weak point or even a fatal damage effect through the equipment.

In addition, the difference between the attack coefficient and the defense factor will also affect the damage value.

When the attack coefficient and the defense coefficient are in a big level, the damage will be reduced by half; when the difference is two levels, the damage will be reduced by 90%, and when the gap reaches the three levels, there will be a "no break" feature.

However, the attack coefficient of the sniper rifle is generally very high. When playing the player, it will hardly encounter the situation of “not breaking the defense”.

The attack coefficient of the windfall M110 has reached "D+", and the damage effect is very significant compared to the current defense coefficient of the D and E grades.

Coupled with the "double armor-piercing projectile" probability of armor, the general defense in the C-level equipment, can not afford to bear a few shots.

"Mom, this kid can shoot off the fire of the old fire to the protective cover, not a gun can also put my armor off!"

The heavy armor also figured out the reason, knowing that the sniper rifle attack coefficient of the wind was very amazing or the use of special bullets. Immediately, the body was shrunk to the back of the shield and was not exposed at all.

His armor, most of the defense coefficient is only D and D +, and even the shoes only E +, this defense is obviously not enough insurance.

Although the heavy armored fighters restrained the gunmen, they would reverse their advantage when the heavy armored fighters could not block the damage of the gunmen. Because of the slow-moving heavy armor, it will undoubtedly become the best target for sniper kite tactics.

However, the wind now has no time to go to the kite, the heavy armor.

Because at this time another heavyweight fighter with a level of 47, has already taken three energy controllers, reaching the range of attack from the wind less than three hundred meters.

Two light blue wind blades, a burning fireball, and three crystal clear ice arrows... have already flown over the bushes where the wind is falling!