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MTL - I Develop Battlefield To Drive Global Players Crazy-Chapter 151
For the two somatosensory games, there is nothing too prominent in the design of the game content, mainly around a design idea of somatosensory.
This also brought a very different feeling to the team members.
"These two games, as well as the transplant work, Meng Zuo, you are in charge...〃." Chen Xu looked at a young man on the left of the conference table.
The other party was also the first batch of people who joined Nebula Games, participated in the development of large and small projects, and currently serves as Qin Yi's deputy.
The ability must be there, and the transplant work basically does not require much effort, and the development of the two somatosensory games is not that difficult, so Chen Xu also assigned this task to him.
With him on the side of the general reviewer, there can be no trouble in quality.
As for the impact on the release, there is no such thing, because in the publicity strategy, the release of NS is mainly determined based on whether their first game is well done.
Of course, third-party studios at York Lennon are also doing it, but the progress must be slower than them.
After all, the third party also needs to have a familiarity with the development platform.
"Yes! President Chen!" Meng Zuo stood up with excitement.
This is obviously a huge opportunity for him. If he can seize it, it will soar into the sky, but it also has a bright future.
"Next we need to bring two different games to NS."
With Chen Xu's words falling.
This time, two LOGOs appeared on the big screen.
An uncle plumber with a red M letter hat, and a cute civet cat.
Then the corresponding game title appears.
Super Mario: Odyssey
"Animal Crossing"
These two games, Chen Xu, have also been well thought out.
The first is "Super Mario: Odyssey". The previous life itself was one of the first appearances of NS, and it was also the game that best showed the characteristics of NS.
It can be said that it is a game that is suitable for all ages, regardless of gender and age, and can allow players to experience a happy game.
And the second "Animal Crossing" is a must-play for men.
How to make a macho show tenderness like water?
The answer is very simple, go to the uninhabited island to pick up branches and pay off the mortgage!
Although in the past life, because of certain elements, he was successful in getting out of the circle just like the fitness ring.
But in fact, this work itself has been a frequent visitor to the sales hall of millions and tens of millions since its release.
At the same time, it is also one of the overlords of simulation business casual games.
And the collection on NS has successfully made countless men addicted. Today, Chinese cabbage will be on the rooftop tomorrow.
Its initial positioning for NS is to capture blue ocean users as much as possible, and this macho pick up branches is obviously the best choice.
Moreover, this is a game that you will be more reluctant to play. If you are not interested, you may find it boring, but once you accept it and play it, you will be reluctant to throw it away.
Boys are addicted to Xishihui's singing, girls are addicted to the sultry meow named Jack, and there are all kinds of rich animals on the island. Combined with the simulation of the game, they are definitely time killers and players will be reluctant to play them. throw away.
This is a game that requires players to invest their own time and energy, and gain inspiration from it.
However, although "Animal Crossing" is a simulation development or even a social game, it is actually different from other social games, since it is the opposite.
Because of the so-called social development games, many of them are actually exploiting the negative emotions of players.
Luring players to compare in the game, so as to use the subconscious to create high and low points, stimulate and enlarge the desire of players, so as to achieve their so-called social interaction and stimulate player consumption.
Animal Crossing, on the other hand, is a completely different game, a game that players can put down and pick up at any time.
Instead of playing a game, it's like punching in at work, thinking about clearing up your daily life and brushing your energy every day.
As for another game: Super Mario Odyssey.
From the design point of view, it is too complicated, because this is a game that makes the levels of Hakoniwa games to the extreme.
Compared to Mario Galaxy and Mario 64, in Odyssey's Hakoniwa world, it blurs levels and gives players an alternative freedom.
This also makes many players mistakenly believe that this is an open world game.
But in fact, it is essentially a complete box garden game.
The official goal of each level is given, but you can completely ignore it. As long as you collect enough power months, you can pat your **** and leave.
There are as many as 17 scene changes and art styles in You (Li Wanghao), which are even more amazing.
From the plot point of view, it is nothing special. The big devil Kuba robs the princess day after day, and Mario, the uncle of the water pipe, saves the princess day after day.
It is biased towards fairy tale stories and art, so that people of all ages can enjoy the fun of the game.
There is no blood, no violence, it is a very pure game, so that the player's focus will always be on the gameplay and level design.
It can be said that "Super Mario: Odyssey" has achieved the ultimate in gameplay.
The level design from shallow to deep allows players to have a perfect difficulty experience.
It can be simple, and it can also be hardcore.
And there are a lot of challenges hidden in the corners in the game, and the number of these challenges is also amazing.
Running notes, organ jumping, racing, grabbing gold coins, playing volleyball, skipping rope, remote control racing, jigsaw puzzles…
Listening to Chen Xu's explanation of the design ideas of the two games and the analysis of the architecture of the game system, everyone's eyes widened.
This is a completely different design concept from mainstream games! .
Chapter 213 NS's online press conference
Gameplay!
For a long time, all gamers or people in the industry have actually mentioned gameplay, an adjective.
But what exactly is gameplay, in fact, the industry has never had an accurate definition.
Does the screen count as gameplay? Calculate!
Does music count as gameplay? Calculate!
The same plot, level design, and even art design, these can be said to be a kind of gameplay.
But the two design concept drafts in front of them, especially the game "Super Mario: Odyssey".
But the most intuitive thing reminded them of gameplay, the adjective.
From the general direction, this is a 3D platform jumping game.
A game based on collecting the moon and gold coins.
But the system architecture of the game itself is far from that simple.
In order to adapt to the NS red and blue handles and body sense, this action called Mario in the game is simply too rich.
For example, triple jump, wall jump, hit the ground, backflip, etc.
This increases the complexity of the game geometrically.
It can be said that it completely belongs to the dark soul, the ring and the monster hunt in the platform game.
But Super Mario Odyssey isn't like that.
It's even somewhat similar to Monster Hunt, when you play through the entire story.
Looking back, in fact, you realize that the customs clearance you thought may only have collected half or even one-third of the elements.
There are little secrets that players have not discovered before in each scene, which requires players to work hard to solve the puzzle, because it is hidden very deep.
Some even require the player to have a certain operation, because it is placed there, but the lack of skills and technology is out of reach.
Simple, ordinary, difficult.
The collection elements of the entire game are divided into three levels, arranged in a proportion from more to less.
And this is not just Mario, in fact, it runs through the ideas of all games in the previous life.
Therefore, some players in the previous life teased with industry insiders, and the entire game circle is divided into two types of games.
Old Ren's games are like games from other companies.
…
After the meeting, the entire Nebula game was fully invested in the research and development of the NS strategy.
This one in Animal Crossing is a bit easier than Odyssey.
Its core point mainly lies in the content of action and collection.
However, compared to the DLC content of Happy Home, Chen Xu is not ready to join it in the initial version.
Because the content itself is already rich enough, and the DLC of Happy Home is actually a gameplay similar to that of Happy Home Designer on 3DS.
(bibf)
The main focus is on the direction of decoration, design and layout. The content of this section is also more complicated. If you join it directly, the learning cost of the player will be a little too big.
After all, the target group of NS in the initial stage is light leisure, and even the blue ocean group of follower players.
Too complicated is not good.
And "Super Mario: Odyssey", many details need to be dealt with.
Because there are many easter eggs in the game, one of its English names is 'nedonkiyt', which is based on the prototype of New York City.
And this English name is made up of New York and a game called Donkey Kong.
It is also the protagonist of the Mario series, the place where Mario originated.
At the beginning, the uncle of the plumber with the red hat was not called Mario, but Jumpman, and even his profession was not a plumber but a carpenter.
In addition to this level map, there are many shadows of Mario and Mori Kigang.
For example, on the streets, posters about the original Mario.
There are also various mini-levels about Nintendo's original Mario games.
For the loyal fans of the Mario series, it can be said to be full of feelings.
But it is obviously impossible for players in the parallel world to understand these easter eggs, which is a pity.
…
Time passes day by day.
Everything is going on in an orderly manner, and in addition to the development of the game, Chen Xu is also confirming with Iwata Chong some other surrounding situations of NS.
"Have you found it at the foundry?"
Inside the office, Chen Xu looked at Iwata Chong and asked.
The handheld part has not been fully approved by foreign countries, but the domestic part can actually be listed for sale at any time, because various approvals and tests have already been done.
All that's left is the game.
"The cassette has been completed, but Mr. Chen's accessories..." Iwata rushed to scratch his head.
"Don't underestimate these surrounding markets. Protective cases, storage bags, and protective stickers are essential for many players."
"Of course, pricing this piece of small profits but quick turnover is a bonus." Chen Xu reminded.
For Nebula Games, this one is effortless anyway. It is nothing more than finding a reliable foundry, authorizing the IP, and selling it. They don't need to worry about it themselves.
Not doing such a simple way to make money is simply a crime!
"In addition, the promotion of NS can start."
With Iwata Chong's excited expression on his face, Chen Xu said something he wanted to hear all day long.
...
It has been nearly three months since the launch of "Dark Souls".
The Tokyo Game Show and E3 Game Show, the three major international exhibitions, have also ended.
Nebula Games was also absent, and E3 was nothing.
Only on the Tokyo Game Show side, they have to wonder if they have a grudge against Nebula Games.
four years ago!