MTL - I Make Games To Scare Crying Players-Chapter 179 A frozen game

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  Chapter 179 A game hidden in the snow

  Meng Shu closed his eyes and communicated with the system in his mind.

   Soon, his attribute panel appeared.

   Planning: 60+12 (General)

  Procedure: 60+30 (excellent)

  Art: 60+7 (General)

  Music: 60+2 (General)

  Meng Shu nodded slightly.

   As for these four attributes, he had actually seen them once as early as the second day after the release of "Control Failure".

  The planning attribute has increased by 5 points, which makes him feel that it should be so.

  "Control Failure" was completed under his leadership from project approval to listing.

   There are no capitalists involved, no funders making arbitrary demands, and no messy people to order blindly.

  Everything is made according to his ideas.

  Whether it is the adaptation of the original plot, or the extension of the story expansion, as well as the setting of parallel worlds and related follow-up plots, etc.

  Even the connection of the next game was planned by him.

   All the content that players are playing in "Control Failure" is what Meng Shu wants to do.

  If this cannot be increased by 5 points, it is really a bit unreasonable.

  Others, the program attribute has increased by 10 points, which is 2 points more than the previous "Sky Mountain".

  Meng Shu attached great importance to this attribute.

   This is related to the ability to adapt the original game.

   Its importance is self-evident, and adding original content to the game basically depends on this.

  If the attribute is low, then the idea of ​​parallel worlds in "Control Failure", and the idea of ​​3D "Mountain in the Sky", etc., will not be realized at all.

  Because the technology is not enough, there is still a shortage of people.

   Therefore, the higher the attribute, the better.

   And he also personally felt the extraordinary improvement brought about by the program attribute.

  Now he wants to make something, or other content involving code level, which can be done quickly and efficiently.

   It is a skill engraved deep in his soul.

   For the rest, art has increased by 2 points, but music has not.

  Let’s not talk about art, the 2 points should be due to Meng Shu’s discussions with Fang Yuancheng on the screen style during the game development process, as well as the drafting and other factors.

  Music issues, since Meng Shu entrusted Unlimited Entertainment to take full responsibility, he didn't ask any questions and was only responsible for the final review. So there is no excuse for not rising.

  Further down, it is the scare value harvest of each game.

  "Dark Forest": 246W people have been frightened (90,000 people added)

  "Blackjack": 12.33W people have been frightened (2.17 million people added)

  "Face": 178W people have been frightened (110,000 people added)

  "Mountain of the Sky": 8.40W people have been frightened (4.71 million people added)

  "Control Failure": 398W people have been frightened

   Total scare value: 106170000 (106.17 million)

  Meng Shu was very satisfied when he saw the total scare value.

  But after seeing the data of "Face", I sighed again.

   Sure enough, this game is still too scary for players in the parallel world, and it has not broken 2 million players so far.

  But it’s understandable, even the PC version of this game is scary enough.

  The VR version naturally made the players who had just tasted the horror at that time unable to hold it.

   Sure enough, scary things still have to be gradually accepted by people. I was too impatient to make a VR version of "Face" in the early stage, no wonder they couldn't accept it.

   After all, it is beyond the outline.

   Shaking his head, Meng Shu only sighed that he didn't plan well at that time.

   Now, after a year, he is not sure whether "Face" has paid back its original cost, but it cost him 6.9 million scare points to buy it.

  Meng Shu opened the game store without a word, and searched for "Dead Space".

   Soon, a whole series was revealed.

Next to   , there are their prices.

   "Dead Space": 4700000 scare value (4.7 million).

   "Dead Space: Evacuation": 440,000 scare value (440,000).

   "Dead Space: Burning": 80,000 scare value (80,000).

  "Dead Space: Mobile Edition": 85,000 scare value (85,000).

  The price of "Dead Space 2" is 7130000 scare value (7.13 million).

  The price of "Dead Space 3" is 7800000 scare value (7.8 million).

  Meng Shu looked at it at a glance, and it was quite complete.

but…

   Below these games, he also glimpsed one.

   Dead Space: Remastered!

   Seeing this, Meng Shu was slightly taken aback.

   This game is like thunder.

   It was widely circulated in the circle of horror games in the original world.

  This game, before Meng Shu traveled, only released a promotional video, and there is no specific release date yet.

   As a result, it now appears in the system mall instead!

   But the selling price…

  No selling price!

  Because there are only four characters in the price.

   'Stay tuned'

  This caught Meng Shu by surprise.

  But after thinking about it, I feel relieved.

  The game hasn’t been released yet, so it’s not normal.

  Thinking of this, Meng Shu suddenly opened his eyes, thought of something in his mind and immediately closed his eyes to communicate with the system.

this game…

  It is obviously not on sale, and it does not exist in the market yet, but why does it appear in the mall...

  Although there is no price, but it does appear, does this mean

  The games in the system store are not the only ones before his time travel.

   Instead, it covers all the "future games" that have not yet been released even if he doesn't know about them?

  Thinking of this, Meng Shu immediately started searching.

  He wanted to confirm whether his conjecture was true.

  After all, before time travel, there were still many games in the world that hadn’t been released yet.

  If this system mall can include future games, it means

   There will be many games that he doesn't even know exist!

   Then first, try searching for the first one!

  Meng Shu thought of "The Callisto Protocol" in his mind. This is a horror game with a real machine demonstration, but it has not been officially released yet.

  He wanted to know if there was such a game in the system.

   Soon, along with his search, the Callisto Protocol came up.

   This surprised Meng Shu

   Actually there is!

   Just like "Dead Space: Remake", there is no price, only the words "stay tuned".

  Meng Shu tried searching for "Charles the Little Train" again.

   Sure enough, it’s still ‘Stay tuned. '

   After a pause, Meng Shu frowned in thought, then searched for a game again.

  《Contempt》

Then

  What was found out this time is no longer 'Stay tuned'.

  It's a real purchaseable item with a price!

  7090000 scare value (7.09 million) is the store price of this game.

  Seeing this, Meng Shu instantly understood.

  This also shows that the game "Contempt"...has been released in the original world!

  But. When was it released?

  Meng Shu didn't know, after all, the system would not prompt him that a new game was released, come and buy it.

   But it's not a big deal.

   After glancing at "Contempt", he tried several games in a row.

  What "Resident Evil 9", "The Evil Within 3" and so on.

   Also tried other non-horror games, such as "The Elder Scrolls 6", "GTA6", "Starry Sky 2" and so on.

  Unfortunately, it seems a bit detached from reality.

   The few games he just searched for didn't even have 'Stay tuned', just 'doesn't exist'.

   Seeing this, Meng Shu guessed in his heart.

  Maybe none of these games have been announced in the original world, so the system store can’t be a ‘crawler’?

  But it’s true, I was so stupid as to search for "The Elder Scrolls 6", it seems that I still have too high expectations for that company.

   Shaking his head, Meng Shu had a solid foundation in his mind and a basic understanding of the appearance of the game.

   Now, it's time to get down to business.

  Meng Shu looked at "Dead Space".

   This is a third-person horror shooting game released in 2008 in the original world.

  Because it has been released for too long, the picture quality and operation of the game are far from the present.

   But even so, the scare value required for this game is still not low, but this also proves how high the quality of the game is.

   This is not surprising, after all, "Dead Space" was too successful back then.

  2008 sci-fi horror game, the world view setting is extremely advanced, and the monster shape is far beyond zombies.

   The horror atmosphere is top-notch, the costumes are avant-garde, and the plot and story are interesting.

   With so many advantages, it is indeed the gospel of horror players, and it is no wonder that it was very successful at the time.

  It's a pity that good luck tricks people.

  The "Dead Space" series has terrible successes and terrible failures.

  In the niche horror market in the world, this critically acclaimed sci-fi horror game was only well-received.

  Although the first generation was very successful, it laid a solid foundation for the sequel to the second generation.

  But the intervention of the company behind it, and in order to cater to the shooting mainstream at that time, forced the second generation of this game to make a choice.

   That is to reduce the horror element and increase the shooting element.

  So many players will find that "Dead Space 2" chugs most of the time.

   But even so, the development team still proved that terror and shooting complement each other.

  Let players defend themselves with guns in the tense and fearful process.

  However, this change was not recognized by the market, and there was even some backlash, which made the sales fail to meet expectations.

  The game company has high hopes for this series, not only novels, but also anime and manga.

   It can be said to be a key project.

   Therefore, the sales of the 2nd generation did not stop them from making the 3rd generation.

  However, in order to ensure sales and cater to the mainstream of shooting games, the game company intervened again.

  So, "Dead Space 3" is basically a third-person shooter game, with only a small part of the horror atmosphere.

   Even in order to allow players to shoot comfortably, the main storyline has become very bloody, and the ammunition resources have become very unified.

   Even joined the online mode, in order to allow players to team up.

  The changes of each generation of "Dead Space" are to cater to the shooting game market and attract this group of players.

  It's a pity that players who like to play shooting games have fun, so why would they come to play this kind of game called sci-fi horror?

  And players who like horror games have abandoned the pit because of this change to cater to the public.

   In the end, this wave of operations by the game company basically lost both the wife and the army, and neither side was pleased.

   So much so that it was finally hidden by the game company.

   This collection lasted 9 years.

   Meng Shu couldn't say anything about the behavior of this game company.

  He only knows that this company has ruined many IPs, including the favorite "Alice" series.

   As a businessman, Meng Shu knew the profit-seeking nature of this company, so he had nothing to say.

   But at the same time as a player, he only expressed his dislike for this company.

  To this day, Meng Shu firmly believes that this company's remake of "Dead Space" is not the nonsense they said, "I want more players to experience it".

   Instead, I followed the trend after seeing the horror games on the market blooming and masterpieces, as well as the success of the remakes of "Resident Evil 2" and "Resident Evil 3".

  The purpose is still for the money in the player's pocket, otherwise, who will remake a popular and unpopular game IP for you that has been hidden for 9 years.

but

  Meng Shu is different from this company.

  Although he is an entrepreneur, he is also a player at heart.

  The purpose of his game is very simple, that is to scare the players into tears, nothing more.

   Making money, just incidentally.

   Earning scare points, buying games, adapting plots and developing original content is what he should do as a game entrepreneur.

   Therefore, Meng Shu directly bought "Dead Space".

  Suddenly, there was the sound of clattering coins.

  His scare value was deducted 4.7 million.

  (end of this chapter)