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MTL - Light Spirit Epic-~ Wang Li Knights Standard Warfare Tutorial (Beginner)
Pantoraken Royal Knights Standard Warfare Tutorial (Beginner) (excerpt)
caveat:
1) - The combat skills in this book are only awarded to the Knights of the Silver Knight or above.
2) - Those who do not reach the level of the Silver Knight are not allowed to steal school. Stolen scholars are severely punished, but they are removed from the ranks of the Knights, and their arms are broken and exile.
3) - In addition to stealing scholars, the skills of an unqualified knight book are granted without permission, and the above scheme is also punished.
4) - Being able to master at least 30 combat skills in this book is one of the necessary conditions for a silver knight to be promoted to a golden knight.
[Introduction to combat technology]
There are 50 primary combat skills. The knights are required to practice under the guidance of professionally qualified instructors (generally knights of the Golden Knight or above). The second article of the warning is not allowed to steal scholars.
The Cavaliers can take advantage of the system and take 30 of the 50 combat skills as one of the necessary conditions for promotion to the Golden Knight.
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[战技0001] – stepping on the swallow windkciker
With the help of a photon mirror attached to the bottom of the knight's leg, the remote projectile is stepped on to achieve the effect of a volley. Requires excellent response speed and body balance support.
Upgrade the standard to pass the standard:
In a space with a density of 1:1 scf/hit, it is passed in order to continue to step on the projectile 30 times without landing.
[Warcraft 0002] – Speed up happiness (21!)
Use magic to generate kinetic energy on your body surface to improve machine power. A skilled knight can produce an acceleration effect anywhere on the body surface. This combat technique can be widely used in posture fine-tuning, dodge attack, volley rolling, body acceleration and other aspects.
Note: This combat technique counts as a miniature magic, and excessive use will bring petrochemical punishment. Use only 21 times a day. (The magical combat technique with the same! is counted as 21 times. If multiple acceleration points are accelerated at the same time, the number of times is superimposed.)
Upgrade the standard through the standard: can accelerate at the body's twelve fixed acceleration points, the acceleration force is not less than 100n.
The fixed acceleration points are: head, chest, abdomen, left shoulder, right shoulder, left arm, right arm, bone, left calf, right calf, left thigh, right thigh.
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[战技0022] – Adrenalin eruption adrenalinbooster (5#)
A warfare technique produced by a high concentration of will. Skilled users can control the timing of combat technology. When the adrenaline bursts, the user will have Superman's reaction speed. In the user's subjective consciousness, he/she will see a slow-shelter world. Allows the user to react more strongly and has greater tolerance to pain (the damage is not changed, but the hardness caused by the pain of the injury is reduced).
Note: Excessive use of this technique can burden the cardiovascular and cerebrovascular diseases. Use only 5 times a day. (It is counted 5 times together with the power of the #系系系)
Upgrade the standard to pass the standard:
Ability to launch this combat skill autonomously for up to ten seconds.
During the continuous process: the nerve reaction rate can be maintained at 200 ft / s (twice the normal human reaction rate);
Pain tolerance can be maintained above 7 dol (15 times the normal person's pain tolerance);
[战技00] – Somatosensory time compression satic-timezipper (7!)
Very similar to combat technology 0022, it is a combat skill to speed up the reaction. Using magic to stimulate the posterior nucleus of the thalamus, this method is used to compress the concept of human time to increase the speed of response. In the user's subjective consciousness, he/she will see a slow-paced world. This combat skill can be launched together with the combat technique 0022.
Note: This combat technique counts as a miniature magic, and excessive use will bring petrochemical punishment. Use only 7 times a day. (It is counted 7 times together with the Magic Warfare with the number!)
Upgrade the standard to pass the standard:
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Ability to launch this combat skill autonomously for up to ten seconds.
During the continuous process: the nerve reaction rate can be maintained at 200 ft / s (about twice the normal human reaction rate).
[战技0024] - Pain occlusion painkiller (5#)
A warfare technique produced by a high concentration of will. Skilled users can control the timing of combat technology. At the same time of launching combat technology, it will promote the secretion of amine polyphenols in the brain, and the analgesic effect produced by brain amine polyphenols can resist the rigidity caused by combat damage. Allow the user to fight like a mad warrior without knowing the pain.
Note: Excessive use of this technique can burden the cardiovascular and cerebrovascular diseases. Use only 5 times a day. (It is counted 5 times together with the power of the #系系系)
Upgrade the standard to pass the standard:
Ability to launch this combat skill autonomously for up to ten seconds.
During the continuous process: the nerve reaction rate can be maintained at 200 ft / s (twice the normal human reaction rate);
Pain tolerance can be maintained above 7 dol (15 times the normal person's pain tolerance);
[战技0025] – Activision enhanced dvabooster (5#)
A warfare technique produced by a high concentration of will. Enhance the user's dynamic vision, so that the retina can better sense the opponent's attack trajectory to improve the dodge effect.
Note: Excessive use of this technique can burden the retina and can cause temporary blindness. Use only 5 times a day. (It is counted 5 times together with the power of the #系系系)
Upgrade the standard to pass the standard:
Ability to launch this combat skill autonomously for up to ten seconds.
In the process of continuous:
In the space with a density of 1:5 scf/hit, it is possible to continuously avoid 50 horizontal attacks and pass it.
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[战技0031] – muscle outbreak musclebooster (7!)
Use the magic to stimulate the body muscles, let the muscles overtake in a short time, bursting out more power than usual. There are many applications for tendon bursts, which are generally used to increase arm strength, and some knights use this technique to increase leg strength to increase machine power.
Note: This combat technique counts as a miniature magic, and excessive use will bring petrochemical punishment. Use only 7 times a day. (It is counted 7 times together with the Magic Warfare with the number!)
Upgrade the standard to pass the standard:
Ability to launch this combat skill autonomously for up to five seconds.
During the continuous process, the arm strength can be maintained at 450kg (about three times the normal male adult arm strength).
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[战技0050] - Killing deathblow (10!)
An ancient warfare technique. Use magic to generate kinetic energy on the blade of the weapon, and a powerful lethality erupts at the moment of attacking the enemy. Since the modern melee weapon uses a light blade, it is extremely difficult to increase the kinetic energy on the blade of the photon, and then it is changed to start this combat technique in the hand of the sword. This combat technique and [Warcraft 0002]-acceleration are the same, and the convenience of control is limited to the launch of weapons or weapons. This combat skill can be combined with [Warcraft Technology 0031] - muscle outbreak to produce greater lethality.
Note: This combat technique counts as a miniature magic, and excessive use will bring petrochemical punishment. Use only 10 times a day. (The magical combat technique with the same! is counted as 10 times. If multiple acceleration points are accelerated at the same time, the number of times is superimposed.)
Note: This warfare technique may be flawed in the middle of use. Since the use of kinetic energy acceleration is a matter of moments, the timing of the launch needs to be well mastered. The situation of volatility in the battle may cause problems such as collapse of the posture and loss of balance and land. Think twice before using.
Upgrade the standard to pass the standard:
This technique can be used five times in a row on the wooden sword for practice, resulting in an average hitting force of not less than 400n. The calculation standard must first deduct the original arm force value of the test object.