MTL - The Amber Sword-Chapter 2 Sophie's World

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Act II of Sophie's World ()

Although the room was old, it was spotless. The original owner took care of it--

Sophie looked up to see the half-skeleton shelf that had been pushed down on the ground by herself, and a pile of white bones were lying there quietly. The counterattack before Brando's death was the only battle damage for these undead scouts. Sophie knew that the skeleton soldiers lacked intelligence, but there was a big difference in the manipulation of the corpse witch behind them. Judgment mistakes had nothing to do with young people, because Brando didn't know all of this.

In peacetime, not many know this.

The oil painting cut from it lay flat on the ground, and the cold long sword of the skeleton soldier fell not far away, which made Sophie's eyes slightly receded-Madara seemed decisively intending to scout The evacuation immediately launched an attack, eliminating the need to clean up the battlefield.

But it also fits his memory of history.

Yep?

Sufi suddenly raised her eyebrows slightly, his gaze rested on the cut oil painting. He was right, there was a mezzanine on the plane where the frame was cut.

Wait, ancestral oil painting? Sufi suddenly remembered, could this be the famous Butch oil painting?

Immediately, he leaned over the handrail and watched vigilantly. Sophie knew that Brando should be killed by a corpse witch of the lowest rank-although it was the lowest rank, it was more than enough to deal with ordinary people.

In the game, the low-level corpses can perform some low-level black witchcraft, and can also awaken skeletons and zombies from the nearby cemeteries. They are cunning by nature and used to sneak attacks, which is a huge threat to those who do not understand them. .

But Sophie is different because I'm afraid he knows the other person better than the other person--

He buried himself, tore open the frame of the oil painting with both hands, and a ring rolled out from it. At this moment, he couldn't help but take a breath. The shape of the ring was so familiar to him: the ring made of silver glowed slightly in the dark. In addition to the general appearance of a ring, it has a wind holy on the central surface. Pattern.

Such a pattern is not common in southern Eruin.

This is the national emblem of North San Orso--

Sophie carefully wiped the ring with her thumb. This is the reward of the famous post-wind ring, the mission of Butch's oil painting, but this task later disappeared in the next version, and finally knew and completed this. There are also very few people on assignment.

Sophie is not one of them. He has only heard of this story. It is said that this ring is a fake of Dirut's token, one of the Four Saints. But how did Brando's grandfather have this thing?

The effect of the ring after the wind in the game is dexterity +1, and it consumes energy to send out wind bombs to attack the enemy in front. In the game, it absorbs a little energy for ten minutes, but I do n’t know if it is the same here.

He looked at the ring, and for a moment he couldn't help jumping, even forgetting the danger around him. The appearance of the ring confirmed his guess from the side that the world was exactly the one he was familiar with.

Sophie couldn't help but take a long breath. He felt a little bit upset at the moment, but hesitated. He still slowly put the ring on the index finger—the magic ring would only work if it was worn on the index finger and thumb. In Warnze, the area between the index finger and the thumb was called the 'mysterious realm' by Taran's witches, who believed that this was the center of the body's magical concentration, and most of the magic gestures evolved from this point.

But for Sophie, this is just a subconscious behavior under the constraints of the game, and nothing more.

‘哐 当 ——! ’

He was actually having an effect on the ring, but at this moment a loud noise came from the first floor direction and suddenly turned him back.

Sufi was shocked, and immediately became aware that this might be the voice of the undead-but even if it wasn't, there were enemies that would attract outside. He didn't care about others immediately throwing away the oil painting in his hand, and subconsciously backed up and stuck to the wall, then stared carefully at the hall below.

He immediately saw a sneaky figure.

It was a girl dressed in a simple leather long dress carefully touched from below, she looked left and right, a little nervous look-but did not pay attention to the top of her head. The girl clutched a masonry hammer with both hands-it looked a bit laborious, but looking at her, it seemed like she was looking for something.

Sophie couldn't help sighing.

He coughed, his voice was not loud, but it seemed extremely loud in this empty room—

The girl was startled, she turned her head back, her face pale. But to be fair, this girl can be regarded as a beauty, with long chestnut-colored hair curled up behind her head, looks dignified, but the pair of slender eyes under the flat forehead is always charming; the tip of the eyebrow is slightly Picking up, her eyes were clear and flustered, and her nose was straight and straight. At a glance, she knew that she was a very independent person.

She has a unique temperament, but she is definitely not a lady. At least you've seen a girl clutching the masonry hammer with both hands, and a girl similar to the leather bags of those merchants in the south, hanging on a leather skirt, you can hardly think that this is a good lady from a thousand daughters.

The girl suddenly saw Sophie, but suddenly relaxed. She could not help patting her chest with a sigh of breath, and a good smile appeared on her face: "It's you, Brando, that scares me."

"Miss Roman, how did you get in?" Sophie couldn't help having a headache when she saw the girl.

This is the girl that Brando has always admired. She lives in the opposite room with her aunt, and often has some weird dreams, such as thinking about going to the outside world all day to be a merchant.

This idea seems a little clueless to Sophie. Business is not such a respectable profession in Eruin. The folks even confuse some of them and liars with thieves.

During the reign of Anson VI, these people had been colluding with robbers outside for a long time. They were disgusted and even called ‘people with two mouths and three hands’.

Two mouths are because they can speak and be good at deceiving. The three hands are because the hands and feet are not clean, and they often do things like thieves. It can be said that these people are one of the great threats to local law and order. Eight of ten tasks that Sophie did in the novice era were about them.

"I crawled in through the window outside your kitchen, by the way, your window is so small! I almost tore my skirt off-" The girl bent and straightened her skirt corner while complaining.

"No one wants you to come in from there!" Adhering to Brando's memory, Sophie had a certain immunity to the character of the young lady, but still couldn't help but whisper.

"I didn't ask you this," he couldn't help shaking his head. "I asked you, what did you do here in the middle of the night?"

"I'm worried about you, Brando," Roman answered as he looked around, apparently curiously dying: "Did you see that skeleton?"

Did she see it too? Sophie noticed that the lady's gaze fell on her chest.

"Are you injured?" The future teenage businessman leaned her head and blinked.

"Yep……"

"Let me see," she ran up the stairs with a few steps of her skirt, holding a paw to hold the young man's hand against the wound. "Take it away, what block will block the wound—!" The girl complained A sentence, looking at Sophie's wound.

She took a breath and looked up: "Such a serious injury!"

Sophie felt the girl holding her hand coldly, her heart beating slightly. Although he knew it was Brando's relationship, he didn't deliberately stop it--

"It's ok……"

"It doesn't matter your head!" Miss Merchant gave him a blank look, and then she went through the leather bag hanging on her leather skirt: "Wait, wait, I look like a bandage ..."

Sophie looked at each other with interest.

He knew that the things in Roman's bag were all her treasures, and most of them contained Brando's quirky gadgets. Such as sea shells, colored glass beads, copper whistle, ancient coins, etc. Most of these things are not worth a few dollars, but they are not very common in this area.

The future hobby of this young girl businessman is to scour these babies in a pile of junk. Although the two young people have no money, Roman can always change to buy some rare things that she likes but is cheap.

He held Roman's hand and shook his head: "Go inside and look for it, it's too dangerous here."

"I'm not afraid of those bones," she looked up at him, and finally found a first aid box: "Will you bandage, I won't."

Sophie opened the box, took out the bandages and hemostatic cotton, and froze. He had always wanted to find first-aid supplies, because it was still used as a game world in the subconscious. The bandages in the game would automatically stop bleeding and return blood, but he only reacted at this moment. Banding in practice is a professional You ca n’t just wrap around the wound casually?

"Brando, should I try it?" Miss Roman looked eager.

"Exempt." Sophie hurriedly refused, and life was not so frustrating.

He suddenly felt that dead horses could be treated as a living horse doctor. Anyway, what to do in the game would be done here, and he would blame God. He tore open the bandage and bit it in his mouth, then untied the clothes, and wrapped the bandage around the wound from the inside. He was at least an old hand in bandaging in the game, so he was quite skilled and carefully avoided Press too tightly.

But he suddenly froze.

He saw a light green number, +1, and slowly emerged from his wound.

At that moment Sophie's mind was buzzing like a bombshell, and for a while I didn't know what to do next. But immediately he reacted, as if blessed to his soul, madly chanted in his heart: "Properties, attributes, come out to me!"

He waited with a semi-expectation and fear of losing his wish. After waiting for about a second, a set of faint data emerged in turn on his arms, thighs, joints, body and heart.

Strength 1.0, dexterity 2.0, physique 0.9.

Then another set of data floats in his vision like a ghost:

Intelligence 1.1, will 1.3, perception 1.0.

Absolute Strength 1.0, Elements (Uncivilized)-

Below this set of data, lines of text and values ​​descend like a waterfall, forming a page of illusory panels:

Brando, Human Male, Level 1 (Power System: Physics, Melee)

xp: 1 (civilian level 1:-, militia level 1, 0/3)

Life (weakness): 60% (bandage status, restore 1 life per day)

Inauguration-

Civilian [basic knowledge (level 1), geographic knowledge (level 0), local knowledge (level 1)]

Militia [military swordsmanship (level 1), fighting skills (level 1), tactical theory (level 0), military organization (level 0)]

Sure enough, sure enough!

Sophie couldn't help wondering what it would be like for an ordinary person to be worth five million, is that what he is like now? Is this a dream? Never. He knew that in a dream a person would not have such clear and rigorous logic. Few people would jealous of dreaming in the dream.

But is he still in the game?

No, the history of the game has reached the 19th year of the Second Age.

The young man felt his head messed up, and it seemed like a sudden influx of thoughts made him feel dizzy. But Sophie shook her head, he knew it was all true! I have seen so many people crossing the novel, and he is not the first person to cross the game world, and it is certainly not the last.

Master Martha, do you really exist?

Sophie couldn't help but pray to the world's only supreme deity. He stared blankly at the virtual data projected on his retina, and couldn't help asking:

Isn't this your world, Sophie? What else do you want?

Yes, as a senior soldier of more than 130 levels, what else can he ask for? He has experience. He had the power of the prophet.

If this is not enough to grasp his own destiny, then he can be ashamed to death. But then again, it feels good to be confident, really good.