MTL - Tokyo Video Game Tycoon-Chapter 876 Are you still thinking about this?

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  Chapter 876 Are you still thinking about this?

  876

   This game doesn't bring too many very intense reactions to the players.

  Because this game doesn't seem to have much gameplay content for the time being, so the players tend to be more conservative.

   But since it is a first-party game, there is basically nothing to worry about.

   "Sekiro·Shadows Die Twice? This name is very characteristic."

   "Well, now I can only say that the name is very distinctive, the others seem to be... nothing special, oh yes, the game screen is also a bit dark, and the sense of oppression is quite strong at the same time."

   "I saw a huge python, will it be like a game with Monster Hunter?"

"Huh? I'm a little interested when you say that, but it seems that the big snake is just a cutscene. It probably won't let us kill it. I think this game is more about killing humanoid enemies. , you can see that the rating of this game has to be over 17 years old to play, and the rating of Monster Hunter is just 13 years old."

  …

   "It seems... the reaction of the players is not very great."

  In the office building of the Ministry of Education, Culture, Sports, Science and Technology in Tokyo, the current Minister Shizuoka Jiro and many other department officials were also watching the game’s launch conference together.

  Youxing Electronic Entertainment has reached an agreement with the Ministry of Education, Culture, Sports, Science and Technology. Youxing Electronic Entertainment will launch two games in line with Japanese culture for cultural promotion.

  Zhu Youxing agreed very quickly, and even prepared the content of the game in advance.

   And Shizuoka Jiro didn't adjust anything, and he readily agreed to Zhu Yuxing to make these two games.

  But after agreeing, Shizuoka Jiro and other officials are discussing whether these two games are really suitable.

   First of all, these two games should have no problems in terms of cultural content.

  These two games describe the cultural content that Japan wants to promote very detailedly, and everyone must agree on this point.

  But they feel that whether such a game type can be liked by players is a question mark.

  Let’s not talk about Ghost of Tsushima, because open world games are just emerging, and they don’t know enough about it themselves.

  But Sekiro has been set to be very difficult from the very beginning of the game settings, and it is estimated that it will have a strong effect on players to persuade them to quit.

  So can such a game really be loved by the majority of players?

  With such doubts, they began to pay attention to the press conference of Youxing Carnival.

  Because they know that the two games Sekiro and Tsushima Island will be released as one of the key points at the press conference.

  The previous release as a cover-up was just a small appetizer, and now is the opportunity to release the real content of this game.

  Now, seeing that many players saw the content of the game with mediocre reactions, and even the sound of applause and cheers seemed a bit sparse, they suddenly became a little worried.

   "Minister Shizuoka, the money we invested won't be wasted. Our department's funds are not sufficient."

  Shizuoka Jiro said calmly: "We have to trust Mr. Takeyu. I think he can make a good game. We can't just see the current state and think that this game will become bad."

"Ok…"

   At the scene, the trailer for the second game followed immediately after the trailer for Sekiro.

Zhuyou Xing knows in his heart that a game like Sekiro will only know what it feels like if he plays it himself. Now the announcement is just to tell players that we are making this game and when it will be released. The rest is even Showing the entire gameplay of the game, they may not have much reaction.

The picture of this game is not top-notch, and the picture is a bit dark. The visual experience for the players is actually not very good, but all this is for the artistic style of itself, and the story of the whole game is also full of A kind of darkness and depression.

  So after the trailer is released, the next trailer will follow immediately, so there is no need to give too many players time to think about the game.

   And the next game is Ghost of Tsushima.

   This game is actually easier to understand than Wolf.

  Because there will be a few people in the crowd who will know some historical stories about Tsushima Island and that era.

  Games made with historical stories will naturally have a sense of substitution.

   Then there are some characteristics of the game itself.

  Tsushima Island begins with a samurai facing multiple enemies alone with a long sword.

   One move and one move are very cool and straightforward, and killing the enemy seems really simple and easy, which is much better than the depressive atmosphere of Sekiro.

  After seeing the previously repressed Sekiro trailer, Tsushima has a sharp contrast.

  There are significantly more players interested in Tsushima.

  Although there is no Akira Kurosawa in this world, there are similar film and television artists who have created very similar works.

  Tsushima learned to a certain extent the traditional Japanese sword and halberd films and storytelling methods, coupled with the powerful effects of Unreal Engine, it seems to be much better than Sekiro as a whole.

   After the preview, the players’ feedback was significantly more positive.

   After seeing the good response to the second trailer, the officials of the Ministry of Education, Culture, Sports, Science and Technology who were watching the live broadcast breathed a sigh of relief.

Some of them said with a smile: "Minister Shizuoka, I think we should invest more money in this Tsushima Island. This game seems to have more players who are obviously interested, and this game is still combined with real people. Made by history, it should be more meaningful, don’t you think?”

  Shizuoka Jiro nodded after reading it and said: "You are right, then I will go and talk to the government of Tsushima Island, maybe we can do some joint activities or something."

  He is ready to take action, taking this opportunity to promote his own culture.

   "Zhu Youxing is indeed a very ambitious person. After achieving success, he now wants to give back to the society and start producing some works that are conducive to promoting culture."

   Ueto Hayakawa said appreciatively.

   People of their class should also start to consider social influence.

   It would be nice to have the opportunity to do something like this.

   It’s just that sometimes they also need to be responsible for shareholders’ money, and they can’t squander it at will.

  But Zhu Youxing can control it at will, and he can do whatever he wants. He is indescribably envious of this degree of freedom.

   "This is the main event you said? It seems to be nothing." Myron Keith chuckled a little.

  Just now he really felt like he was facing an enemy.

  Wang Zha was so powerful at the beginning, but the later works... how should I put it, I can’t say it’s bad, but it’s really not Wang Zha.

   "Hey? Are you still thinking about the main event?"

  Hayakawa Ueto turned his head and glanced at Myron Case, then smiled: "Don't worry, isn't this over yet? Look, look, the main event is coming."

   Ueto Hayakawa pointed to the big screen while all the players were staring at the screen.

   On the screen, several soft green silk lines appear at this time.

  The silk thread seemed to represent the green lifeline, floating gently.

  “More than ten years ago, a touching story was born from this lifeline behind me.”

   Zhu Youxing's voice suddenly sounded at this moment, and his figure gradually reappeared.

  “Ten years later, I was actually thinking, maybe this story about this green lifeline is not over yet, what do you think?”

  (end of this chapter)

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