MTL - Tokyo Video Game Tycoon-Chapter 928 Crazy iterative AI

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  Chapter 928 Crazy iterative AI

  928

   "Hey... It's interesting, these villains actually started to try to avoid it, isn't this a human-operated character?"

  "Since the president said that all of these are operated by the artificial intelligence itself, it must be true. The president can't lie to us in this place."

  Zhu Youxing didn't know exactly what the people in the audience were discussing, but he guessed the same.

   At the same time, he continued to explain: "This is after an hour of artificial intelligence training, and the red and blue villains have started to carry out different coping strategies."

"The blue villains began to try to avoid the pursuit of the red villains. First, they hid in fixed bunkers, but there were some gaps in the bunkers where the red villains would go in and catch them, so the blue villains continued to learn. I understand that I can use those movable blocks to block those gaps and prevent myself from being caught, so the red villain seems to be at a loss and doesn’t know how to catch the blue villain.”

   Following Zhu Youxing's explanation, everyone present became more and more focused.

  Because they find this thing very interesting.

  All behaviors are continuously trained under artificial intelligence.

   In other words, artificial intelligence has also begun to have the ability to think?

   Interesting, very interesting.

  At this moment, some people even forget that they came to the meeting today to hear how Zhu Youxing integrated AI into video games.

   "Okay, let's move on for an hour."

   Benedy on the screen began to adjust again.

  In order to prepare for this demonstration, he also used his most powerful computer to calculate the time for the whole day, and recorded it every hour, and only then did he have the complete demonstration process.

Zhu Youxing continued to explain: "After an hour of training, the red villains who were helpless found a new way to deal with it. They discovered that the triangular structure can be climbed, and they can jump over the barriers of the bunker and enter the hiding place of the blue villain. area catches them."

In the demonstration on the screen, two red villains dragged two triangles to the side of the bunker, and then climbed to the wall of the bunker with the help of the triangular slope, and then jumped down to catch the blue villain hiding in the bunker. catch.

   "At this time, the little blue man began the endless time of being caught by madness again, and then entered the next hour."

  The screen switched again, and this time the little blue man had the upper hand again.

  Because the blue villain found that he could drag the triangles that assist in climbing into the bunker before the game started, and then blocked the passage, so that red was helpless.

  Without the ability to climb, the red villain seems really unable to catch the blue villain.

  However, after another hour, the little red man found a new method.

   In this way, the blue and red villains will find some very strange ways to win every once in a while, and the two sides are also changing in this way. The moves of catching and avoiding people are becoming more and more shocking.

  In the end, the blue villain sometimes thinks of a very weird way of avoiding it, that is, to run as far as possible, as long as he runs far enough, he will not be caught.

  And the red villain also began to learn to use some very insignificant loopholes and bugs in the game to catch the blue villain.

  The people present were more and more dumbfounded.

   "This... Is this an operation that a computer can do? Why do I feel that it takes a long time for humans to figure out these operations?"

   "No need to feel, this is the truth, is this the power of artificial intelligence?"

   "I seem to have thought of something. You said, if you add this set of artificial intelligence AI learning capabilities to the bosses in Sekiro, will those bosses be invincible forever?"

   As soon as this person finished speaking, everyone around him looked at him in unison.

  The man felt uncomfortable being looked at: "Why are you looking at me like that?"

   "Are you still a human? If you put artificial intelligence capabilities on those bosses, players will still be able to play? Is it a game played by a human or a human playing a game?"

  The difficulty adjustment of Sekiro seems to be directly adjusted for each enemy to be very powerful and difficult to deal with, but in fact the difficulty curve of each enemy is carefully designed.

   For this reason, the Tenth Development Department also set up an elite monster design team and a boss design team.

  These two teams design the difficulty curves of different enemies separately, so that players will feel that they are almost able to defeat the enemy while accepting the high difficulty. As long as there are not too many mistakes, it is completely possible.

  However, if you really get an artificial intelligence AI core for Sekiro's boss, I am afraid that few people will be able to really pass the level in this life.

  The high difficulty of the game is not the purpose, but a means to bring players another kind of happiness. If the difficulty is too high, it is an invisible persuasion.

  The original Devil’s Soul and other games were not good enough because of the environment at the time, and on the other hand, the initial difficulty of the game was indeed a bit too high.

Later, the game development team of Miyazaki’s old thief obviously gained more experience in the design of the difficulty curve. They already knew what kind of difficulty can keep players at a high level of pursuit, and then the later difficulty is relatively more accessible to the people. Dark Soul 3, and Elden's Circle, which once again boarded the altar.

   "I'm just talking, but I don't really want to do it." The man shrank his neck slightly and didn't say anything more.

At this time, another person not far away suddenly said: "But what you said, I actually think that games like Monster Hunter can also add artificial intelligence AI. You want to add a little more difficulty to those already powerful monsters. It's also very reasonable, isn't it?"

   This time it was the turn of many people around this person to look at him in unison.

   Well, another inappropriate guy appeared.

  What they are thinking at this moment is that such a guy must not be allowed to become a game value and difficulty designer, otherwise the players will be miserable.

  The demonstration is over, and everyone is shocked by the growth rate of this artificial intelligence.

  Since the program was written at about ten o'clock in the morning in the United States, Benedy began to use the computer in the laboratory to train the AI ​​frantically.

   Then it took about nine hours until the training ended at seven o'clock in the evening.

   These nine hours have allowed the four artificial intelligence AIs in this small game to go through several iterations, which is really scary.

   In Benedy's view, this is simply pediatrics.

  His team intends to train a truly invincible StarCraft AI competitor, the kind that is absolutely impossible to defeat.

   And this small program demonstration is not even enough to run the computer in his lab to full capacity.

   But to be honest, he was also amazed by Zhu Youxing's whimsical idea.

  (end of this chapter)