MTL - Tokyo Video Game Tycoon-Chapter 963 rush and it's over

If audio player doesn't work, press Reset or reload the page.

  Chapter 963 It's over

  963

   "Have you found the feeling you used to have? Then I want to see what kind of game you are making. Since it is a game made by one person, it shouldn't be possible to make that kind of industrialized open-ended game?" Tsukino Said.

Zhu Youxing said: "What I did this time is really not an open-ended game, but if you say that I can't handle an open-ended game by myself, then you are underestimating me. Open-ended games are not limited to you now. For those industrialized mass-produced games, there is still a lot of room for expansion in this type of game.”

  Aya Tsukino doesn't really believe in such words. If there is, she thinks that such a game should have appeared long ago.

   Good games shouldn't be absent all the time.

   "Then what game are you making now?"

   "I have made three games in total this time. After the three games are finished, it will be almost exactly the time when the summer sale will come. At that time, I will release these three works together with the summer sale."

  Zhu Youxing casually took the laptop beside him, and then opened a game program folder that he had written for a long time to show Tsukino Cai.

   "It's over, the simulator? What kind of strange name is this?"

  Aya Tsukino has a weird expression.

   This is really the strangest name game she has ever seen.

rush? What are you rushing for?

   The English translation of this game in this world is a very pure word of simulator.

  The English word in the original world is not called this.

  However, Zhu Youxing thinks that this name really fits the game itself, which looks serious, but also has a slightly unscrupulous style.

   This game is very simple, so simple that any game developer can almost make a similar game if he only needs to do it.

   And in this world, because of the excellent Unreal Engine blessing, the production process of this game is smoother, and there are almost no problems in programming and models.

  Zhu Youxing directly threw the models released by the Unreal Engine into the game, and then added some unique gameplay codes of the game, and the game was basically completed.

  In simple terms, this game is that you play the role of a cleaner, holding a water gun and aiming at the map or an item to rinse. The final goal is to make the target of washing reach the target of washing as much as possible.

   There will be a percentage prompt in the game, prompting you the percentage away from completing the flushing goal.

  After reaching 100%, there will be a ding sound to remind you that the target has been 100% flushed.

   This is the entire gameplay of the entire game.

   Nothing superfluous.

   The entire purpose of the game is to flush.

   No open world.

   There is no equipment system... oh no, there is.

  In the later stage, you can replace the more powerful washing equipment, which can make you wash the target faster and more targeted.

   But that's all.

   "Just play around and see for yourself. Most of my levels have already been completed. In fact, I just put the finished public model in the engine and it doesn't take much effort."

  Up to now, even Zhu Youxing himself has to sigh that the Unreal Engine he created is really easy to use.

  Easy to use than the original Unreal Engine.

  The Unreal Engine in the original world still has some shortcomings of its own, such as the action system, 2D system, and some real lighting.

   But in this world, the Unreal Engine created by myself relied on a huge database, and this super engine with almost no shortcomings was born.

  If the Unreal Engine of the original world is also so powerful, perhaps the development speed of the game will be even faster.

   "This... seems like a simple washing tool?"

  Aya Tsukino entered the first teaching level, and found that the goal is to let you point and hold the mouse on the target, and then keep moving to clean the target.

   The first teaching level requires you to clean a motorcycle, and Aya Tsukino suddenly finds it boring.

   "What's so interesting about this?" Tsukino Aya asked with a frown.

   "Try it first. As for whether it's fun or not, we'll talk about it after you finish playing."

   "Well... Let me tell you about Zhuyou, I won't praise you just because you are my husband."

   "That would be the best. If there are any deficiencies in this game, you can directly bring them up to me, and I will try to modify and adjust as much as possible."

As soon as Tsukino Cai heard it, she immediately said without hesitation: "First of all, I don't think the flushing method is very interesting. I think we should use some more exciting methods, such as attacking to make the target explode, destroying all the surrounding scenes as much as possible. Unreal Engine can also do scene destruction, and you should have no trouble doing it."

Zhu Youxing nodded: "It's quite reasonable for you to say that. Make an explosion destruction simulator, um... Then I can research and make an explosion simulator in the future, but the core gameplay of this game is flushing. I don't know how to do this. changed, do you have any other suggestions?"

   "This... let me play with it first."

   Aya Tsukino was also a little helpless.

   Just rinse, what's the fun in this thing?

  It seems that Zhuyouxing's games are becoming more and more abstract.

However, Aya Tsukino thought about it again, Zhu Youxing’s trumpet was originally anonymous, and it was considered as Zhu Youxing’s own personal pleasure. He had created many very unique games on this account. It seems that it is easy to understand that Yuxing has made a game that looks so abstract.

   After finishing her meal, Aya Tsukino started playing the game made by Zhuyou Xing with her laptop.

  'It's over with the simulator? '

   This name is really weird.

  Aya Tsukino shook her head while starting the teaching level.

  In the teaching level, the motorcycle is divided into many partitions.

   At the edge of the game interface, the player will be prompted with the cleaning percentage of each area.

  When an area reaches 100%, there will be a completion prompt in that area.

  Then the overall goal will also have an overall percentage.

  If you don't pursue 100% completion of the goal, the game will not force it, you can only complete about 70% of the flushing percentage.

   But...that's impossible.

About ten minutes later, Yue Yecai finished more than 80% of the cleaning range of this motorcycle. It is obvious that the cleaning range has reached the task requirements of the game, but Yue Yecai looked at the motorcycle in the game. A few areas that are finished cleaning are a bit uncomfortable.

   It's almost there, so why not finish cleaning them all?

   Well, then 100% done.

  (end of this chapter)