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MTL - Virtual World: Close Combat Mage-~ The first one is related (related settings)
The setting of the habitual game is introduced a little bit in the novel. However, there seem to be many friends who like to study the settings. I can't wait to see the toothpaste in the following chapters. I should write it at the request of the audience. There are a few places to talk about.
First, the attribute of the character.
Attributes, strength, intelligence, agility, spirit. In the first period, the bases of all characters are the same, all 0. For each level, there are 5 points of free allocation points in addition to 1 for each point.
And what is the difference in the attributes of each occupation? The growth rate of the attribute. The dominant attribute of the character has high growth; the inferior attribute has low growth.
For a very simple example, the strength of the warrior, the strength of the wizard. When the number of points is added to the power, it is reflected in the attack power. Warrior 1 point strength, get 2 points of attack; I am afraid that the Master adds 2 points of strength to get a little attack.
(Note: The above is just an example. There is no specific data calculation in the text)
There are as many specific advantages and disadvantages. There is no specific data in the text, but in the development of the plot, or in the PK battle, the comparison between the various occupations will give everyone an understanding.
In terms of the agile most commonly mentioned at present, as long as you have been chasing the text and paying attention to this description, it is estimated that you can see the pros and cons of each profession in agile: Archer > Rogue > Knight = Master > Warrior = Pastor. The career of the fighters has not yet been described in terms of agile.
That is to say, the protagonist Quan Min, the only full-minded archer and thief who can pass him.
Let's not say how many people will be extremely sensitive. As mentioned at the beginning of the article, there are some masters who have chosen to reserve points before thoroughly understanding the game. Sword ghost is one of them.
After the text, the archers and thieves who surpassed the protagonist in speed also wrote many times.
If everyone wants to know the pros and cons of each character's attributes and know the specific data, you can post in the book review. If you ask for more, I will write a related post. If you still like to know this in the game with the professional confrontation, continue to read the text!
Second, the PK problem.
The death penalty is heavy and falls.
People with PK value: (Every time you kill a player in the game, you will accumulate 1 PK value. At the beginning, some NPCs stop serving you, die two levels; PK reaches 10 points, the city's NPC stops for you. Service, death level 3; PK value reaches 20 points, NPC's guards and patrols chase you, die 4 levels, are caught 2, have to go to jail; PK value reaches 30, NPC will be you Carry out in-situ killing and die of level 5.) Excerpt from Chapter 54.
Here I think it has been written more clearly. Death downgrade here means that when you level up, or die with people PK, there will be a heavier drop penalty. And if the person who is chasing the mission kills, it is not dead and will not be downgraded. The penalty of "caught 2 levels" was specifically listed when the PK value was above 20 points.
In addition, regarding the retaliation after being PK.
Frankly speaking, patience is very important. Played online games, when you want to kill people who are bent on playing hide-and-seek with you, such a big game map, you can easily find out where he is?
Seeing today's book review seems to have a lot of revenge and whether there is a PK value.
In fact, know who it is and have the perseverance to take revenge. You can just call a friend everywhere to find him to slash. This has nothing to do with whether he has a PK value. He has a PK value and has more dead grades. The protagonist in the text stares at the part that does not laugh. I think it is very clear **** a person: first understand the other's habits, ambush in the place where he must pass, then ambush outside the resurrection point, one has The opportunity continues to kill. Do you know if there is or does not have a PK value on the body, does it have any effect on this method?
In addition, this is linked to the task of the leader. I am sorry, all the tasks are numbered, unless your enemy is like a protagonist in the text, or you really don't know who it is. The coordinates provided by the task are not helpful to you.
Third, the skills problem
I don't have a clear list of skills for each occupation. However, as long as there is a profession that uses relevant skills in combat, it will clarify what skills are at what level, and will continue to do so in the future.
Fourth, the main character reward problem
I think this is very easy to understand. In the usual online game, it is equal to when you are at level 30, complete the task of level 80, and get the equipment of level 80. And it happens to be this online game, the equipment has no level limit, so you think about it, what is the level of you at 30?
The biggest advantage of the protagonist's equipment is actually: he is avant-garde.
Five, there was originally a five, but I suddenly forgot, I will think about it next time.
Hey, continue to welcome everyone to ask questions and ask questions, but there are a few suggestions: For example, if you see a little question in Chapter 20, then please bear with me and continue to look at it. If you look at Chapter 20, you will find that the problem has been solved. . Thank you!
Finally, I temporarily added a correlation, which does not affect the update, but it is a little later ~~~