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MTL - Zerg OL: This Game Has 100 Million Points of Liver-Chapter 396 Flaws of the new routine
Chapter 396 Defects of the new routine
This made him even more uncomfortable. This thing is the hardest to find, although they can hide in some special areas to avoid the detection of these invisible reconnaissance units.
But there are also several uncomfortable points involved, and some areas usually have relatively strong interference.
This will undoubtedly have a relatively large impact on their safety. After all, they are not sure which civilizations have come in this interstellar space. Fortunately, as long as some low-level civilizations enter their detection range, they can easily discover it.
I am afraid that I will encounter some advanced civilizations. After all, it is mutual to lure civilizations. They can lure themselves to the past, and they can also lure others to come.
If they lure some advanced civilizations over, it is very likely that they will not be able to discover those civilizations because of the interference in those special areas.
After all, the hidden methods of advanced civilizations are several levels higher than those of low-level civilizations.
And those advanced civilizations outside are bound to discover them in advance and formulate an attack plan against them, then they will be tragic.
Thinking of this, the commander's face also became extremely ugly. It was the first time he was made so passive by the bugs.
"Although it's not worth it, it's time to call the fleet outside depending on the situation."
"Otherwise, if we continue to spend it on these bugs, then we won't have many battleships left here."
"Retrieve the fleet outside, and then wipe out this batch of bugs."
"It's just a chance to take this opportunity to see what kind of gift these bugs have prepared for us."
Speaking of this, the commander immediately issued a recall order to the warships in the fleet that were going out.
At this moment, the players are still continuing the usual operations as before. During this period of time, they have taken away tens of thousands of enemy warships through this method, while their own losses are only a few thousand.
"Brothers, we have achieved a lot in this period of time. According to this routine, if the enemy's warships that dare not go out call back to chase us, then they will be consumed by us sooner or later."
After finishing the day's activities at this time, people are discussing the results of this period of time in the chat group.
"Actually, I feel that we made a wrong decision to choose the Zerg host before. If you think about it, if we spend all the money of the Zerg host on the Corruptor, I feel that we can earn a little more by fighting consumption like this."
"Yes, after fighting the Empire for so long, we discovered one of the biggest problems with the Empire's warships, which is that they start very slowly."
"To put it bluntly, their damage speed is very slow. Although we have to jump over and suffer a wave, their second wave is obviously much slower than our second round of attack."
Hearing what the player said, one of them went on to add, "Normally, after we jump over it, we will immediately counterattack after receiving a wave, and we will start launching the second wave of attack after we spit out the second wave of phlegm."
"From a certain point of view, our attack speed is twice that of the enemy."
"So we usually jump over and suffer the first round and immediately do two rounds of damage, then come to the second round and do two rounds of damage, and then run away after the third round."
Speaking of this, the player then added, "You must know that this is the level that the first-level Corruptor can reach. If we say that we can evolve the Corruptor by two more stages, his mobility and attack speed are not as bad as before. will be greatly improved.”
"At that time, I am afraid that we have suffered three rounds from the enemy, and we have attacked the enemy for at least five or six rounds."
"As long as our Corruptor unit base is large enough for five or six rounds of output, we can take away a lot of their warships. They must be the ones who can't bear the consumption by fighting them in this way."
"The most important thing is that the consumption of our swarm jump is too low to fight this kind of guerrilla warfare, but their warships are different, especially when starting the jump engine will consume a lot of energy."
"This also means that although they can copy the same routine, after copying, their consumption per round will be dozens or even hundreds of times that of ours."
Hearing this, I can't help feeling how great the advantages of racial talent are.
And when everyone chatted here, a player suddenly said: "According to this routine, I feel that our future combat thinking can be changed."
"We don't need to fight the enemy head-on. We can choose to sneak away after one shot, and then come back to fight after recovering. In this way, we can make perfect use of the Zerg's various advantages."
"After this wave of operations, the number of enemy warships we killed has increased, and the battle damage has also become lower."
Hearing what this player said, everyone couldn't help but shine.
"That's right, why didn't we think of it before, this war doesn't have to be a fight.
Knowing that the opponent is strong, why should we confront him head-on? We can use our own advantages and choose such a routine to fight and consume them. "
"Anyway, it's not shameful to run away halfway through the fight. This is called tactics. If we use this method, we may end a battle, and our battle damage cannot exceed 10,000."
At this time, after talking here, everyone became more and more excited. It was obvious that they had unintentionally unlocked a new routine of the swarm.
Of course, everyone is also very clear about any routine. There are advantages and disadvantages, so they immediately started to focus on the topic of disadvantages.
"The biggest problem this routine is facing now is transition interference."
"For example, the special warships of the Empire can easily keep us there, so before implementing this routine, we must clean up their interfering warships."
"Although we cleared their interference warships in this wave very quickly and easily, it is undeniable that it is because they left a small number of such warships in this area."
"And now that they understand our routine, they will probably recall enough warships. Even if we give priority to focusing fire on such warships, they will not play a big role. After all, the number of enemies is here, so many warships will always There is one that can be launched smoothly."
After chatting here, everyone immediately discovered the biggest problem with this routine, which is the jump interference. As long as they can't evacuate in a short time, they will be in danger.
"This is a troublesome thing. Although we can use eyeworms to detect the opponent's intelligence in advance for punctuation, we can clean up these warships as quickly as possible at the beginning, but once the missing punctuation or the number of enemy warships Too much."
"Then it is very likely that we have not had time to clean up these warships, and the enemy opened up the interference field."
"So clearing the enemy's warships at the fastest speed at the beginning of the battle is something that our lineup needs to consider, but it is not so difficult to do this."
"By the way, do you guys have any good ways to solve this problem?"
And with the appearance of this question, everyone fell into hard thinking. Obviously, now they know that they only need to solve this problem, and then their tactics can be used for a long time.
After all, any game has some special routines, and as long as these routines are not planned to target, then basically many versions can be used.
Under normal circumstances, such a reasonable plan with a large number of users will not be so blind to come up with a targeted plan.
After all, once you come out like this, then what you will face next is a group of players attacking, just like a certain pesticide, all kinds of tricks emerge in endlessly.
The originally so-called fair competition has become unfair under the various extreme pulls of the planning. The advantages of the tailwind and headwind are infinitely reduced, and the most critical thing is that the skills of various characters are slashed to death.
After such a set of combined punches, many old players have no choice but to abandon the pit in the end. Although new players feel that this kind of routine experience is better after entering the game, but now the entire game system of this type is relatively mature.
The occupancy rate of new players has also been greatly reduced. After all, there are still a bunch of competitors next door who are pulling people.
This wave of operations brought down the previous pinnacle game from the altar. Of course, such a routine would not be done in normal planning, but there are exceptions in any situation.
For example, if you are going to launch a new system, then you definitely don’t want players to continue to use the old routines. After all, the new units you introduce in the new system must make money.
The essence of operating the game is still to see the flow, so if there is a conflict between the new generation system and the old system, then there is no need to think about it. There is a high probability that the planner will choose to restrict the old system, and then strengthen the new system to increase the flow.
Of course, the old players present all wanted this point.
After all, they are all old-fashioned players, and they can't understand some of the planned routines.
After figuring it out, a player suddenly had an idea when everyone was still thinking about the previous question.
"What we urgently need now is a routine that can target and destroy the enemy's various auxiliary warships in the first round. This routine must not be done with the Corruptor, because the cost of the Corruptor is too high."
Speaking of this, the player continued to add, "If you don't use the Corruptor and want to quickly destroy the enemy at a fixed point, then there is only one unit, and that is the Baneling."
"I think it is very feasible to use expensive dark matter baneers or condensed matter baneers as targeted kills."
As the player's voice fell, everyone suddenly felt enlightened.
Obviously, there is no unit that can compete with Banelings for this kind of fixed-point sniper mission.
But after talking here, everyone immediately discovered the problem, "Using Banelings, I guess this is a more reliable solution at present."
"But there will be a problem involved here. First, let's talk about the dark matter baneers, because for this kind of high civilization, at least this level of baneers can effectively kill them."
“With this level of baneling, we have to face a problem, and that is how to deliver it to the intended location.
Although the Baneling has a certain star flight ability, it is undeniable that his skin is too brittle. If it is sent to the predetermined location on the battlefield, I will probably be killed by the enemy before it reaches the predetermined location. "
"Of course we can choose a relatively reliable solution, which is to use arms to carry it over.
But suddenly some units in our system broke away from the main force and rushed towards them. As long as they are not stupid, they should know what to do next. "
Hearing what this player said, one of the players gave his suggestion, "We can choose the kind of thick-skinned and fast-moving troops. If these troops carry banelings, then we have a chance to succeed in the surprise attack. gone."
"Or we can buy condensed matter baneling directly, this baneling can solve this problem perfectly, because starting this baneling requires him to self-destruct first."
And as the player's voice fell, another player said: "Your plan is feasible, but there are big problems."
"First of all, I won't mention how high the price of the condensed baneling is. Let's discuss its shortcomings."
"First of all, advanced civilizations have the means to prevent this kind of baneling. If they immediately activate the means once they find this kind of thing, then the number of warships we destroy is very small."
"This kind of bug is mostly used in the first attack. It is basically impossible to use the same routine in the future, and we need to release a lot of this bug for the first attack."
"Because only one bug is in charge of one or two warships, we can clean up the target warships before they react.
If there are too many responsibilities, it may be that after one or two warships are cleaned up, other warships immediately start countermeasures, and the condensed matter baneers are directly declared scrapped. "
"The cost of this operation is too high. If the enemy has 600 such warships, we need to prepare about 300 of them, and the price of one is more than 10 million."
Speaking of which, the player didn't continue talking. Of course, through what he said just now, everyone immediately understood how low the feasibility of this routine was.
After all, they are definitely not willing to accept this kind of investment.
The cost of fighting is so high, if the enemy comes a few more times, the resources may be squandered without them.
"If this is the case, we can only spend our time and energy on the cheaper and more efficient dark matter baneers."
"But for this thing, we have to consider the problem of carrying it. If we can't solve the problem of carrying it, our baneling insects will not be able to exert its effect at all."
"Otherwise, let's try to carry it with a four-stage cockroach." At this moment, a player suggested, but his proposal was immediately rejected by others.
"First of all, the cost of Tier 4 cockroaches is too high, and the most important thing is that even this type of unit can't handle the enemy's warships when they are focused on fire."
And just when everyone was at a loss for what to do about this problem, Xianyu seemed to have thought of a solution.
(end of this chapter)