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MTL - Zerg OL: This Game Has 100 Million Points of Liver-Chapter 444 Make a plan and start taking action
Chapter 444 Make a plan and start acting
Just like that, the players talked about this matter.
They are all racking their brains to come up with a perfect solution, after all, their state is no better than before.
If they encountered such a situation before, according to their resource reserves, they would be able to pull out a new formation immediately even if the regiment was wiped out, but not now.
Now they only have one formation in their hands, which means that there is a little bit of desperate taste.
If they overturned in this wave of operations, then basically this time the event will be over, and there is a high probability that all the advanced units in their hands will be taken in.
"I have to complain. It happened to be such a big family when there were no supplies. It was really hard."
"Yes, but if the insect nest is there, there are various ways to deal with such big goods. Now that the insect nest is not there, it will be purely based on the accumulation in our hands."
"It just so happens that the number of relevant arms we have prepared is relatively small, and this makes it uncomfortable."
"I can't complain about you upstairs. In fact, the real war is like this. The real war is to adjust tactics according to different situations and finally win. This is the core of this type of game."
Speaking of this, the player then added: "From a certain point of view, our previous gameplay was not a real actual combat, because of the insect nest."
"The production speed of the insect nest is too fast. When dealing with different situations, we can change the lineup according to the specific situation."
"For example, to deal with this wave of enemies, we need to use Banelings, and use Banelings to clean up a lot of miscellaneous soldiers, then we can immediately hatch these soldiers."
"Or for some systems, we need to use auxiliary arms like this, and we can also immediately produce a large number of infected people."
"These are the privileges given to our players by the official settings, but if it is a real war, it is impossible to have the help of these things."
"Take some other civilizations as examples when encountering similar situations. They can only use what they already have to fight, instead of supplementing what we need at any time like us."
"This is the only way to restore the war in the most authentic way, so our current situation is almost like this, but then again, there must be a little challenge in playing games."
"The essence of the game is to win by rationally arranging the limited resources in your hands. Although we will lose a lot in this battle, I believe that this battle will also be the most fun since we entered the game. battle."
And hearing what this player said at this time, everyone fell into deep thought.
In fact, from a certain point of view, what this player said is not wrong.
"Indeed, in many previous battles, we used our advantages as players and the advantages set by the officials to win. In fact, many times our battles are more like dimensionality reduction strikes."
"Compared to other civilizations, their family background cannot be changed here, but we can add or reduce arms at any time."
"Under such circumstances, we fought many wars with all kinds of discomfort. From this, it is not difficult to see how good our operations are under the premise of breaking away from the player's BUFF."
"I seriously suspect that this wave was deliberately planned. He wants to use this method to change the style of future battles."
"After all, our battles were indeed a little boring in the past. Presumably this can be seen from the planning. By constantly buying new arms, improving the attributes of the arms to crush the enemy."
"At the current stage, it's quite interesting for us to play, but this routine can never last long. After all, we can infinitely improve our own attributes and fight against monsters with higher attributes. In the end, it is not even as playable as other players of the same game. The type of low-cost game is high."
"This is definitely what the planner doesn't want to see, so the planner designed such a wave."
"The current planning is estimated to be in a trial stage. He wants to use this round of trials to see how the new combat method performs. If the performance is better, then maybe he will adopt the same routine in the future."
After hearing what this player said, many players expressed their confusion.
"Speaking of which, I am very curious. From a commercial point of view, the first plan is obviously more in line with business logic. By using troops with higher attributes to fight monsters with higher attributes, this can force We keep going to krypton gold."
"Because once we stop spending money, we will be crushed by monsters. After such a wave of operations, then the planning must be all kinds of money-making, and there is no need for him to put a lot of money and stop coming. Play this kind of routine."
"You upstairs can have this idea, but you can only say that you don't understand this business logic too much. First of all, making money is definitely the most important thing, but how to make this money is the key."
"To give a very simple example, follow this routine to continuously strengthen monsters and arms. What kind of state will the data of monsters and arms be raised to at the end of the game?"
"First of all, the planning must take into account the factor of numerical expansion. Now the enemies we are facing have a feeling of numerical expansion to some extent. As time goes by, if we continue to do this, the numerical expansion will be even more powerful."
"Although on the surface it seems that the expansion of quality doesn't seem to have a great impact on us, but in fact we can't plan so many arms, and each arm is carefully designed."
"If the number expands too much, the previous early units will definitely be eliminated, then players will flock to buy new units, but in the end, when players see such constant replacement of units, all kinds of waste time After a long time, I will only feel that this game is pitted."
"Besides, the players who bought those early-stage units are very smart. Under such circumstances, I think the desire of the players may be greatly reduced. At worst, everyone will choose to play badly or quit the game."
"This is what the planners don't want to see. Moreover, so many units in the planner have been eliminated because of the inflated numbers, and they can't make a penny. This is also a loss for the planner."
"Including some basic arms with the current data, the frequency of our use is not as high as before. If we continue to follow this routine, we may not use these arms in the end, so in order to avoid such things from happening, planning The data and the methods have to change."
"I reckon that in the eyes of the planner, the game he wants to make is full of flowers, and each unit has its role no matter what stage it is, so when the planner finds that there is something wrong with the current values, he immediately Stop the previous routine."
In this way, the players are also talking about this matter.
There are quite a few brothers who understand the planned move, and there are various speculations.
After discussing these irrelevant issues, the players discussed the matter of the war fortress again.
Although the War Fortress was severely damaged, there are still many difficulties in taking it down.
And these difficulties are what the players urgently need to solve now, but fortunately, after their multi-party discussions, they finally came up with a slightly more reliable plan.
After the general plan is determined, the players start to prepare, and when they are almost ready, the players start to act.
First of all, the players took out a large part of their resources and began to frantically produce combat locusts and defense locusts.
In the subsequent wars, these arms mainly played the role of cannon fodder and bugs that assist jump interference.
Because the players are acting collectively this time, everyone has contributed a certain amount of money, so these swarm hosts are working overtime day and night to produce.
Although the whole process is expected to take about a month, the players are not in a hurry. After all, there is a high probability that the thing will stay there for a long time, so the players have enough time to put all kinds of The preparatory work has been done well.
During this period of time, the players also stopped searching for other galaxies. They called all the eyeworm players back to stare at the situation of the war fortress day and night.
After a period of exploration, the players probably figured out the situation there. First of all, the meteorite belt in that galaxy contains a lot of ores. Apart from the meteorite belt, there are also some ores in the planets in that galaxy.
And after a long period of observation, the players can basically confirm that the war fortress is not only used for fighting, but it is also the place where the civilized people live.
For this wave of operators of this civilization, the players also call themselves experts.
But after thinking about it, the players can understand. After all, there is nothing wrong with living in a war fortress that is about the size of a planet.
And there are many advantages to doing this. First of all, they don't need to worry about the mother star being targeted by other civilizations. In order to protect the mother star, various uncomfortable situations will happen.
Secondly, once there is a problem with the War Fortress, then they don’t have to worry about being alone. After all, as long as this thing is destroyed, they will basically all die collectively. How nice it is to have a neat family.
As for how the players discovered this, it is also very simple, because this war fortress has been here for some time.
So they gradually relaxed their vigilance, and after repairs, many sightseeing boats flew out of the fortress to take sightseeing tours on various planets.
Through this, the players probably guessed the situation inside the war fortress.
And these sightseeing boats have naturally become the focus of players.
Originally, the players didn’t have these sightseeing boats in their plan at the beginning, but after discovering them later, the players rearranged their plans, and the new plan mainly revolved around the sightseeing boats.
According to the understanding of the players, the sightseeing route of this sightseeing ship includes a gaseous planet.
That kind of planet is extremely dangerous for many civilizations.
Of course, this is mainly aimed at low-level civilizations. Civilizations with their technological level feel nothing.
And the most important thing is that this gaseous planet is very popular in their civilization, basically every batch of sightseeing boats that run out will go to that gaseous planet for a walk.
The most important thing is that they also launched a travel service for gaseous planets, which means that you can walk around in gaseous planets wearing special armor.
For this service, players can only call them flowers. Sure enough, they don't understand the excitement that rich people pursue.
As for why they judge them as rich, the reason is also very simple, because of the luxury of their sightseeing boat.
If there is no money for this thing, there is a high probability that it will not be able to be consumed, so the players infer that these sightseeing boats are only for rich people.
Of course, this is not important, what is important is that these sightseeing boats have also become the targets of players.
After determining the target, the players immediately started to act.
"Brothers, I have probably explained the situation to you. Whether the whole battle plan will succeed or not depends on us."
At this moment, somewhere in the galaxy, a group of Velociraptor players are ready to go.
This group of Hydralisk players are mainly the fifth-stage disaster velociraptors.
The main reason for choosing this velociraptor is because this velociraptor is a space unit, its speed is relatively fast, and the most important thing is that its target is relatively small.
150,000 health, 12,000 attack, and 1,200 defense, it's not enough to deal with warships, but it's more than enough to deal with some ground troops and ordinary people.
After the explanation was almost done, this group of teams set off, and each of their velociraptors carried a condensed baneling.
And these Banelings are all the condensed matter Baneling reserves of the players.
So everyone at this time is also very aware that their task is arduous, so they are also very careful in sneaking into the plan.
"Brothers, we have to take a detour this time, because the swarm itself has a certain degree of concealment, so as long as we don't mess around, we can still complete the task smoothly."
"And this wave has Euglena players assisting us, so as long as everyone keeps up with the team, it shouldn't be a big problem, but let me state first, this wave of our operation cycle is very long because we have to detour for safety. "
After arranging everything in this way, they set off towards the target point.
And this team of velociraptors also avoided danger again and again under the command of the eyeworm players.
Because the unobstructed area they are going to sail this time is far away, the players found a meteorite in advance and planned the navigation route, and then they hid in the meteorite, leaving only a few players outside the meteorite to change the meteorite when necessary flight track.
Using the meteorite as a cover, passed through this area smoothly.
In order to ensure safety, the whole process took only a few minutes to complete, but this wave of players took a whole month.
Fortunately, the players successfully reached the gaseous planet in the end.
After arriving here, the players immediately entered the interior of the planet, and then hid themselves to wait for the arrival of this civilization's sightseeing ship.
(end of this chapter)