©Novel Buddy
Otaku Witch-Chapter 423 - 378. Sophia’s Game
Let’s start from ten years ago.
As Euphilia’s adopted daughter, Sophia had been receiving a Spartan-style military education from an early age. Her teachers had always held her to high standards, requiring not only exceptional personal combat skills but also proficiency in military strategy and similar fields.
After all, the battlefield is not a duel; it doesn’t care about one-on-one combat. No matter how brave you are individually, unless you reach the level of a Sage, there is always the possibility of being overwhelmed and defeated by sheer numbers.
So for a commander, while personal combat prowess is important, military strategy skills are even more crucial.
As an Angel Witch, Sophia had a natural talent for Spells, while her talent in martial arts within the Combat Magic System was just okay. Despite studying under a Combat Magic master for over a decade, up until now, she was merely a Peak Martial Saint.
That might seem impressive, but compared to Madeline and the young lady, these two barbarically-grown true Martial Arts geniuses, she fell short, especially since these two didn’t have the guidance of a Peak Martial God like she did.
However, her studies in military strategy weren’t bad at all, and she even received praise from the Dragon King on one occasion.
Of course, you can’t just learn military strategy from books; you need proper practice. But you couldn’t expect a six-year-old little witch to actually go to the battlefield and lead an army. Even if she was willing, others wouldn’t trust such a young girl general, right?
Therefore, most of the time, strategic practice meant playing chess or using chess as a substitution for military maneuvers. But as a member of the Calamity Race, a higher civilization, witches naturally had other ways to practice.
For instance, the simplest way was to buy two Servant Armies and let them engage in a real war. This was an option for witches with average family conditions. If the little witch came from a more well-off family, she might start by instigating wars between two real nations right away. Find more chapters on novelbuddy
As for those born into powerful families, it was even more impressive. With multiple worlds at their disposal, giving away one or two as toys for their children was not a big deal.
In her previous life, Dorothy could only enjoy managing civilizations on a computer game. However, in the world of witches, you could play with real civilizations. There were even big shots on the market who created worlds where time flow could be freely adjusted, allowing you to experience the feeling of being a creator leading a civilization from nothing to glory.
Unfortunately, such toys belonged to the category of high-end luxury goods that typical little witches probably couldn’t afford.
But given her teacher’s wealth, if Sophia wanted to, she really could indulge in such playthings. In the end, however, she chose not to engage in this brutal method of learning and went to play games on the Magic Network instead.
The Magic Network, with its degree of realism, lacked the precision necessary for duels demanding high authenticity, but for war simulation, it was almost enough.
After all, the crux of a brutal war ultimately comes down to numbers, magic, technology, logistics, and so forth, focusing on an overall grasp of the situation. As for the details, a rough approximation is usually sufficient.
Who would demand the intricate detail of action games in strategy farming games?
Visit ƒree𝑤ebnσvel.com for the 𝑏est n𝘰vel reading experience.
Sophia played a game called "Fleet Collection", where players acted as an admiral, cultivating a fleet from scratch, and then commanding it to wage wars against other players.
This was one of the most popular strategy games on the Magic Network, rumored to have investment from the Witch Military. Much of the warship data and troop information was so accurate that it was somewhat terrifying, including data on the Legendary Psychic Warships, which was frightening.
But this was good news for the Pure White Witch. The more realistic the battlefield, the more she could learn.
Even to better hone her skills, Sophia deliberately chose not to upgrade her fleet. She assembled a standard Witch Fleet and stopped there, foregoing the frills of adding Legendary Warships to form a Dream Fleet.
After all, there was no point in that; she wouldn’t be able to gather such a luxurious lineup in reality, so commanding a regular fleet felt more authentic.
Tell the truth, the game was indeed great. Even someone like Sophia, who didn’t usually enjoy gaming, became slightly addicted for a while. Through countless battles against various players, she quickly digested all the Military Strategy knowledge her teacher had imparted to her.
During that brief gaming experience, two battles stood out in the memory of the Pure White Witch.
The first was when she encountered a wealthy player who came to the game for a bit of showboating. That player with the game ID "All Ship-Girls Are My Wives" was truly extravagant. Who knows how much they spent, but their fleet consisted entirely of Legendary Spirit Warships, and the oppressive power of that Dream Fleet was indeed impressive.
You see, in "Fleet Collection," there were only two ways to obtain warships: one was to build them in the game, and the other was to purchase them with Game Coins from the store.
But most players chose to buy from the store. After all, who would bother with the game’s sometimes all-too-realistic approach?
Building warships meant literally constructing them. Each player’s game home came with a private shipyard where you could engage in the construction of warships.