Super Spender-Chapter 458: 452 What Will Be Left of Hollywood

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Chapter 458: 452 What Will Be Left of Hollywood

Translator: 549690339

While a lot of special effects work is outsourced to specialized companies, it is also indispensable to have personnel who understand this aspect within the team. After arriving in Flame Nation, logistics were naturally arranged by WY, signalling a significant collaboration between both parties. After providing a day for resting and acclimating their teams to the new time zone, Kent Daniel quickly led his team into a specially designed room within WY’s headquarters in Celeston City.

Many colossal screens are equipped in this room displaying scenes from inside the gaming server. Upon entering the room and meeting Finn Lewis and his team, Kent Daniel introduced himself and his team, then eagerly asked, “Mr. Lewis, what kind of advantages does the gaming server you’re showing us possess that warrants a high price of a million Federal coins a day?”.

“Let’s just give it a try,” Finn Lewis candidly answered, unsure how to explain.

Without further ado, Finn Lewis instructed his IT personnel to launch a special server entry point and entered the server. Upon doing so, Kent noticed notable differences, because he had already tested other game servers to see if they render real game scenes similarly.

Obviously, he was surprised! Upon entering this game server, the first thing he noticed was how intricately designed the character creation page was. This naturally showed their relentless pursuit of perfection. However, what was most important was the profession selection page, which, despite still having the previous profession choices, contained many more options, such as camera angle selection.

“If a character chooses this camera angle option, it can rotate in any way desired within the server, even flying or swimming at will, and the speed is also very fast. You can stay wherever you want, and the camera zoom range is also very wide,” Mr. Lewis explained.

“This is excellent,” Kent replied, his eyes lighting up. The previous game video had many issues with camera application, but in Kent’s eyes, these issues are not due to poor camera application, but are because the game’s inherent settings restrict the camera’s capabilities. Therefore, achieving such tender effects is very challenging.

Suddenly, they appeared in a vast plain, only green grasslands and a river beside it, “Next, we demonstrate what makes this server powerful. It has voice input. You can express your environmental needs; the more detailed, the better,” Finn instructed a technician to activate a button and then told them.

“I need a tree,” Kent quickly grabbed the microphone and spoke, though he did not articulate his needs in detail; he simply requested a tree. The screen then showed a seed sprout from the ground, two leaves emerging, the plant rapidly growing, eventually developing into a towering tree, displaying several decades or even centuries of growth within a minute or two.

All were treated to the spectacle of the growth of a large tree. The clear visuals of the texture of the tree’s bark, as a result of the superior graphics and screen display, were indistinguishable from real-life footage of natural tree growth. Though they had already experienced the rendering in Mr. Lewis’s game, everyone was still awestruck upon seeing the spectacle.

“I want this tree to be twenty meters tall. Its leaves should be blood-red with an eye-like pattern in the middle. Its bark should be greyish-white and look realistic,” Kent stated a series of requirements. The tree before him began to transform rapidly. Unlike a conventional tree refresh that results in an entirely new tree, the transformation seen here was a near-instantaneous adaptation of the original tree to Kent’s specifications.

A tree like this does not exist in reality, but the crucial aspect lies in its believability: despite being a simulated tree that does not exist in reality, Kent and Finn were shocked at how real the tree felt – it could easily be mistaken for the real thing!

“Can all the environmental settings I need be generated this way?” Kent asked, his eyes seemingly glowing in anticipation.

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“You can try,” Finn replied with a smile.

“I need a replica of New York City,” Kent exclaimed into the microphone without turning around.

Although Kent had voiced this requirement, he did not expect that they could achieve it, aware of the vast resources required to create such a large city, even though he isn’t a professional in the field, and that the game was set in a completely different fantasy world. Therefore, such a feature could only be possible if their database contained such data.

To his surprise, however, Kent saw his upfront view rapidly elevating as rocks emerged from ground level; a firm base land appeared in his line of sight almost instantly. Buildings, like the trees before, started to generate quickly — followed by neon signs, trash cans, streets, and railways, all forming at a visibly rapid pace. It was as if he was witnessing a city’s centennial development history in real-time, observing its evolution from its primitive origins to its modern state. For over half an hour, everyone present gaped in astonishment and stupor, watching the progression of a mega metropolis on the massive screen before them.

Eventually, when the city’s formation was complete, every detail appeared lifelike, mentally shaking them. Every detail, such as the rust on an old trash bin on the street corner, was clearly visible. Just when Kent and his team thought the demonstration was over, they froze in shock as pedestrians began appearing from the buildings lining the streets. Soon, within minutes, the whole street had transformed into a bustling city street.