©Novel Buddy
The Retired CEO's Guide To Being Spoiled-Chapter 101: The Price of Starlight
Once Julian Sterling brought his presentation to a close, he deliberately allowed a heavy, pregnant silence to hang in the air, giving everyone present a moment to fully process and adapt to the weight of his words. Precisely at that beat, the comforting warmth of a glass of water was pressed firmly into Julian’s palm. The overhead lights had not yet been reactivated, leaving the room swathed in darkness, yet Julian needed no visual confirmation to identify the provider as Ethan Caldwell. With a subtle, intimate gesture that went unnoticed in the shadows, he tapped lightly on the back of the man’s hand in thanks before lifting the glass to his lips. He took a slow, deliberate sip; the water was perfectly warm, soothing his throat and making his voice feel instantly clearer and more resilient.
At that moment, the lights flickered back to life, flooding the conference room with a harsh, clinical clarity. The faces around the table betrayed a spectrum of complex expressions - shock, contemplation, and re-evaluation - yet Julian paid them little mind. His gaze drifted solely toward the woman occupying the seat of power on the Iris Visuals side, offering her a faint, knowing smile.
Seraphina Cole caught the look and reciprocated with a soft, appreciative smile of her own before slowly beginning to applaud.
"Is ’Memory Synchronization’ truly what we suspect it to be?" a representative from the Iris Visuals side suddenly interjected, their voice laced with professional curiosity. To their technical understanding, Memory Synchronization was a term rooted in parallel and multi-source programming. In layman’s terms, it was a rigorous process that ensured shared data was organized in an orderly fashion, preventing conflicts and maintaining the absolute consistency of the information stream.
Based on this specific terminology, one could deduce the mechanic: triggering a player’s emotions upon touching a holographic object - or more accurately, when their consciousness was projected into the full-dive environment - would activate a complex data-sharing mechanism. This data would be synchronized seamlessly with the game’s foundation, encompassing the emotional resonance of the setting, the NPCs, and the environmental lore.
"You could interpret it in that manner." Julian conceded, his tone even: "Naturally, within the complex architecture of a full-dive holographic environment, the definition of Memory Synchronization undergoes certain mutations; it is not entirely identical to its traditional programming counterpart. However, the fundamental processing principles remain strikingly similar."
The atmosphere in the conference room shifted once more, buzzing with the electric hum of renewed interest and whispered debates. Before transmigrating to this world, Julian had presided over countless negotiations of this caliber. While he had never personally participated in a project of such massive developmental scale, the recent preparation period had been sufficient for him to find his footing. Moreover, Julian possessed a distinct, hidden advantage - a form of "cheating," if you will - thanks to the retained memories and accumulated experience from his previous life.
The negotiation proceeded with surprising smoothness, gradually entering the critical phase of the agreement where the fine details would be hammered out.
"We are prepared to grant Iris Visuals full creative autonomy regarding the visual rendering and detailed artistic execution." Julian stated clearly, laying down the boundaries: "However, the most crucial stipulations we insist upon regarding this section are non-negotiable. Firstly, the integration of details for graphic drafting requires the explicit approval of the Caldwell Empire’s chief project assistant - myself, Julian Sterling. Secondly, there must be absolute, unwavering adherence to the principles of lighting and physical orientation."
He leaned forward slightly, emphasizing his point with a steely gaze: "As previously stated, we are sketching a realistic universe, using reality as the pedestal upon which to paint poetry. I am aware that in your field of art and painting, there are often stylistic variations - artistic licenses taken to dramatize light - but we demand absolute scientific precision in this regard."
"If you wish to depict a planet with a Methane atmosphere, the sky cannot simply be painted red for dramatic effect; it must scatter blue light in strict accordance with physics. I believe that matters of aesthetics - beauty or ugliness - are subjective and can be negotiated during the creative process. But on the issue of lighting physics, we will not compromise, as it directly impacts the parameter settings for our technical team."
Upon hearing these stringent terms, the team from Iris Visuals exchanged glances for a moment before nodding in acquiescence. Adhering to realistic lighting was not an insurmountable hurdle. In a cosmic setting, artists often preferred to create multi-colored, fantastical spatial blocks to dazzle the eye. However, such designs typically forced the technical team to work double-time to process the volumes. Given that this was a full-dive virtual reality game, ensuring that operational parameters did not conflict due to non-physical designs was paramount; thus, graphical consistency had to be guaranteed.
"If the Caldwell Empire has presented all its requirements, then Iris Visuals would like to formally propose our budget for this project." Although Seraphina was eager to push this project forward - perhaps due to the debt of gratitude she owed Julian, her own youthful dreams, or even lingering considerations regarding Gabriel Cole - business remained business. Once interests were on the table, neither she nor Iris Visuals would accept the short end of the stick.
Consequently, Seraphina dropped a figure onto the table that was anything but modest - a number that carried the weight of her ambition.
"Director Cole, don’t you think the figure you’ve proposed borders on the excessive?" Julian spoke up once more, his tone calm but challenging.
Initially, when Ethan announced that Julian would be the lead negotiator, a wave of dissatisfaction had rippled through the upper echelons of the Caldwell Empire. As people of status within the company, the senior managers were well aware of the intimate relationship between Ethan and Julian. Whispers had circulated behind their backs, acidic and cynical, suggesting this project only existed because Ethan wanted to carve out a playground for his lover. They claimed that land cannot be left barren, so after much calculation, this project was conjured up as a vanity project. Gossipmongers accused Ethan of abusing his power and dismissed Julian as nothing more than a wet-behind-the-ears kid who couldn’t possibly achieve anything of substance.
However, from the initial negotiation plan to the holographic presentation, Julian had done enough to silence the skeptics. While a few detractors might still claim Ethan had pulled the strings from the shadows and Julian was merely standing in for appearances, those present in the room today recognized the truth. Assistant Sterling’s competence was undeniable. Standing in the lion’s den of a negotiation room with a titan of the art world, Julian showed neither fear nor the slightest tremor of pressure. Watching his calm demeanor as he handled Iris Visuals’ inquiries with easy grace, the Caldwell delegation found they had no further objections.
Therefore, when they saw Julian intervening in the financial negotiations while Ethan remained silent, the concerned parties sat quietly, following his lead. Julian sat in the secondary seat next to Ethan, his suit tailored perfectly to his frame, lending him an air of gravity slightly beyond his years. His eyes shone with sharp intelligence as he spoke fluently: "The detailed plan was proposed by the Caldwell Empire, and the technology is fully funded by our side. Even the suggestions for the core artistic foundation originated from us. To put it bluntly, Iris Visuals is merely contributing the character modeling and post-processing for the graphics. Under these circumstances, this figure is truly audacious."







