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Video Game Tycoon in Tokyo-Chapter 735: Industrialized Gaming
Chapter 735 - Industrialized Gaming
"Wow, Professor Takayuki actually showed up! I'm so lucky today!" Meyer said excitedly.
Oda Atsushi was equally shocked—Professor Take hadn't appeared in years.
No one expected him to return to teach a lecture.
And it wasn't just Oda who was stunned. All the game developers who had been attending these weekly classes for years were also in disbelief—but that quickly turned into overwhelming joy.
This was a once-in-a-lifetime opportunity!
To be this close to their idol.
There hadn't been any announcement at all, which made it clear this was a last-minute decision by Takayuki.
The last time Takayuki gave a lecture, there had at least been a prior announcement. On that day, the entire lecture hall was packed beyond capacity. It felt like every game developer in Japan had come, along with plenty of fans from overseas who flew in just for the chance to listen—even if they didn't understand Japanese, just being present for the experience was worth it.
...
...
And if they could get his autograph too, that would be the cherry on top.
"It's Takayuki! The God of Games!"
"Haha, today must be my lucky day!"
"Hello? Is that Bin? Today's lecture is by Takayuki—the Game God himself! You'd be making the biggest mistake of your life if you don't come!"
"What?! Stay there! I'm on my way right now!"
...
"Hey, hey! I'll buy your front-row seat. Name your price!"
"Sorry, I'm not selling, no matter how much."
"I'll trade mine! Give me one hundred million yen and it's yours!"
"Why don't you just rob a bank instead?!"
Takayuki's appearance sent the room into brief chaos.
He patiently waited for everyone to settle down.
After a few minutes, the crowd realized they were here to learn—not just fangirl or fanboy over a celebrity.
Getting to hear Takayuki speak in person was an incredibly rare opportunity. Wasting it by screaming and causing a scene would be foolish. Getting some real insight to push forward their game development skills was far more important.
Once things had finally quieted down, Takayuki smiled and said, "Welcome, everyone, to this week's game development class. I know my arrival is a surprise—you probably didn't expect me to show up. Some people might even regret not coming today, but don't worry. I won't just be here for today. Over the next full week, I'll be giving a series of lectures on a development model I've mentioned before: industrialized game production. Today's games can be built with the same scale and precision as Hollywood films, but that can't be explained in just one day."
Industrialized?
Some people remembered hearing Takayuki mention the term before, but at the time, most assumed it simply meant having a large enough team. Now it was clear that wasn't the full picture.
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"In my view, industrialization in game development is inevitable. But it doesn't mean games become generic or mass-produced. It means cutting down on redundant, repetitive tasks so creators have more time to innovate. You're no longer stuck building the same assets over and over. That's what I define as industrialization. Today, I won't be walking through the process in detail—there aren't enough of you here for that. Instead, I'll explain why industrialized development is the path forward."
Hearing this, everyone quickly pulled out their notebooks to take notes.
A new concept like this might represent the future of game development.
"Professor Takayuki!" someone raised their hand.
"Go ahead," Takayuki nodded.
"I think I understand what you mean by industrialization, but... won't that stifle creativity?"
"As I said, industrialization is about reducing repetitive labor," Takayuki replied. "Take modeling a 3D tree. In the past, just making that one tree could take a modeler at least an hour. Then you have terrain, skies, walls, buildings... All of that can be optimized. Industrialization means streamlining those tasks."
"But we can already do that now, right? The Unreal Engine you developed has already saved us tons of time."
Takayuki shook his head. "It's not enough yet."
The crowd couldn't see that far ahead—after all, the current version of the Unreal Engine in this world was still only around the level of Unreal 3.
It was already a powerful tool, no doubt. But it still wasn't enough.
In Takayuki's original world, by the time he crossed over, developers were reaching the point where even one person, using only their imagination and basic skills, could build a nearly playable high-fidelity game.
That was the beginning of what Unreal 4 had made possible.
And by the time Unreal 5 arrived, smart systems could handle previously resource-intensive tasks like lighting and visual effects, opening the door for industrial-scale game creation to anyone with ideas.
"I know some of you still have doubts—wondering if this 'industrialization' is just a buzzword. So here's what I'll do. Over the next week, I'll develop the concept of an industrialized game in real time with all of you. Together, we'll build a prototype and you'll get to experience first-hand the power of industrial game creation."
As he finished speaking, Takayuki turned to his laptop and projected his screen onto the large display behind him.
There was only one folder on the desktop.
Its name was: Assassin's Creed.
"This is a game prototype I began working on before I came here. It contains only a basic storyline and gameplay framework. Everything else will be up to you. You're free to use your creativity. For any part of the development that's repetitive or time-consuming, just submit the request. I'll handle those. You focus on imagination."
Wait... we get to help the Game God create a game?
Now that sounded like something truly exciting.
It was a whole lot more engaging than a traditional lecture.
And this was a game concept written by Takayuki himself. That meant it was guaranteed to be gold.
In an instant, the whole room was buzzing with energy. Everyone was ready to get involved.